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My Victor Opendev experience

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4 years ago
May 1, 2021, 10:28:35 PM

First of all, I liked this scenario.

Still experienced visual bugs (Invisible armies, districts, city centers; battle preview staying on even after I move away units; instant takeover of free people) and lags. Streamer avatars would suddenly replace usual AI leaders. I think Lucy had more of them but can't confirm.

Instead of exiting the game normally, it is honestly easier to turn my computer off and on again.

I dislike that resources are not expanding the build zone when adjacent to the city's districts, unlike harbors.

Never needed to fight naval battles, because all AI were on the same continent, also AI only had land units at sea.

When creating an outpost, trade posts block food and production yields.

Free Trade was confusing. It states that resources can be acquired for free but you still need to pay for everything.

Suggested placement sometimes was giving me an inferior position.

I didn't see any effect Taj Mahal had on money.

Now here's my collection of screenshots:


Random patches of ocean were known to me, I guess it was the curiosities.

Wrong harbor.

What are ruins again?

Game suggested +5 production and -4 food.

Not a problem but the walls are in an unfortunate position.

Instant takeover, I guess Elamites were really eager to join me.

A bit of self-reflection is needed from time to time.

Apparently, Harappans didn't build their city center or walled the zone off. That was an easy siege.

Also, 20 pops used to live in Harappa, in the span of 2-4 turns only 3 were left.

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