Religion is created when your empire reach 10 population
Faith only use is to spread your religion, similarly to how influence spread
Religion gives you bonus from tenets (more are adopted if your religion has enough followers in ghe world) and converting others to your religion will increase number of follower, which will help to add more tenets. If they adopt your religion s state religion it will help diplomacy, if they dont you can get grievances to demand their territory following your religion.
You can also get a greivance to make them adopt your religion if you have the Heresy civic
In my current game, the religion I started - Babylonian Polytheism, BP - was quickly spread to my neighbours the Harrapans. At first I had a grievance against them as they owned a territory in which BP was the main religion whilst not their state religion (I assume), but I renounced this to keep relations cool. But then weird stuff started to happen. It seems the Harrapans adopted BP as their state religion, and have since picked the next two tenets for the religion and have built their own holy sites, reducing the number i can build! This is despite their being more followers in my empire - the empire that produced BP! Is this intentional??
Religious Followers, being how many population in your cities follow the state religion, exert religious pressure.
Religious Pressure is produced by how much faith generation your REGIONS are separately producing, whether it be through population, wonders, religion sites, and even religious Emblematic quarters.
Trade routes are what allows a region to exert religious pressure. The farther a region is from your region, the less pressure your region exerts. This happens on a per region basis, so a number giving you a count of the total religious pressure being produce by your empire doesn't exactly help much(but would be nice to see), as the important number shows up when you click a foreign region and see how many trade routes from your regions are combing the pressure into that region.
edit: I do agree Humankind really needs to properly explain this mechanic to the player. But I really like the importance of trade routes.
I'm fine with that. It keeps the religion race competitive, even when there is only one religion active. Like, you better be keeping up with the religious site and wonder building in order to keep ahead of other players that switched to your religion, otherwise you might wanna switch to a lesser competitive religion and snipe the good tenants coming in the Contemporary era--assuming there are contemporary religious tenets
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