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Random Opponents

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3 years ago
Aug 28, 2021, 9:19:53 AM

Ive looked everywhere i can think of so im gonna ask is there any way to get random opponent in the game?

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3 years ago
Aug 28, 2021, 3:18:23 PM

Not yet, in the last Dev stream they said that along with other tweaks for creating a game, they are planning to improve how you select the AI and include random opponents.

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3 years ago
Aug 29, 2021, 10:18:09 AM

Thank you for the answer thats good news to me i have 50 downloaded personalities and the game ones so it will be better than clicking thru them

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3 years ago
Sep 6, 2021, 10:31:40 PM
Melliores wrote:

Not yet, in the last Dev stream they said that along with other tweaks for creating a game, they are planning to improve how you select the AI and include random opponents.

Good to know, thank you !

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3 years ago
Sep 7, 2021, 2:38:51 PM

Seems like a good workaround for now is to download some personalities without looking at them and pop them into your new game.  That'll be random, although it'll take a few extra minutes.

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3 years ago
Sep 7, 2021, 3:02:23 PM

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

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3 years ago
Sep 7, 2021, 3:06:03 PM
Melliores wrote:

Not yet, in the last Dev stream they said that along with other tweaks for creating a game, they are planning to improve how you select the AI and include random opponents.

Great!

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3 years ago
Sep 7, 2021, 4:06:25 PM
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

Just from my collection, please.

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3 years ago
Sep 7, 2021, 4:31:00 PM

Any change from the present awkward system would be welcome. Now, every time I try to change an opposition avatar during setup, I set in motion a cycle of avatars that keep repeating themselves, but in different positions in the avatar opponent gallery.

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3 years ago
Sep 7, 2021, 5:11:39 PM
gunnergoz wrote:

Any change from the present awkward system would be welcome. Now, every time I try to change an opposition avatar during setup, I set in motion a cycle of avatars that keep repeating themselves, but in different positions in the avatar opponent gallery.

Ah, I had that problem too.  Turns out that when you click on options on an AI opponent, you can change a bunch of stuff.  One of those allows you to look at all the pictures/names and pick the one you want.  So you avoid cycling changing the picks you already made.

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3 years ago
Sep 7, 2021, 6:27:49 PM
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

For me, just random opponents from the current collection would be fine. Although thinking about it... completely randomized, auto-generated opponents is an interesting idea. Something like the factions generated in Stellaris? That could be fun, as long as we didn't get too many completely  non-viable combinations. 


Either way (or both as alternatives) would be good to avoid knowing who and what I'll be facing in a new game.


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3 years ago
Sep 7, 2021, 10:38:56 PM
Zenicetus wrote:
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

For me, just random opponents from the current collection would be fine. Although thinking about it... completely randomized, auto-generated opponents is an interesting idea. Something like the factions generated in Stellaris? That could be fun, as long as we didn't get too many completely  non-viable combinations. 


Either way (or both as alternatives) would be good to avoid knowing who and what I'll be facing in a new game.


If the personas should be viable and not gimped themselves, they may as well cook up a bunch more AI personas and patch them in. Then do the randomizing only on your collection. Maybe with the added tweak that you can decide the number of Normal, Advanced or Expert AI.

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3 years ago
Sep 7, 2021, 11:50:57 PM
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

Given that my collection will not load, regardless of any and all steps I've taken, I'd prefer the traits of the default AI's be randomized.

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3 years ago
Sep 8, 2021, 1:03:40 AM
Melliores wrote:

Not yet, in the last Dev stream they said that along with other tweaks for creating a game, they are planning to improve how you select the AI and include random opponents.

Oh thank you!

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3 years ago
Sep 8, 2021, 6:54:09 AM
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

Both options would be great actually ! ;)


And yes, as already said above, an option to lock an AI's selection, so that it won't change when cycling around AIs in another slot.


Thanks !

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3 years ago
Sep 8, 2021, 7:27:13 AM
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

Both would be fine. And I'd probably prefer the second one as I don't want to spend time finding the correct personas to build my collection.

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3 years ago
Sep 8, 2021, 7:43:14 AM
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

I would say random from the local collection first. And much later on, somehow integrate the persona web page into the game to easily "build" our local collection.

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3 years ago
Sep 8, 2021, 8:14:46 AM
Waykot wrote:
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

Both options would be great actually ! ;)


And yes, as already said above, an option to lock an AI's selection, so that it won't change when cycling around AIs in another slot.


Thanks !

You are able to specifically choose one by name/picture. No need to use the arrows. They also need to beef up that window though.


- highlighting what personas are already chosen for the game

- give some sorting options or divide them into their difficulty rating in the list, because you still have to click each one to see what they do

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3 years ago
Sep 8, 2021, 9:02:52 AM
shakee wrote:
Waykot wrote:
DrunkenChoko wrote:

Just to clarify, do you want random opponent from your persona collection (persona preset, persona from twitch and persona from the G2G), or do you want totally random opponent from nowhere ?

Both options would be great actually ! ;)


And yes, as already said above, an option to lock an AI's selection, so that it won't change when cycling around AIs in another slot.


Thanks !

You are able to specifically choose one by name/picture. No need to use the arrows. They also need to beef up that window though.


- highlighting what personas are already chosen for the game

- give some sorting options or divide them into their difficulty rating in the list, because you still have to click each one to see what they do

Yup, I'm well aware, that's the easiest workaround to pick the desired opponent in each slot so far. 


The cycling selection feature is a cool option, for setting up a game quickly, or if you don't want to bother loading the AI selection panel for each slot. I'm sure Devs can come up with something to prevent switching personas when cycling.


I second your sorting suggestion as well, I've basically made the same suggestion in the "Improve QoL" thread. +1

Updated 3 years ago.
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