Keep your civic tree towards the liberty axis (the dove). This gives your a +2 or +4 influence per emblematic District. Emblematic meaning unique districts that are exclusive to your Culture. Spam said districts early game, one per attached territory while also keeping your stability high and growing the population in your capital as it grants you +1 per population. Using this and hitting your city cap for the +4 influence infrastructure upgrade as well as its own should give you more then enough. For mid-late game you can either change to a Aesthete culture that is great at producing influence using emblematic districts that grant influence per adjacent quarters or wait for the common quarters upgrade. In anycase its important to bear in mind that civics can get rather expensive the more you have, so try to pick and choose only the ones that give you the most benefit.
@HermesBird has it right. It took me a while to figure out that I did not need to add each and every civic tree option offered me and in fact can go through a game with almost half the civics tree options unselected.
I feel like it was a good call on the devs' side to rapidly increase the cost of the civics, because it communicates better that they're something you should carefully pick, rather than treating it like you're every now and then presented with A/B choice. I'd just like to know if Osmosis can actually force someone to unpick a civic, for example, I rarely pick the Slavery one and every now and then I get a grievance for some empire in my sphere of influence not changing their slavery policy.
If you find yourself falling into enemy's sphere of influence, consider choosing Aesthetes for next era as other posters wrote, they come with boost to influence production and have a special action allowing you to convert your tiles back. Buuut if most of your territories aren't threatened, you may want to consider just letting a city fall under enemy influence, especially if your cultures are close to each other. You need excess stability to handle Osmosis Events that would try to force their civics on you, but it also opens up possibility to receive same class of events that let you grab free science or even pay to unlock techs that the other empire has already unlocked.
Just simply don't force higher influence production with the intent on stopping it. you can see the influence "battle" between cultures by clicking on the civic button in the bottom left and zooming out a little bit. Influence and religion are more like a mini game.
It's not necessarily a bad thing that someone else is the cultural leader or the religious leader. You don't need to be the best at everything. For example, there are religious tenants that allow you to pick bonuses if your people follow someone else's religion, or later on you can even choose to convert your state religion to someone else's in order to gain the tenants they have selected. Or the civics osmosis can give you civics for free potentially at no influence cost to yourself, so you can save it for expanding or other things.
Just simply don't force higher influence production with the intent on stopping it. you can see the influence "battle" between cultures by clicking on the civic button in the bottom left and zooming out a little bit. Influence and religion are more like a mini game.
It's not necessarily a bad thing that someone else is the cultural leader or the religious leader. You don't need to be the best at everything. For example, there are religious tenants that allow you to pick bonuses if your people follow someone else's religion, or later on you can even choose to convert your state religion to someone else's in order to gain the tenants they have selected. Or the civics osmosis can give you civics for free potentially at no influence cost to yourself, so you can save it for expanding or other things.
Ahhh, I forgot about that view, I'll examine that. Thank you for the tip!
I feel like it was a good call on the devs' side to rapidly increase the cost of the civics, because it communicates better that they're something you should carefully pick, rather than treating it like you're every now and then presented with A/B choice. I'd just like to know if Osmosis can actually force someone to unpick a civic, for example, I rarely pick the Slavery one and every now and then I get a grievance for some empire in my sphere of influence not changing their slavery policy.
If you find yourself falling into enemy's sphere of influence, consider choosing Aesthetes for next era as other posters wrote, they come with boost to influence production and have a special action allowing you to convert your tiles back. Buuut if most of your territories aren't threatened, you may want to consider just letting a city fall under enemy influence, especially if your cultures are close to each other. You need excess stability to handle Osmosis Events that would try to force their civics on you, but it also opens up possibility to receive same class of events that let you grab free science or even pay to unlock techs that the other empire has already unlocked.
Yup, unpicking a civic can happen. A few times I've gotten cultural osmosis, the AI wanted me to revoke a civic instead of just switching choices. I don't remember if I would be refunded the influence I spent on it (probably not) but I usually take the stability hit. As far as I can tell, Defiant doesn't stack, so I can't get multiple stacks of -50 stability (maybe it just refreshes the duration?), and I don't mind piling up Garrisons and Commons Quarters anyway.
Oh, okay, that's good to know. You don't get influence refunded for revoking civics, normally it costs you instead, but I think that neither revoking, nor accepting AI choice through Osmosis actually costs influence, so that's another thing you may actually want to happen, especially now that the individual civic costs ramp up quickly (the cost for choosing next civic will still go up, though, so better think twice, if you're gunning for a particular one). Defiant indeed doesn't stack, just refreshes duration, but depending on era and city, hit of 50 stability may be quite devastating, so that's definitely something to take into account if you know that a territory may/will flip soon.
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