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Why am I forced to accept their surrender?

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3 years ago
Aug 19, 2021, 3:41:40 AM

Why am I forced to accept their surrender? What if I want to keep comp-stomping them till they no longer exist? I want to cancel this and keep going.


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3 years ago
Aug 19, 2021, 3:43:10 AM

Yeah I've noticed this too, I could easily siege the rest of their cities but the cancel button is always greyed out so I can't grab cities because "you haven't taken this city during the war"

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3 years ago
Aug 19, 2021, 5:58:04 AM

Okay, I'm sorry but end of war resolution is just so annoying and illogical. I have occupied every city of this nation 3 wars in a row. But even now, when they had 1 city left and I smashed them, I still cannot take everything.


This needs to be fixed.


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3 years ago
Aug 19, 2021, 6:04:51 AM

Yes, you can't do it, cuz YOUR war support is low. Maybe YOUR people don't want to fight for you so much. You don't have enough demands or grievances on this empire. It's pretty logical IMO.

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3 years ago
Aug 19, 2021, 7:06:57 AM
Light_Spectrum wrote:

Yes, you can't do it, cuz YOUR war support is low. Maybe YOUR people don't want to fight for you so much. You don't have enough demands or grievances on this empire. It's pretty logical IMO.

It isn't logical, and there is no reason for it either. The logical situation is if I have totally conquered someone, wiped out ALL resistence, then what is stopping me just taking it all? There is no one left to negotiate with about "demands" or "grievances". It's stupid that the loser dictates the end of the war.

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3 years ago
Aug 19, 2021, 6:46:51 AM

Like EU4 you need to do multiple war to get the thing. Raise the war support after each war and keep going.

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3 years ago
Aug 19, 2021, 9:51:16 AM
This forces people to approach war in different ways and prevents you or the AI from snowballing the war.
You can start a war for expansion, you can start a war even though you don't need to expand and just need to fill your militarist stars, you can become rich ransacking if you have chosen the right cultures in the previous era, let's say there are many reasons for starting the war and the end of these wars it's not to delete the opponent from the game, if you wish to do so, you can but it will take more effort as you have to put in count the wish of your people and their will to keep fighting a war for decades or centuries.
Please remember this is not civilization and it doesn't have to be.
Approach the game the way it was meant to be played, you will get more enjoyment out of it this way ?
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3 years ago
Aug 19, 2021, 11:29:24 AM
Sewata wrote:
Approach the game the way it was meant to be played, you will get more enjoyment out of it this way ?

Sorry, but I need to highlight how I believe this isn't good design. Strategy games are meant to provide choices, do I do this, or do I do this, and all the consequences that come with my choice. Do I scorched earth the enemy the fast money but leave them intact or do I capture all for integration with all the instability and war weariness but the long term benefit of a bigger Empire? The current design of war funnels you down a "war is bad, save the AI" path, but the civics, cultures and ideologies falsely signal you can crush, kill and destroy. You are really only given one choice since the designers "assume" we as players don't want to suffer the consequences of instability and war weariness.


I can enact slavery, but not enslave a nation.

I can research and build a modern army of rifles and tanks, but not comp-stomp a nation eras behind with bows and axes.

I can play the Archaemenids, Mongols, British, Germany and Soviets, but not militarily conquer nations.

I can play a game of human history, which castrates the one single concept that has been continuous throughout history, war and conquest.


I'm sorry, but I view this as a big flaw.

Updated 3 years ago.
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3 years ago
Aug 19, 2021, 2:13:04 PM

You can view this as a flaw if you'd like but other strategy games have utilized a system like this for quite awhile. Some were mentioned already but another one off the top of my head is also Stellaris. You won't be fully eliminating people in one war you will be crippling someone or having something closer to stalemates via this system. If you look at this system by just thinking I want to kill them this is lame, I get it. However if you look at this system when big empires fight eachother it comes off quite well with how it's a long ordeal that enables back and forth opportunity and bitter rivalries.

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3 years ago
Aug 19, 2021, 7:35:50 PM

It's possible to wipe out a player completely. It takes a few wars. After you sign peace, bully his armies to get some war support and start a new war. After you got all of the cities, some units remain. If you wipe those out the player is gone. I hope this helps.

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3 years ago
Aug 19, 2021, 8:03:21 PM

I like this feature and dislike this feature I agree that it keeps you from snowballing and then being able to curb stomp the AI but in a logical sense it makes no sense to force me to agree with the looser. I understand that games like EU have always had that feature in EU IV there is no way to conquer a big country in one war but you can take a bunch of little guys and get the aggressive expansion debuff with neighbors. I think it could use some refining maybe make turning them into a vasal cheaper or easier. I don't know i just want to make my continent my color.    

