What is your favorit affinity or affinities in the Poe version of the game, if you don't remember you can read about the affinites here. Please explain your choices if you can, like why do you prefer those affinities over the rest?
Builder, because the buyout is nerfed to the ground, having farmers is useless because building the district is much better, aesthete has an underwhelming active and expansionist civs are situational in most cases except for the achamenid persians, maybe. I like scientist too but builder just seemed better in this build with all the stability problems that builder would let you ignore as long as you were pumping 1 building every 2 turns.
Builder, because the buyout is nerfed to the ground, having farmers is useless because building the district is much better, aesthete has an underwhelming active and expansionist civs are situational in most cases except for the achamenid persians, maybe. I like scientist too but builder just seemed better in this build with all the stability problems that builder would let you ignore as long as you were pumping 1 building every 2 turns.
Agarian and builder affinities allow a strategy in which you ignore stability and use the passive parts of the affinites to keep your cities at high stability. Here you can read about the strategy.
I’m someone who loves doing crazy things in games and while I personally don’t fully resonate with the cultures of this affinity, as much as I do with some others. The ability to tech one era ahead just allows for so many interesting strategies.
I remember doing a Babylon into Rome game where as Babylon, I bee-lined the tech for Rome’s UU, and only a few turns after becoming Rome, I had a super powerful unit. This was just so satisfying for me.
I didn’t try for it in Poe, but I get the feeling that if there are a few mountains someone might be able to go from Zhou to Greek’s and get crossbows before turn 50, which would just be insane.
While my favorite cultures historically are in the expansionist affinity, and my favorite culture in-game is probably Nubia (I just love their playstyle), the affinity I spend the most time thinking about, by far, is scientist.
I’m someone who loves doing crazy things in games and while I personally don’t fully resonate with the cultures of this affinity, as much as I do with some others. The ability to tech one era ahead just allows for so many interesting strategies.
I remember doing a Babylon into Rome game where as Babylon, I bee-lined the tech for Rome’s UU, and only a few turns after becoming Rome, I had a super powerful unit. This was just so satisfying for me.
I didn’t try for it in Poe, but I get the feeling that if there are a few mountains someone might be able to go from Zhou to Greek’s and get crossbows before turn 50, which would just be insane.
While my favorite cultures historically are in the expansionist affinity, and my favorite culture in-game is probably Nubia (I just love their playstyle), the affinity I spend the most time thinking about, by far, is scientist.
I really enjoyed this question.
Scientist affinity is unchanged from Lucy to Poe from my knowledge, the difference would be in stuff like tech cost.
As a choice that I predict will be uncommon, Aesthete.
While I like som individual cultures with other affinities better (Greeks being my top pick) I like the Aesthetes. The passive ability to get very cheap independent people inegration is very good in the late-early game (classical/medieval era) as it lets you focus less on expansion, and the "wildcard" feel of aesthete cultues is pretty cool. Based on the Poe build, I did feel that some Aesthetes did better at other affinities than cultures from their era; just look at the Zhou compared to Babylon for example.
I would probably go Merchant as my second pick, as they let you do a completely different strategy compared to other cultures with a Money based economy. That strategy was a bit weak on Poe though.
Builder, because the buyout is nerfed to the ground, having farmers is useless because building the district is much better, aesthete has an underwhelming active and expansionist civs are situational in most cases except for the achamenid persians, maybe. I like scientist too but builder just seemed better in this build with all the stability problems that builder would let you ignore as long as you were pumping 1 building every 2 turns.
Agarian and builder affinities allow a strategy in which you ignore stability and use the passive parts of the affinites to keep your cities at high stability. Here you can read about the strategy.
Oh, thank you, I didn't know you could do that with agrarian since the black AI kept picking them before me lol. I will look into it!
Agrarian. Unlike quarters, the population does not need stability. The population is also needed for armies - this is important in the early game, when the population is very small.
Voting for an Affinity, Agrarian is my favorite, Builder second. Although when it comes to Cultures and their abilities, I find that I usually pick Builders because I prefer their EQs and LTs.
I personally find the Expansionist and Merchant Stars the hardest to get, so I'm not a big fan of them - taking one of those Cultures means that I will usually have to sacrifice some of the extra Fame from matching Affinity Era Stars, since I likely won't be able to get all of them.
Militarist seems to have really solid bonuses - War Support is quite helpful for getting into and winning wars, and the free Militia is quite powerful, especially in later Eras when normal Units cost more Industry and Population. However, I don't really think that Militarist really gives me anything unique. I don't really have many troubles with getting high enough War Support, since just sitting on a Demand for a dozen turns can do the same thing that +30 War Support does. While Militia Units are powerful because they're cheap, they're not very strong in terms of Combat Strength, and can even struggle against some enemy Units from the previous Era. I personally focus a lot on Industry in my games, and I don't have huge trouble with producing normal Units.
I'll admit that I haven't used them a lot, but the Aesthete don't really catch my eye either. Spending Money to get more Influence isn't that great, especially when in the late game, there's already a lack of an Influence sink. Claiming the New World can use up a lot of spare Influence, but you could skip the middleman and just Claim the Territories with Money after Land Rights. Having a close Cultural Proximity could be useful in most games, but my particular playstyle is rather warmongery - as such, the better relations from close Proximity are probably going to be wasted because we're going to go to war anyways. Cheaper costs with Independent People could be useful, but I'll admit that I sort of ignore Independent People.
Scientist is probably my third favorite, although research costs are rather high in the Closed Beta. I'm not sure how useful researching an Era ahead is going to be, when it honestly requires some effort to research technologies from the present.
Agrarian and Builder are the only two Affinities that are capable of doing the strategy of ignoring Stability and letting the Affinity Bonuses keep it afloat, which already elevates them substantially in my opinion. Agrarian can take advantage of the strategy more easily, because it's easier to keep growing 1 Population per Turn than it is to build a District every two turns. I don't use Land Raiser very often, because I typically have low Science without need to reduce it further. On the other hand, Greener Pastures provides a small sink for Influence, and doesn't come with the drawback of losing the Science of a City. Overall, I believe that for my particular playstyle, Agrarian fits the most and is the strongest.
Also, I like Agrarian because green is my favorite color.
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