I get it's open dev. But. Like it seems like you got people on the one hand min maxing the ever loving socks off this but then if I want to play a game that's a challenge I can't find a sweet spot. I'm on Civilization difficulty and now it seems like I'm always at the bottom of the fame stack. Everyone seems to agree the only thing that really matters is population. Apparently, at least, it requires, effort and founding early - which usually results in a pretty bad set up though. But I don't know. This just doesn't seem it's possible to balance.
I try to imagine what it'd be like working on this project from the back end and I picture a bunch of mathematicians trying to grasp concepts like 'scaling' while some portion of the player base like me is infuriated when I fight to protect an outpost for like 1/3rd of the game I'm losing but at least I'm committed saving my virtual people okay. I'm a shit ruler but I don't abandon my people. And finally I make it into a city and ... the people in the city are starving. And the tooltip says in so many days they will starve. Next turn - lose a population. Tooltip says in so many more days they will starve. Next turn - lose a population.
Once it stabilizes I guess I can disband the scouts. But also now I'm wondering like, what have the scouts been eating. Or are the people starving because their somehow now 'responsible' for feeding the scouts? I dunno.
I'm confused by the ... starving for several reasons but I'm also upset. There seems to be a lot of the same problems with all of your games. There might be a reasonable explanation for the player to have an appropriate expectation of the resulting outcome but at some point it's just becomes too confusing to keep track of. The bogged down "it works" UI may not seem like a critical complaint based on how often it's "brought up" but how little is changed. But at some point it starts to feel like you're being lied to by the game.
I proceeded from this situation as follows. When I created the first city, I carefully disbanded the scouts to maximize FIMS. Then I explored the Masonry, where it is possible to burn the population. After the discovery of technology, I burned the population (not all) to the farmers quarters.
Yeah I think I've been really handicapping myself from creating a strong initial city and trying to found a little later in a position for naval exploration to the west. In my next game I'm going to ignore naval - I might still build them EQ harbors though, they are pretty delicious...
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