This game is played on humankind difficulty. I had a slow start, did not use auto explore or any exploit, the only thing I did manage to get was an independent city but that was maybe turn 30 or something. I got stuck in many wars with the player now in the bottom of the fame table as I managed to defeat that player and eventually capture their cities. I have been ahead of the ai since atleast ancient era, I did get gold in everything in ancient which may explain my fame lead, but should not the ai bonuses on humankind difficulty make it hard to build up a 1k fame lead against second place this early into the game?
Here are the fame graphs and advacement times for all players:
This is me, I got all 21 fame stars in ancient era and is now in classical era and have a significant fame lead over all other players.
Third place player right now, didi very well in fame early but have slowed down alot in classical and medieval
The player I fought war with and defeated, thus their fame growth and era advacement have stagnated.
This player lead the fame race in the early stage of the game before losing the lead in classical era and falling all behind to 5th place.
Second place player, have manage to reach early modern but is still a thousand fame behind me, even though I'm just in classical.
The 4th place player, we see the normal trend of doing well in ancient but slowing down or stagnating in classical and medieval.
From what I can see the ai players do really well in ancient era, but in classical and beyond their ability to gather fame seems to diminish, maybe because the bonuses don't make up for the more demanding requirements of later eras. They also seems to advance very quickly through the eras, thus they don't have time to build up the economy needed for the next era to get the era stars requirements, thus they maybe manage a few bronze stars per era and thus fall far behind players who aim for the gold stars.
to me it seems that AI advances era as soon as it can despite there still might be stuff to do. It's the same thing that players have: FOMO (fear of missing out). In order to secure the culture they want they advance when they can. I on the other hand mostly advance when my research tree is decently close to completion in that era.
I agree, AI does kinda well in ancient, sometimes it advances into classical before me. then at the medieval it goes downhill.
AI doesn't understand that it's being close to an era star so it's more benefical to wait a couple more turn for those extra districts etc but advances at the first opporunity.
Gaspi2 wrote: AI doesn't understand that it's being close to an era star so it's more benefical to wait a couple more turn for those extra districts etc but advances at the first opporunity.
I'm just a beginner at the game and don't feel I have any trouble against the highest difficulty ai at the main goal, getting most fame by the end which seems a bit wrong. I'm not sure what the ai is even trying to do. It feel it just want to rush through the game without having any idea how to win.
There seems to be some serious issues if the ai on highest difficulty have trouble or even lose against beginners. Experienced players would destroy it with no problems.
I think you might have had a fluke here, for me playing on humankind difficulty a good portion of the AI shoot up their fame into the stratosphere early on in the ancient era, and I am often too bogged down in wars with aggressive neighbors to keep up on fame in the early/mid game. And its only in the late game that I can start to catch up as the AI seems to get worse over time. The AI is very dumb but cheats heavily so I think that favors them in the early game but falls off over time.
Similar like civ6, where a full scale medieval warfare usually wipes out lots of AI player. Based on my captured ai cities, their cities just do not make that much sense. The planning is usually random and wastes lots of good tiles.
I have continued the game, as can be seen on the screenshot, the gap between the player and the ai is growing much larger as the ai ability to gain fame, or even advance stagnate once they get to early modern. I have played rather poorly, gotten into a pretty pointless war which cause a huge stability problem due to loss of trade, not done well in technology or really anything, but I'm still getting further and further ahead of the ai.
Here is the save of the game if someone want to check if there is anything strange going on Spanish.ctr
No doubt that IA players don't "think" . they don't have long terms goals and they don't "wait" in a any era for more fame. they rush era trying to pick best cultures before you.
But their their bonus are huge, as you can see :
-50% time to convert territories to religion / culture (rounded up) -70% population food consumption +25% science +10 industry per population +30 industry, money and food +30 stability -80% unit upkeep -60% buyout cost +10 fortification +2 combat strength on units
And , for more challenge, you can pick "expert" IA personalies.