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3 years ago
Aug 19, 2021, 8:17:57 PM
jfinley12 wrote:

I like this feature and dislike this feature I agree that it keeps you from snowballing and then being able to curb stomp the AI but in a logical sense it makes no sense to force me to agree with the looser. I understand that games like EU have always had that feature in EU IV there is no way to conquer a big country in one war but you can take a bunch of little guys and get the aggressive expansion debuff with neighbors. I think it could use some refining maybe make turning them into a vasal cheaper or easier. I don't know i just want to make my continent my color.    

I think the idea is conquest needs more than just units.  You need War Support to be able to do conquest, which means getting those Grievances, etc. Once you have War Support+Units then you can paint the continents.

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3 years ago
Aug 19, 2021, 9:52:50 PM
Krikkitone wrote:
jfinley12 wrote:

I like this feature and dislike this feature I agree that it keeps you from snowballing and then being able to curb stomp the AI but in a logical sense it makes no sense to force me to agree with the looser. I understand that games like EU have always had that feature in EU IV there is no way to conquer a big country in one war but you can take a bunch of little guys and get the aggressive expansion debuff with neighbors. I think it could use some refining maybe make turning them into a vasal cheaper or easier. I don't know i just want to make my continent my color.    

I think the idea is conquest needs more than just units.  You need War Support to be able to do conquest, which means getting those Grievances, etc. Once you have War Support+Units then you can paint the continents.

it does need war support mine was at 100 and theirs was at 0 which is why it made me accept their surrender i needed a war score of 200 to make a vasal but only had 180 but could not continue to capture another city as it forced peace. the thing that is kind of buggy is my influence spread to their empire and in like three turns I had 80 war support again so I could go right back too war  without any penalty as far as I could tell.

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3 years ago
Aug 19, 2021, 10:10:55 PM

CK3 does this as well. I think the main gist of it is to prevent massive snowballing but, like in those other games mentioned, it adds more nuance imo cause you know you cant take everything in one war, therefore you're already planning for the "next war"--as Patton would say--before the inks even dry on the peace treaty. 


Also, it makes it to where you wanna try and control the course of the war throughout by making sure your score is as high as you can get it, and that the enemy's war score doesn't drop too quickly so you have time to rack up points to demand more cities at the bargaining table. Just my two cents.

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3 years ago
Aug 19, 2021, 10:27:46 PM
kryton24 wrote:

You can view this as a flaw if you'd like but other strategy games have utilized a system like this for quite awhile. Some were mentioned already but another one off the top of my head is also Stellaris.

Please stop telling me to look at PDX games. I've only played EU2 and HOI3, and I hated the exact same concept in them which is why I stopped playing those games.


The way it is in HK eliminates a strategic choice I as a player could make. If I want to risk rebellions, and war weariness, and instability all over my Empire, let me! It is a valid choice to choose between the safe route (take bits and have no instability) or the risky route (take the lot and quell rebellions). 


In a strategic game where it's all about a player's strategic choice being pushed down the designer's choice and eliminating the player's choice is a flaw. Or bad design if you want to call it that.

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3 years ago
Aug 20, 2021, 9:04:33 AM

I don't think war support as a concept is going to be removed from the game. Maybe somebody can mod it ?

Updated 3 years ago.
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3 years ago
Aug 20, 2021, 9:57:30 AM

I would not consider it a flaw, on the contrary - it adds a whole different layer to the diplomacy game. It encapsulates a few different concepts :
- To stop snowballing as it has been already mentioned. You will need a few wars during several Eras possibly to conquer a full civilization.
- Different war strategies. You can prolong the war by simply pillaging and avoiding conquering cities or big battles. As the defender you pull back and let the enemy conquer different territories but preserve your army. As cities are expensive to get during the peace treaty you will still have your army but the enemy will get one or max two cities.
- Vassalisation is a better alternative than painting the map. If you get enough score you can subjugate them right away but that is the tricky part - you will need to manage both their and your war score.

If you want to you can still destroy a civilization - just ransack their cities and outposts. This will allow you to not be limited by your own warscore and you can keep a few established cities which you can request during the peace negotiations. You can control the war score on your opponents end by sending scout parties and retreating back (+5 warscore on the their end).

This strategy worked wonders for the Mongol back in the day - it is just a different way of conquering your enemy if you do not like to make choices on the diplomatic level and prefer only military solutions.

Updated 3 years ago.
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3 years ago
Aug 20, 2021, 3:25:34 PM

I have a 100 war score and they have zero and I'm in the middle of a siege; put a penalty of 10 war score each turn or something but don't force me to end it because they gave in when it was best for them.  If my war score was 60 or less, I could see it, but my peeps are still very excited to crush the enemy who has locked religion for the entire world since turn 20 and we are on turn 240.

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3 years ago
Aug 20, 2021, 4:36:03 PM

Because basically this a copy cat game. It has taken elements from just about every strategy game I’ve played lately. They’ve taken the war score system from imperator Rome. I’m guessing as with imperator Rome you will need to fight multiple wars to conquer or unlock special civics to increase war score cap. Am enjoying it now it’s not crashing so much though..

Updated 3 years ago.
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