Well, more cities means more parallel constructions, so there's that. However, there is a cap to the number of cities you can build, a soft cap of influence costs, but a cap nevertheless. I tend to make cities with 3 or 4 extra territories to make sure I don't need to build as many infrastructure buildings overall, while still keeping a varied production of units and wonders and the like.
1. More territories in a city = bigger potential exploitation zone. Outposts can generate a lot of extra food and production for a city without having to build all the way out to the area, plus you can also build districts off of the outposts. However, more territories does have a debuff to stability, nor do they have walls unless you connect it to the city center, so you have to keep that in mind.
2. More cities with less territories = more things being built at once. Also this is way cheaper in influence. Honestly those are the only good things. You also have to contend with the city cap. And you have to rebuild infrastructure to make them better.
TLDR: Big cities are good, but too big means that the people aren't as happy or defended.
Well, more cities means more parallel constructions, so there's that. However, there is a cap to the number of cities you can build, a soft cap of influence costs, but a cap nevertheless. I tend to make cities with 3 or 4 extra territories to make sure I don't need to build as many infrastructure buildings overall, while still keeping a varied production of units and wonders and the like.
1. More territories in a city = bigger potential exploitation zone. Outposts can generate a lot of extra food and production for a city without having to build all the way out to the area, plus you can also build districts off of the outposts. However, more territories does have a debuff to stability, nor do they have walls unless you connect it to the city center, so you have to keep that in mind.
2. More cities with less territories = more things being built at once. Also this is way cheaper in influence. Honestly those are the only good things. You also have to contend with the city cap. And you have to rebuild infrastructure to make them better.
TLDR: Big cities are good, but too big means that the people aren't as happy or defended.
So attacking an outpost to a city gives me a bigger exploitation zone (IE: I could pull in an area that has an iron deposit) & prevents me running afoul of the soft cap for cities.
But having more cities means I can get bigger boosts to things like religion or research, since each city can have it's own districts.
Sort of. By "Exploitation" I mean the tiles around a city that are exploited for their food and production. Occasionally that also includes some science deposits. Each district exploits the 6 tiles surrounding it, and for a starter outpost, that means that all 6 tiles are exploited. Since each tile is only exploited once, when you build a district, you only exploit up to 4 new tiles, usually less. Therefore integrating an outpost into a city will give immediate extra food and industry production.
While there is something to be said for specialization of cities, due to how districts get buffed when you put more of the same together, every city needs and industry and food base. So generally you want to attach outposts over new cities, but that's not always an option, for example having low stability or influence.
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