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Is there anywhere I can just see the Stability balance?

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3 years ago
Aug 26, 2021, 10:56:22 PM

I have a display that shows the current level and which direction it is moving. 



And I have a display that shows me the worst possible display of a ledger of + / - for stability.  But nowhere shows me a single number how much I'm gaining or losing per turn unless I want to manually add all these up.  What am I missing, I can't believe that this info isn't listed SOMEWHERE.  Something that just says (Per turn -24). Where is it?


Updated 3 years ago.
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3 years ago
Aug 26, 2021, 11:18:57 PM

At the top of the second screenshot it says "It will evolve every turn by -5% until it reaches 0%."


As I understand it will go up or down 5% unless it is less than 5% from equilibrium. Not sure how it's affected by game speed though.


The missing info is not the change per turn, but rather the uncapped current balance. It would be nice to be able to tell how much stability you have extra beyond 100% or how much you need to make up from below 0%.

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3 years ago
Aug 26, 2021, 11:39:42 PM
Zanthra wrote:

At the top of the second screenshot it says "It will evolve every turn by -5% until it reaches 0%."


As I understand it will go up or down 5% unless it is less than 5% from equilibrium. Not sure how it's affected by game speed though.


The missing info is not the change per turn, but rather the uncapped current balance. It would be nice to be able to tell how much stability you have extra beyond 100% or how much you need to make up from below 0%.

No, I don't need the uncapped current balance, you can see that in the first screenshot.  I need to know the number that is causing it to go down 5%.  If you add up all the + and - from the second screenshot they ALWAYS sum up to equal.  Why is that? For instance in the screenshot it is +1270, -1270.  What I want to see is how far off from correcting this I am.  Should I add one Commons Quarter or four? 

Also, WHY ARE THEY ALWAYS EQUAL!?!?! I have zero sense of what I need to do except randomly spam Commons Quarters and remove Train Stations and other offending districts. I want a clearer picture of why I'm going down.

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3 years ago
Aug 27, 2021, 2:20:39 AM

Alright this is very unclear, but the answer is the BASE VALUE.

In your example, you are underwater by 148. If you gain 148 stability you will get back to 100. If the base value was in the below part, that would be how much over 100 you are.


it is super unclear. Why they chose to display it like that is beyond me.

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3 years ago
Aug 27, 2021, 3:03:55 AM
Dayvit78 wrote:

Alright this is very unclear, but the answer is the BASE VALUE.

In your example, you are underwater by 148. If you gain 148 stability you will get back to 100. If the base value was in the below part, that would be how much over 100 you are.


it is super unclear. Why they chose to display it like that is beyond me.

Not quite. Base Stability has a baseline of +40, and will be +40 if your city has a stability balance between 0% and 100%. Any stability balance under 0% and over 100% gets adjusted to 0% or 100% by a modifier added to base stability. Which means the city is currently at an uncapped equilibrium of -148 + 40 = -108. That would mean that it would require 208 additional stability from districts or bonuses to get to 100% stability equilibrium.

Updated 3 years ago.
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3 years ago
Aug 27, 2021, 4:21:11 AM

What the actual ****? So I have to take a number that isn't called out at all, Base Value, and add to it a number that isn't even listed anywhere here, 40, to find out how much I need to recover?


OMG this is next level awful.

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3 years ago
Aug 27, 2021, 4:26:19 AM

Good god you're right, here is a city that I got to recover.  Now the "Base Value" moved into the Negative column!?!?!  I still am not sure about this 40 number, not sure where you're getting that from. 


Updated 3 years ago.
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3 years ago
Aug 27, 2021, 9:02:18 AM

Is the base value not used to keep the number between 0 and 100..?


In the first break down you have +1270 and -1270 making 0 and in the second break down you have +1061 and -961 making 100. Now if you took away the base value, in the first break down you would be below 0 and in the second break down you would be above 100. You can't go below 0% or above 100%.

Updated 3 years ago.
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3 years ago
Aug 27, 2021, 2:03:14 PM

"Base Value"= 40 +- whatever is needed to keep result between 0 and 100


(it would be far better if they just let the target be anything (-100,+2000) and just limited the change to 0% if it would move the current out of the 0 to 100 range. [that way you could see the results])

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3 years ago
Aug 27, 2021, 3:45:22 PM
HeXik wrote:

It actually does not need a big change to make more sense. 

I tried to explain it and suggest a simple improvement in this game design post...

Exactly, just show a succinct value to the user - zero reason to make the user go through any calculation - that's the whole point of the pink bar in the first place - a reference.  Let me know how far off I am from getting a non-moving bar, not just how long until I'm unstable.

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3 years ago
Mar 7, 2022, 3:02:17 AM

Why has this not been fixed? This game is making me pull my hair out how GOOD and F#!@ STUPID it is!! It really is an amazing game, that when I come across these simple problems (this isn't the only one) that is so simple to fix, but that's been there for months or years, I feel like I'm going to explode. 


As a non-statistician & a casual player, I basically need a number showing me how many stability points I need to get to 100% and how many stability points I have over 100%.


Example: Oh wow I'm at 95% and if I build this new structure that has +10 stability points then I will be over the 100% by 5 Stability points. Great!! 


Remember, I am dumb, I cant do complex math, but I bet people like me account for 80.08% of the games you sell. Please fix this.

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