I have already proposed to introduce the Modern Era and even suggested cultures for it. Since then, I have had new arguments and suggestions.
1) New cultures will be added in future extensions. Players are already offering their options. And most cultures offer to add to the Medieval Era(+4), Early Modern Era(+3) and Industrial Era(+3). However, if we add the Incas, Portuguese and Bohemians (Czechs), the Early Modern Era becomes crowded !
2) The Industrial Era is full of content, specifically technology (available here), which is 1.5 times more than in previous Eras (17 against 10-13). For the latter era, a large amount of content / tech is not a problem (this Era will last longer than the previous ones), then the Industrial Era has a specific time frame.
3) In my opinion, the development of military affairs is too sharp. For example, the transition from karak to Man'O'War or knights to carabinieri.
4) I have a feeling that the game jumps through the era of the Seven Years' War and immediately throw players into the industrial revolution
Why didn't the developers add another Era? This can be due either to too long a gameplay, or abstractions of the game, or to the marketing move.1 million unique civilizations sounds tempting)
Here is a tree of units I got.
New units:
Early Modern Era - Galleon
Modern Era - Reitari
Industrial Era - Infantry, Ironclad.
P.S. I'm not sure about the Destroyer, because I didn't disassemble the retouched naval unit and suggested that it could be a Destroyer.
Like 8roomsofelixir said, it's not how periodization works.
But I could suggest than if you really want to add an era, even if I personally think than the game don't need it (even more for modern period which is the most divided of the game) but I guess it will maybe happen as a mod, you should go with :
Renaissance > Early Modern > Industrial for exemple ?
About your unit suggestions :
- Actually the Privateer ship seems to be based on a Galleon, so it's already represented in the game.
- The Reiter is highly specific (the german cavalry with a black armor and a pistol) but why not, you should maybe go with Pistoleers (way more generic terminology and fit with the naming of the game : arquebusiers, greatswordmen, halberdiers, musketeers, ...etc)
In any case, Reiter and Pistoleers seems in an odd spot in your "modern era". Well your periodization is a bit wrong, so it's why they feel at the wrong place.
By the way about cavalry,
If you want some ideas of "generic" cavalry (the period is more about "established regiments" in european armies. ). For melee cavalry :
- Your line privateer to submarine and destroyer seems a bit odd.
My personnal opinion. I don't really see the appeal of dividing the content of era. I had the feeling than most of poeple about these games want more units inside an era, instead of having less units like your idea. And poeple complained about the pace of humankind being too fast, and you make it even shorter.
With your idea, we will change culture 4 times in the modern times (because early modern - "modern" - industrial - contemporary, are part of the modern era).
Seems incoherent and a rush comparing previous era.
Imo, I would prefer than the era stay like they actually are : Early Modern - Industrial - Contemporary, so we can imagine which unit is missing, instead of broken all the unit tree, because your suggestion don't consider the balance of unit classes inside each era.
And if they add some units to these era. Like in Early Modern, we don't have cavarly unit, I would like to see Haudenausonee generic horsemen. An evolution for the siege engine in EM : trebuchet to bombard. Upgrade musketeers into Pike & Shot to have the representation of this important part of EM warfare, etc etc...
I am afraid that a "Modern Era" between "Early Modern Era" and "Industrial Era" is not how periodization works.
There are several ways to periodize history that are different for different scholars and countries.
For example, in my country, history is divided into 5 periods.
1) Primitive society: from the emergence of man to the first city-states of the Ancient Mesopotamia (end of IV millennium BC)
2) Ancient world: from the Ancient Mesopotamia to the fall of the Western Roman Empire (end of V century AD)
3) The Middle Ages: from the fall of Rome to the national liberation war and the bourgeois revolution in the Netherlands (late 16th century)
4) A New History: From the Revolution in the Netherlands to the Great October Socialist Revolution (1917)
5) Recent history: from the October Revolution to the present.
As you can see, Antiquity and the Industrial Era are not distinguished here.
In my opinion, the Early Modern Age is the High Middle Ages, and the Modern Age (I agree, this is not the best name) corresponds to the Enlightenment (1688-1815).
Narcisse wrote:
- Actually the Privateer ship seems to be based on a Galleon, so it's already represented in the game.
Yes, Privateer in the picture really looks like a galleon. But why isn't Privateer called Galeon? Caper is not a type of ship. This is a profession, so the Privateers sailed on different ships (not necessarily on galleons) and focused more on boarding in order to capture the ship.
Narcisse wrote:
- The Reiter is highly specific (the german cavalry with a black armor and a pistol) but why not, you should maybe go with Pistoleers (way more generic terminology and fit with the naming of the game : arquebusiers, greatswordmen, halberdiers, musketeers, ...etc)
In any case, Reiter and Pistoleers seems in an odd spot in your "modern era". Well your periodization is a bit wrong, so it's why they feel at the wrong place.
Still, Reiter is better. Although they originated in Germany, they spread throughout Europe. The gakkapelites were reiters.
Narcisse wrote:
My personnal opinion. I don't really see the appeal of dividing the content of era. I had the feeling than most of poeple about these games want more units inside an era, instead of having less units like your idea. And poeple complained about the pace of humankind being too fast, and you make it even shorter.
If people want more units, then I can suggest the following technology tree (no extra era).
Narcisse wrote:
- Your line privateer to submarine and destroyer seems a bit odd.
The line Privateer-Submarine is present in the game. This is logical - they both hunted for merchant ships.
- The Reiter is highly specific (the german cavalry with a black armor and a pistol) but why not, you should maybe go with Pistoleers (way more generic terminology and fit with the naming of the game : arquebusiers, greatswordmen, halberdiers, musketeers, ...etc)
In any case, Reiter and Pistoleers seems in an odd spot in your "modern era". Well your periodization is a bit wrong, so it's why they feel at the wrong place.
Still, Reiter is better. Although they originated in Germany, they spread throughout Europe. The gakkapelites were reiters.
Why it is better ? Reiter is just german pistoleer. It was my meaning. Pistoleer could encompass the Reiter.
Haudenosaunee Reiter or japanese Reiter, I don't believe it's the best naming convention but it's just my tastes.
And what's the argument about gakkapelite ? Not so much info about them. It's a swedish light cavalry, using pistols I guess. I don't read anything about them being Germans or having black armor; but like I said, almost not so much info so I don't know, I'm curious
Zumwalt wrote:
The line Privateer-Submarine is present in the game. This is logical - they both hunted for merchant ships.
It don't really explain why you put the destroyer on this line. And actually, it's just speculations because Industrial era is unrevealed. So you don't know if it's present in the game like this.
Zumwalt wrote
Narcisse wrote:
My personnal opinion. I don't really see the appeal of dividing the content of era. I had the feeling than most of poeple about these games want more units inside an era, instead of having less units like your idea. And poeple complained about the pace of humankind being too fast, and you make it even shorter.
If people want more units, then I can suggest the following technology tree (no extra era).
Well, I can't comment the industrial era. Because it's unrevealed, and I don't know what is part of your speculations and what is part of your suggestions in this image.
About Early Modern Era, I'm all up with the idea of having a cavalry unit, a reiter or pistoleer or caracole or whatever.
IMO, the Galleon is already in the game, like I already said, with a special ability, but still a galeon, on the line of the carrack which is legit.
I don't really understand the Galleon in medieval, I suppose it's a mistake.
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