Logo Platform
logo amplifiers simplified

Absolutely Infuriating Right When It Was About To Get Fun

Reply
Copied to clipboard!
4 years ago
Apr 25, 2021, 12:42:32 AM

Really enjoyed the Neolithic phase, fun scouting out the land and deciding whether to go straight for the next era or hold on for that extra turn to get another star.


Next, I built a couple of outposts next to each other, thinking I'd have a great city centre and a nice resource and industry territory next to it.


Except, of course, the industry territory builds its outpost first.


Now I can't seem to end the turn. An outpost could become a city. All it will do is let me select that outpost and make that the city. My other outpost will complete the next turn! Why can't I wait for that?


This is so frustrating. I almost want to quit playing.


Am I seriously to be expected to calculate when all my outposts will be built and build them in that exact order?


I presume this is an oversight or that I'm missing some obvious UI thing, but right now I've been buzzing about playing Humankind all day and I feel like it's ruined just when I was getting started.

0Send private message
4 years ago
Apr 25, 2021, 12:59:33 AM

The only way round it I could find was to pretend I was going to move the outpost, then cancel it when the outpost I wanted to become the city was ready. Obviously that is really, really dumb.

0Send private message
4 years ago
Apr 25, 2021, 4:23:02 AM

I might be reading your problem wrong but... Are you aware you can make multiple cities? You only need to select a capital when you go to first era past neolithic and choose your culture. You can, once you get enough influence, then make the second outpost a city. 


If you haven't played very far you'll be happy to know you can also combine those two cities into one mega city later. That's how the tempo of the game goes overall. Focusing on mega cities or spreading out with multiple smaller cities. Later on outposts aren't even a thing as you advance in era.

0Send private message
4 years ago
Apr 25, 2021, 5:30:12 AM

I think they mean the influence cost? Idk, I think the devs need to do a bit more tweaking, I guess that's the purpose of the opendev.

0Send private message
4 years ago
Apr 25, 2021, 4:34:14 PM
punkass wrote:

The only way round it I could find was to pretend I was going to move the outpost, then cancel it when the outpost I wanted to become the city was ready. Obviously that is really, really dumb.

I did this too. I think it's an oversight.


Only on my third Victor play-through (out of three) did I build outposts quickly to block another empire, I then placed my capital in the spawn but only after the blocking outposts were in place.


I think demultiplying your neolithic units (with food) and spamming outposts before building a city should be a viable strategy going wide early rather than playing early tall with the normal "first city as soon as you spawn".

0Send private message
4 years ago
Apr 25, 2021, 6:57:13 PM

Yes, sorry, to be clear, my problem was that I straight away built multiple outposts because that seemed to make sense - a good way to claim territory and resources.


However, as soon as one of my outposts built it insisted I make it my capital, when it was meant to be a territory I annexed for resources and industry.


I'm a bit confused as to why outposts don't seem to generate science (I'm guessing it will if I annex it?) and it feels like it makes sense to focus outposts initially on industry (after all, you can always move them later, and this way you can build your artisan quarters quickly) and to build your city outposts amongst industry with good food one square away.


Hoping it becomes a bit more complex when I put more time into it as it would be a shame to have one optimum strategy for placement.

0Send private message
?

Click here to login

Reply
Comment