I think the main problem with the AI is that it never manages to boom and exploit the exponential growth that is possible in later eras, starting early modern. The AI usually starts strong but sooner or later they become unable to keep up. Maybe these bonuses should be put as a %, or they should get new bonuses at the start of every era. Because +30 industry quickly falls off in medieval with the scaling costs, and this is just an example.
In higher difficulties, AIs actually try and wait to earn some more fame stars. They try to estimate the number of turns required until they can earn a star, and if that duration is acceptable, they wait. But unlike human players, they will not farm all of them or create specific situations allowing them to farm these specific stars (like going to war with someone simply for the militaristic stars), it will also systematically advance if it has no more technologies to research. What do you guys think? Is this approach is a systematic loss?
AIs that are far behind with their fame will also move on right away to try and get that edge on other empires, with a new trait, a new emblematic quarter, and a new emblematic unit. Do you think in some cases it's better to wait when far behind everyone else?
Also, we have found out (much like you guys) that AIs tend to struggle in the later eras, mainly due to their poor use of emblematic quarters and management of stability. We are working on improving AI performance in the later eras, and hopefully, make it more competitive for the expert players out there :)
Cheers everyone, and once again thanks a lot for the feedback.
In higher difficulties, AIs actually try and wait to earn some more fame stars. They try to estimate the number of turns required until they can earn a star, and if that duration is acceptable, they wait. But unlike human players, they will not farm all of them or create specific situations allowing them to farm these specific stars (like going to war with someone simply for the militaristic stars), it will also systematically advance if it has no more technologies to research. What do you guys think? Is this approach is a systematic loss?
AIs that are far behind with their fame will also move on right away to try and get that edge on other empires, with a new trait, a new emblematic quarter, and a new emblematic unit. Do you think in some cases it's better to wait when far behind everyone else?
Also, we have found out (much like you guys) that AIs tend to struggle in the later eras, mainly due to their poor use of emblematic quarters and management of stability. We are working on improving AI performance in the later eras, and hopefully, make it more competitive for the expert players out there :)
Cheers everyone, and once again thanks a lot for the feedback.
I came in to post that I have noticed that the AI does wait in higher difficulties to move up. I am playing ok I believe empire right now. Me and this other AI who has a thousand fame lead over me are basically just chilling in era 5 as everyone is just behind us. It seems they realize I am building up a lot of fame as well sitting in the era and they are probably gonna advance when they get all the stars or wait to see if I move up to the next ers. They are ok another continant and can't see me or I them but I am sure they recognize me as a rival. Not sure what cultures they have chosen.
Oh and while I have you here, is it possible to add what cultures each nation chose to the end screen? Would be interesting to see what cultures everyone changed into as they advznced in the game.
If AI just shoots up an era once finishing up available tech, then it just can't handle boost to their research. That would explain why I regularly see stronger AI Personas go for anything between 10 and 15 stars in Ancient/Classical and then starting to rush with 7-8 and how Industrial French (whoever chose them) seem to start pumping the fame again.
If anything, I'd like them to do more 'irrational' wars. AIs tend to just sit around in later eras, maybe they should be told that some stars are farm-able, at least the militaristic one ;)
Chocossimo wrote: In higher difficulties, AIs actually try and wait to earn some more fame stars. They try to estimate the number of turns required until they can earn a star, and if that duration is acceptable, they wait. But unlike human players, they will not farm all of them or create specific situations allowing them to farm these specific stars (like going to war with someone simply for the militaristic stars)
This do sound resonable, it should also consider the fame value of the stars, like waiting for a 250 fame gold star is better than waiting for a 75 fame bronze star. Players from my knowledge tend to get alot of fame because they aim for gold stars as those are worth far more fame than bronze or silver stars.
Chocossimo wrote: it will also systematically advance if it has no more technologies to research. What do you guys think? Is this approach is a systematic loss?
I can see this be a potential problem in a situation in which the ai do well in research but not well in other areas, thus advancing quickly through the era but only manage to get a minimal amount of fame per era and thus still end up losing.
