Oh so you guys actually wait for stars ? :) Because I'm like the AI , I rush my next era almost as soon as it opens except neolithic and that does not prevent me from winning in HK difficulty.
In higher difficulties, AIs actually try and wait to earn some more fame stars. They try to estimate the number of turns required until they can earn a star, and if that duration is acceptable, they wait. But unlike human players, they will not farm all of them or create specific situations allowing them to farm these specific stars (like going to war with someone simply for the militaristic stars), it will also systematically advance if it has no more technologies to research. What do you guys think? Is this approach is a systematic loss?
AIs that are far behind with their fame will also move on right away to try and get that edge on other empires, with a new trait, a new emblematic quarter, and a new emblematic unit. Do you think in some cases it's better to wait when far behind everyone else?
Also, we have found out (much like you guys) that AIs tend to struggle in the later eras, mainly due to their poor use of emblematic quarters and management of stability. We are working on improving AI performance in the later eras, and hopefully, make it more competitive for the expert players out there :)
Cheers everyone, and once again thanks a lot for the feedback.
Good to know you are working on the AIs late game. Rather than making the AI farm more for fame by waiting around, you could just simply boost their fame gain.
How much do good players or players in general get in average on higher difficulties? If u have access to finished game statistics you could simply look at the fame values players finish games at and boost the AIs fame gain to be closer to that if u want to make the games closer in fame. I can only speak for the gamespeed (Endless) I've played myself right now, but against the Humankind-difficulty AI it's fairly easy to finish with 19-24k fame before the AI had any chance to end the game.
Not sure if it's a good design or not.. I'd imagine the game being fairly difficult, if you achieve a state where the AI matches our era and upgrades their units to match that era to be difficult to fight against. At the same time with boosted fame gains the player is required to play fairly well to win. Maybe?
Gods I must suck. Because by the time I reach late Medieval the AI already has several hundred fame more than me. Hell the last game I just played early modern ere I was head by several hundred building a Wonder, the AI gained 600+ fame in one turn to take the lead. What?
Gods I must suck. Because by the time I reach late Medieval the AI already has several hundred fame more than me. Hell the last game I just played early modern ere I was head by several hundred building a Wonder, the AI gained 600+ fame in one turn to take the lead. What?
You can check the save file I posted and compare it with your games. Maybe you find if there is any difference between ai in my game and your games?
Gods I must suck. Because by the time I reach late Medieval the AI already has several hundred fame more than me. Hell the last game I just played early modern ere I was head by several hundred building a Wonder, the AI gained 600+ fame in one turn to take the lead. What?
This might be because you took too long in Neolithic and as a result were slower during the first three eras compared to the Earning 600 fame is not that strange, the AI probably had three or four stars silver and gold stars that were very close to being completed and they fulfilled all of them in a single turn.
In higher difficulties, AIs actually try and wait to earn some more fame stars. They try to estimate the number of turns required until they can earn a star, and if that duration is acceptable, they wait. But unlike human players, they will not farm all of them or create specific situations allowing them to farm these specific stars (like going to war with someone simply for the militaristic stars), it will also systematically advance if it has no more technologies to research. What do you guys think? Is this approach is a systematic loss?
AIs that are far behind with their fame will also move on right away to try and get that edge on other empires, with a new trait, a new emblematic quarter, and a new emblematic unit. Do you think in some cases it's better to wait when far behind everyone else?
Also, we have found out (much like you guys) that AIs tend to struggle in the later eras, mainly due to their poor use of emblematic quarters and management of stability. We are working on improving AI performance in the later eras, and hopefully, make it more competitive for the expert players out there :)
Cheers everyone, and once again thanks a lot for the feedback.
There is also the military aspect that AI can't manage.Because of the poor economic management AI won't make enough units for war.If it even does(usually if one AI snowballs),it's mostly against aircraft,tanks vs medieval units. AI needs to upgrade it's units if it needs to stand a chance against human player. I hope you are looking into this issue as well.
After a getting a few more games under my belt I must say I’m having the exact same experience as the OP. I had high hopes for this game but I'm now disappointed that it is not as challenging as it should be at highest difficulty. I am new too and only played a handful games up till turn 100, turning up the difficulty to HK. Picked only expert personas I downloaded from the website and maxed out opponents on large map. By turn 50 in ancient era I am already at 3000 fame leading by 1000, by turn 70 in classical at 5000 fame leading the closest AI by nearly 2000. The gap is widening the longer I play and it’s boring to be this far ahead before Medieval era. Something is off, shouldn't the AI be at least competitive in EARLY game with all their bonuses?
I didn't use any special strategies either, I stayed in Neolithic until about turn 15 (there were still
a couple of AIs that stuck around longer), took out my closest neighbor and then focused on trade and alliances. All my games have followed the exact same pattern but what's most disappointing is that my experience did not change at HK difficulty.
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