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Tech tree question

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4 years ago
Apr 27, 2021, 3:39:10 PM

I played my first game of the Victor Opendev. Is the tech tree we see the full tech tree for those first 4 ages, or are some of the techs not included in the opendev? One of my biggest complaints are that the techs seem more bland than in a game like Civ. True, in both games many of the effects are higher food, production, money, research - but it seems like the techs in Humankind are almost all +1 / +10% bonuses to those areas. 

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4 years ago
Apr 27, 2021, 5:13:49 PM

Some technologies were removed, like Horsemanship, but for all intents and purposes: The tech tree you see should be the real deal.

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4 years ago
Apr 27, 2021, 5:21:00 PM

I had the opposite impression, I feel that aside from those techs you just mentioned I consider more techs in Humankind "game changing" than in a series like Civ. The fact that you have to unlock city merging, capital relocation, reinforcements etc all feel more impactful because they're tied to technology. Even some simple bonus to resource techs are really cool like Feudalism increasing the food production of every single food tile in the game due to better agriculture.

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4 years ago
Apr 27, 2021, 5:34:09 PM

@Lalioluha, Cant realy see the difference to Civ 

Tech beeing a Gatekeeper is pretty standard in any 4x game. 
Civ 6 was very similar to the system we have in the open dev, even Civ 4 had more focus on the Tech tree as there was less micromanagement and no separate civics tree, civic (availability) being tied directly into the tech tree, but those are minor differences at best.
You can't realy say the foundations are wildly different, nor that one is necessarily better or worse. 

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4 years ago
Apr 27, 2021, 5:41:37 PM
prometheus661 wrote:

@Lalioluha, Cant realy see the difference to Civ

Tech beeing a Gatekeeper is pretty standard in any 4x game.
Civ 6 was very similar to the system we have in the open dev, even Civ 4 had more focus on the Tech tree as there was less micromanagement and no separate civics tree, civic (availability) being tied directly into the tech tree, but those are minor differences at best.
You can't realy say the foundations are wildly different, nor that one is necessarily better or worse. 

True but I can't help but find tech be even more impactful in Humankind than in Civ since like I said even very basic actions like reinforcements or capital relocation are behind techs, both of which have a quite a few mechanical ramifications. I didn't say they were fundamentally different, I said Humankind does it better than Civ and makes the techs more rewarding, it also helps that there are fewer of them in general.

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4 years ago
Apr 27, 2021, 5:48:02 PM

I second the notion that Reinforcement technology is priority one for anyone who's thinking of getting into an early war.

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4 years ago
Apr 27, 2021, 6:08:32 PM

I agree with reinforcements being pretty big. I don't know, maybe in my head I'm combining other factors and blaming it on the tech tree. Maybe I'm wrong, but in my head it just feels like there is a lot less variety in types of bonuses, how they are applied (i.e. bonus to farms, adjacency bonuses to farms, along rivers, etc...), wonder effects, civics, etc... Maybe I'm not being fair and need to to a side by side comparison for my own benefit.


I do prefer how religion works in Humankind and some of the other things Humankind does differently, like using up a pop to create a unit.

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4 years ago
Apr 27, 2021, 8:56:40 PM

There are very little technologies and the rate of unlocking them is too fast, i have the impression of a super fast game and absolutly not like it, there should be more techs or less science gained per turn/more science to unlock a tech.

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4 years ago
Apr 27, 2021, 9:11:58 PM
Romarocky wrote:

There are very little technologies and the rate of unlocking them is too fast, i have the impression of a super fast game and absolutly not like it, there should be more techs or less science gained per turn/more science to unlock a tech.

Most people complain technology doesn't unlock fast enough. Did you pick a bunch of science cultures? If so that might be the reason why you think that.

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4 years ago
Apr 27, 2021, 10:31:08 PM

I notice i can gain technology to quickly. Playing as egiptians-carthaginians-franks i can easily get new technology per one/two turns. Maybe, like in civilization, marathon speed resolve in some sense this problem? 

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4 years ago
Apr 28, 2021, 1:24:26 AM

In my very first playthrough, where I didnt know what to do, I would say that techs unlock not fast enough. But even then I went into medieval scientific culture I managed to increase science 10 times and to the end of scenario in T4 era I multiplied science 3 times more. I advanced to T5 era but there were too many techs undiscovered.


Next time I knew, when you need science - you micro your population and unlock/spam research quarters. So I learned high-end techs in T4 era for a dozen of turns before I get advanced into 5th era. There are a lot of ways to tweak your science, so I agree that techs are researched too fast. Plus tech tree is built in that way you can skip a lot of them without any regrets. There are even a scientific osmos feature (btw I like it)

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4 years ago
Apr 28, 2021, 2:28:52 AM

I feel like the game is built to allow you to "rush" whatever you would like if you plan it ahead. Is it possible to rush science down at a ridiculous rate? Yes. It's also possible to get gold generation to a point where you no longer care about gold cause you have almost nothing to spend it on. Same is true for religion and influence and those items. But if you aren't specifically focusing on that type of generation, then the pacing is a LOT slower.


In the case of tech, if you want to play wide and don't go with a bunch of science cultures, then it can easily be 10 turns per tech or more in later ages (compared to the 1-2 when you heavily focus it and go a tall build). I would also say that when you are just churning out a new tech every turn or two, it feels a lot less impactful than when it takes quite a while. I personally find it makes it very frustrating to go builds that don't involve a heavy science component because of the stark difference (though that is true for all aspects of the game).

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4 years ago
Apr 28, 2021, 2:15:05 PM

The tech tree is clearly superior to Civ 6.
But many things and what they lead to are not marked properly.
Like embarking, settlers, techs that lead to civis etc.


The tech progression speed is fine. There is just some mechanics and things that give way to much research. Those really need to be looked at and tweaked. (like holy sites, Joseon harbors etc.)

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4 years ago
Apr 28, 2021, 2:58:54 PM

At least compared to the rate of advancement through era stars, I found the tech advancement way too slow in the ancient era. I felt like I barely scratched the tech tree before the game was like, "Congrats! You just learned how to work bronze, welcome to the classical era!" Once you get to the medieval era though the pace just picks up exponentially and goes way too fast.

That said, I think the tech unlocked at a reasonable rate during the ancient era, but that most of the era stars besides science and expansion were too easy to get.

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