I went to war, I have 80 war resolve, the enemy has 0, I want to take their one city but I cant. I have enough points to do so, but it says I cant take their city and kill their empire : "Cannot be done as adding this Territory will mean the elimnation of that Empire" is it intentional ? all I can do now is vassalize them
It seems to be the case. You cannot eliminate an empire.
I'm a bit disappointed with vassalization. There doesn't seem to be any benefit to it. They still hate me by the end of the game (sullen).
No ! Vassalisation is great, youshare all the strategics and luxuries, plus you get a tribute in GPT. If you get some early vassals, they can carry you throught the game with their gold income
It seems to be the case. You cannot eliminate an empire.
I'm a bit disappointed with vassalization. There doesn't seem to be any benefit to it. They still hate me by the end of the game (sullen).
No ! Vassalisation is great, youshare all the strategics and luxuries, plus you get a tribute in GPT. If you get some early vassals, they can carry you throught the game with their gold income
Even though I would love the option to annihilate an empire, my vassals actually carried me to victory with their absurd gold tribute. I was getting over 1.3k gold per turn from two vassals. I could buy everything instead of building. But I was never sure they wouldn't attack me when I least except it.
I hope this is just some kind of opendev limitation... if we can't fully kill an empire that is bizarre to me not going to kid myself here. Also, I did vassal an enemy in my game in which they got angry and full out attacked me (*betrayed me in the game it said lol*) two tech eras later. I was in no position to kill this guy at the time I did vassal him in my game but if I was playing military powerhouse focus I 100% would not want to see the lack of an option to take all of their lands and clear them from the game. This would be something that needs to be clarified very clearly what is going on here and why because if this is a game design decision and NOT an open dev limitation.... bad idea.
Dayvit78 wrote:
I had 7000 gold/turn from trade and market quarters. I didn't need the tribute of a 1 city vassal.
I do believe while food and science is better in line now since Lucy.... Money and Stability is still not balanced correctly imo. I didn't need to make a single gold or stability building all game. Food and science on the flip side I see the value in now night and day.
I made note of this at the end of turn 150 feedback form.
Funny story, apparently if you destroy an AI's starting city immediately upon them creating it; they can just create another one free of charge. I abused this in my first playthrough to obtain about 4 free cities right at the start of the game. My influence of course, died entirely. But it was still rather amusing. Should probably prevent you from ez making cities if your only city is captured. Or yaknow just destroy whatever civ it was when all their units die.
Anyways; I feel like order of operations here as far as having the civics / tech / understanding to perform certain actions should be as follows:
Total Destruction (Raze all the things, you can't just control them) => Slavery (Take all their pops, maybe burn the cities) => Vassalization (Hey what if you actually just control them instead of killing them?).
Basically learning to vassalize something should be something you work to be able to do (this is also more historically accurate I'm pretty sure; but don't quote me there, I'm not a historian).
I saw empire eliminated, but don't know how I actually happen - they had 2 cities, I gone at war and take one, and seen other AI besieging their second city. I offer piece with taking a city with adjusted territory, nex turn they become vassal of other AI. They created an outpost, and I was unable to pillage - it was saying that it would eliminate empire. But few turns later there was notification that empire was destroyed. I saw neutral party roving the territory - probably be they are involved. However, they still remain in the list, but with red X mark above icon, and I can contact them.
I do believe while food and science is better in line now since Lucy.... Money and Stability is still not balanced correctly imo. I didn't need to make a single gold or stability building all game. Food and science on the flip side I see the value in now night and day.
Same here. I didn't have to build any science sectors either, but I was in the lead the whole time. I was playing easy mode, though.
Wow, this explains why no matter how many times I raised an AI's outposts and killed all their scouts they seemed to pop up somewhere else a few turns later.
My first reaction is to absolutely hate this choice. I normally play fairly pacifist in 4xs and strategy in general so I was really enjoying the fact that humankind pushed me to play a bit more aggressive, so it feels like a punch in the gut for it all to be for naught.
On the other hand, they have remained awfully weak, and I guess I'm not committing genocide in the ancient world, so there's a reason they could keep regening.
Still, on balance, it feels like a cheat. I can lose the game but they can't. It doesn't feel fair and that's never great.
Wow, this explains why no matter how many times I raised an AI's outposts and killed all their scouts they seemed to pop up somewhere else a few turns later.
My first reaction is to absolutely hate this choice. I normally play fairly pacifist in 4xs and strategy in general so I was really enjoying the fact that humankind pushed me to play a bit more aggressive, so it feels like a punch in the gut for it all to be for naught.
On the other hand, they have remained awfully weak, and I guess I'm not committing genocide in the ancient world, so there's a reason they could keep regening.
Still, on balance, it feels like a cheat. I can lose the game but they can't. It doesn't feel fair and that's never great.
well, maybe thye can respawn X times ? 3, or maybe 4 times
ArthurBartlett2006 wrote: well, maybe thye can respawn X times ? 3, or maybe 4 times
I would be happy with that - in fact, it could be fun to not know the exact amount of times (each empire has a random number say between 1-4) so it would keep you on your toes about whether you'd finally defeated those pesky yellow/purples.
I wish there was an option to Annex a Vassal as well.. It can give diplomatic penalties, but seems like a missing option to me. I haven't tried the Imperialism tech to destroy an empire yet, though
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Amplitude has mentioned in a 2020 Reddit Ask Me Anything on the Civ reddit that they have been working on systems to make so that weaker players can find a way to rebound and catch up to players who are in a much better position, or snowballing; if you will, as the game continues.
So with that in mind, I'm not sure if the ability to eliminate players early in the game would be part of the scope of gameplay Amplitude is looking for. You can't be an underdog, and have the potential to make a comeback, if a player spent the ancient era making all the units in order to delete you from existence and snowball exponentially in safety.
Wow, this explains why no matter how many times I raised an AI's outposts and killed all their scouts they seemed to pop up somewhere else a few turns later.
My first reaction is to absolutely hate this choice. I normally play fairly pacifist in 4xs and strategy in general so I was really enjoying the fact that humankind pushed me to play a bit more aggressive, so it feels like a punch in the gut for it all to be for naught.
On the other hand, they have remained awfully weak, and I guess I'm not committing genocide in the ancient world, so there's a reason they could keep regening.
Still, on balance, it feels like a cheat. I can lose the game but they can't. It doesn't feel fair and that's never great.
well, maybe thye can respawn X times ? 3, or maybe 4 times
Had an opponent that I killed their Scout every turn for at least 20 turns it would return same spot next turn. IMHO not good especially when in this scenario five of your seven opponents spawn in the south sections and 80% or more of the map is uninhabited.
Wax On:
I hope when I am able to play the full game they are spread out more evenly as meeting three of your seven opps on turn three is good for a first person shooter but stinks in a 4X. If I could program and design a game it would be at least turn 50 before I meet the targets of my mighty forces wrath for polluting on my wonderful planet with their scummy existence. ;)
Yes it is a play style preference I like to actually build up my awesome empire before steam rolling the lesser beings. I can only play a certain well known entry to this genre thanks to a modders awesome TSL mod but am limited to miniscule maps of less than 1000 x 800 hexs due to an extremely stupid decision of the designer to limit their game to cell phone size maps. It can be done as a certain space 4X designed by a company owned by a gentleman who likes Frogs has made a map of 300,000 hexs available for his customers, he only needed to add a warning that you needed a minimum amount of HD and RAM to play. : Wax OFF Err that was supposed to be Rant ;)
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