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War support mechanic discussion

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4 years ago
May 4, 2021, 1:20:41 PM

I think that the war support mechanic need a major revamp because it have a snowball effect like player participation in war is nothing and player decide to vassalise civ or capture territory.

 There is a peace option which is never used only surrender is used.

I suggest that there should be grievance for vassalizing and more treaties for managing vassal.

Loss of war support should occur when army size decrease drastically not  by killing of one unit.


If no territory is captured then there should be no exchange of territory.

 

Trade grievance effect is overwhelming in diplomacy.


Please share your views.


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4 years ago
May 5, 2021, 1:25:11 AM

It's hard to judge how war support works without being able to read how war support is _supposed_ to work but overall I agree that war support snowballs in favor of the winning combatant and makes war victory easier not more difficult to obtain.  In the opendev I found that by winning battle after battle the war score mechanic helped beat the opposing factions into vassalage.  Losing factions lacked the war score to negotiate a victory and when my war score maxed at 100 there was no reason to accept any surrender other than vassalage.  


I also think that three of the seven stars (military victory + districts + population) all can be driven by conquest which at times made me feel like I was playing Civ.  This isn't what I expected.  Hopefully the game will have more depth when it finally arrives.


I think Humankind as I saw it through the opendev needs an espionage system close to what you've got in Endless Legend plus diplomat and trader units.

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4 years ago
May 5, 2021, 11:10:08 AM

In my experience it didn't matter if you lose a battle where the battle was close or insignificant, or if you win or lose a battle that is huge and significant and where you crush lots of units while having little or no losses.


I think it should take into account how big the battle was.

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4 years ago
May 5, 2021, 3:36:12 PM
zimmah wrote:

In my experience it didn't matter if you lose a battle where the battle was close or insignificant, or if you win or lose a battle that is huge and significant and where you crush lots of units while having little or no losses.


I think it should take into account how big the battle was.

Yeah i was saying same that loss of score should be according to size of the army unit loss.


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