The devs don't exactly post frequently, so it's hard to know their intentions for a mechanic, what they are already addressing, and what they intend or don't intend to address. This makes it hard to formulate feedback, as we might misunderstand reasons for something, tell them to do something they are already doing or planning to do, or have already decided against. That's why I'm suggesting the creation of a dev log, just series of posts to the devblog that is added to every few weeks, detailing some key changes made. I'm not sure how much effort this would be, as having to make several writeups sounds like it would require a not insignificant amount of time and effort, but definitely doable. It would also help to show the progress made on the game, something that can't easily be done just by glancing at the Opendevs, and make development feel a lot more, well, open.