Chocossimo wrote: AIs that are far behind with their fame will also move on right away to try and get that edge on other empires, with a new trait, a new emblematic quarter, and a new emblematic unit. Do you think in some cases it's better to wait when far behind everyone else?
I think it is better to advance rather than stay and likely fall even further behind. If you are behind you need to try to catchup and advancing quickly through eras and get more powerful seems more resonable than stay and try to get more fame but fall further behind and likely be conquered or get into a position in which you are unable to get more fame due to weak economy, military and few territories.
Chocossimo wrote: Also, we have found out (much like you guys) that AIs tend to struggle in the later eras, mainly due to their poor use of emblematic quarters and management of stability. We are working on improving AI performance in the later eras, and hopefully, make it more competitive for the expert players out there :)
The better the ai handles the economy and military, the better it should do in fame, if it need to rush through eras due to falling behind it is quite obvious it will do poorly in fame and if not even rushing through era can make it keep up with a player who stay and farm fame, there is a big problem.
DNLH wrote: If anything, I'd like them to do more 'irrational' wars. AIs tend to just sit around in later eras, maybe they should be told that some stars are farm-able, at least the militaristic one ;)
Yes the later game seems very peaceful compared to early game when you have the huns and others making wars between ai players. However like early modern and later I'm not sure I have seen the ai declare war upon each other, maybe due to them all failling to maintain significant armies due to their poor economy management and maybe their focus on building navies rather than land armies. I have yet to see anything similar to the huns 20+ unit armies in the later game, at which point I have maybe 100+ land units while the ai maybe have about 10 land units and the only defence tend to be milita (mostly draftees), in my last game, the leading ai player managed to reach conscripts around turn 200 or so, which is not able to stop 50+ unit armies + air support.
I already created a topic regarding how the AI's issues with stability literally lead to their empire breaking down. When they enter the Stability Spiral they can no longer build any non-Stability related buildings and districts which leads them to falling behind and losing territory to rebels. You need to improve on the AI's logic when placing Commons Quarters and to allow them to build more garrisons.
Regarding getting Fame stars the AI should focus on getting a few golden stars. To alleviate the issue with nothing to research at the end of an era, you can include some bridge tech between each era that simply gives Fame or other benefits. You might also want to tone down the amount of Research you can receive from Osmosis events, sometimes they can give you from 30 to 50% of what you need for the current technology you are researching.
On the topic of stars, the AI should value more Militaristic stars and try to start small wars or at least skirmishes to get them. The idea here is that they can also earn a few territories or gold from ransacking which will help them get stars in the other categories. Another suggestion would be to also count destroyed districts from ransacking or bombardment towards the military stars.
You might also want to balance the number of territories required for Expansionist stars or at the least make them scale with Map size.
In the Contemporary Era the AI should have a plan B if it is so far behind you, maybe create a Coalition of alliances and try to limit you ? In general you can get the most Fame of any Era in Era 6 and they should at least try to limit your progress.
you (Amplitude) could implement a "iron man" glory bonus by era .
AI systematically get this bonus, but human player only get it if he play with .
Ironman is an optional game mode that restricts the player's control over their save file, effectively removing the ability to correct mistakes and change decisions made during the course of play.
In my last game my closest competitor was doing well conquest and fame wise up until the early modern era and then started stalling. I retired from the game after getting a couple thousand fame lead because the game is basically won and got boring. I checked the charts and saw that he had -5000 influence per turn! It must be because he was way over the city cap limit. One easy solution to this situation which cripples the AI would be to add the "downgrade to Outpost" option to cities . The AI doesn't do the "ransack city and build an Outpost" trick like the human so it is at an unfair disadvantage when it ends up winning a lot of cities thru war.
I'm just a beginner and should not do so well on the highest difficulty, but since the ai basically stop playing after like classical era and with each era it simply get worse, I was still able to win at the end.
Oh so you guys actually wait for stars ? :) Because I'm like the AI , I rush my next era almost as soon as it opens except neolithic and that does not prevent me from winning in HK difficulty.
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