So basically they can BRING ANY NUMBER OF UNITS into my territory without a declaration of war and start stealing a territory. Zero crisis, zero consequences. I can't threaten them. Nothing. I just have to burn units to fight them!?!?! Honestly this mechanic is so dumb I want to end this game right now.
It is one of the most annoying things - especially since you do not seem to even get a grievance. Also try being blocked in for all of your cities because of multiple groups of violent barbs and it is too early to have a unit that can stand up to their chariots.
You should at least get a grievance for this, I have in my most recent game. If you're sure you didn't get one, consider uploading a save file to bug reports.
You should at least get a grievance for this, I have in my most recent game. If you're sure you didn't get one, consider uploading a save file to bug reports.
You'd get a grievance AFTER they stole it but not when the countdown starts. And they can just roam all over your territory. The ability should be for ONE territory ONLY per cooldown and should ONLY let you roam in that one territory.
Are you talking about the Expasionnist affinty's action "Under one banner"?
If so, any reason the Huns (Militarist) just did that to me in a game? They were labeled as "ransacking" one of my outpost, which I didn't care too much for, to just realize I lost the territory to them (which gave me a grievance against them).
Are you talking about the Expasionnist affinty's action "Under one banner"?
If so, any reason the Huns (Militarist) just did that to me in a game? They were labeled as "ransacking" one of my outpost, which I didn't care too much for, to just realize I lost the territory to them (which gave me a grievance against them).
I think they razed the outpost and built their own immediately on the ruins.
So basically they can BRING ANY NUMBER OF UNITS into my territory without a declaration of war and start stealing a territory. Zero crisis, zero consequences. I can't threaten them. Nothing. I just have to burn units to fight them!?!?! Honestly this mechanic is so dumb I want to end this game right now.
What about diplomacy? If you have a non aggression pact can they still do this? Surely they get a grievance after ransack an outpost too so there is a consequence
An unattached territory is still open to pass through and can indeed be taken from you without consequence. You can do the exact same thing to the AI. If they ransack it and take it you will get a grievance that you can use to take it back.
The only way to prevent this from happening is to have a NAP with the other AI. If it is a independent tribe, there is really nothing to do but take it back by force.
An unattached territory is still open to pass through and can indeed be taken from you without consequence. You can do the exact same thing to the AI. If they ransack it and take it you will get a grievance that you can use to take it back.
The only way to prevent this from happening is to have a NAP with the other AI. If it is a independent tribe, there is really nothing to do but take it back by force.
You've misunderstood the post. This is NOT unattached territory. For Expansionist civs they get an ability that LETS THEM WALK INTO YOUR TERRORITY without starting a war. They can then RANSACK an Admin Center OF AN ATTACHED TERRITORY without the player being able to do ANYTHING about it until that territory has been captured. You do NOT get the option to have a grievance until that territory is already removed from your city.
Diplomacy would be an option but if the AI is doing this they have a pretty bad relationship with you anyway so aren't about to agree to a non-aggression pact.
An unattached territory is still open to pass through and can indeed be taken from you without consequence. You can do the exact same thing to the AI. If they ransack it and take it you will get a grievance that you can use to take it back.
The only way to prevent this from happening is to have a NAP with the other AI. If it is a independent tribe, there is really nothing to do but take it back by force.
You've misunderstood the post. This is NOT unattached territory. For Expansionist civs they get an ability that LETS THEM WALK INTO YOUR TERRORITY without starting a war. They can then RANSACK an Admin Center OF AN ATTACHED TERRITORY without the player being able to do ANYTHING about it until that territory has been captured. You do NOT get the option to have a grievance until that territory is already removed from your city.
Diplomacy would be an option but if the AI is doing this they have a pretty bad relationship with you anyway so aren't about to agree to a non-aggression pact.
Ok now that I understand the nature of the op, it just sounds like your complaining that the AI was using the game mechanics to it's advantage. You as a player could do the exact same thing if you picked an expansionist culture.
Especially if this AI has aggressive traits. People are always asking for more intuitive and smart AI. In your example they are simply using the mechanics as intended and playing to their strengths. If you have aggressive players next to your territory...leave some troops close by that can defend it.
An unattached territory is still open to pass through and can indeed be taken from you without consequence. You can do the exact same thing to the AI. If they ransack it and take it you will get a grievance that you can use to take it back.
The only way to prevent this from happening is to have a NAP with the other AI. If it is a independent tribe, there is really nothing to do but take it back by force.
You've misunderstood the post. This is NOT unattached territory. For Expansionist civs they get an ability that LETS THEM WALK INTO YOUR TERRORITY without starting a war. They can then RANSACK an Admin Center OF AN ATTACHED TERRITORY without the player being able to do ANYTHING about it until that territory has been captured. You do NOT get the option to have a grievance until that territory is already removed from your city.
Diplomacy would be an option but if the AI is doing this they have a pretty bad relationship with you anyway so aren't about to agree to a non-aggression pact.
Expansionist ability is not ransack it's a 'buyout'. They bribe the 'admin' center to flip factions. When it flips it's considered taking the territory.
I admit if they're ransacking though and you don't get a grievance that's kind of appalling.
Ok now that I understand the nature of the op, it just sounds like your complaining that the AI was using the game mechanics to it's advantage. You as a player could do the exact same thing if you picked an expansionist culture.
Especially if this AI has aggressive traits. People are always asking for more intuitive and smart AI. In your example they are simply using the mechanics as intended and playing to their strengths. If you have aggressive players next to your territory...leave some troops close by that can defend it.
No, once again you've misunderstood not only my post but ignored the literal words I wrote in the original message and this time you tried to add a little insult "complaining". Cute lol. I literally said in my original post that "the mechanic is dumb". Ya gotta try harder.
My issue is that the mechanic is poorly designed because in ALL other mechanics in the game you have options, this one offers no options and seems to have no limits for the player exercising it. So for instance, this seems to give free movement throughout ALL of your territory - a pretty huge advantage which can usually only be gotten with an extreme measure (war) or agreement. They can use this to feign that they're going to use it on ANY of your admin centers so it is really challenging to defend against since they can move large armies all across a wide amount of territory. Lastly, there is no action I can take except to attack them - they get no grievance during an act of extreme aggression. This again is counter to everything else the game has set up. This ability is not well designed and needs work.
Expansionist ability is not ransack it's a 'buyout'. They bribe the 'admin' center to flip factions. When it flips it's considered taking the territory.
I admit if they're ransacking though and you don't get a grievance that's kind of appalling.
Yeah, that's what I meant. I assume they can only use this on one territory every cooldown and the cooldown is similar to other cultural abilities. On top of that they can roam all over your territory and you don't know how long the cooldown is.
Pretty much the only way to stop them converting your outpost to their own is to make it a city (if you have enough influence), but they can still steal any administration centers attached to a city. Of course, you can just build a big, freakin' army and obliterate them.
Connect the administrative center with your main city center through districts, or surround it with garrisons.
Expansionists can't trespass through fortified districts, and they cant steal territory if they cant reach the administrative center.
I agree that just starting the annexation process should already give a grievance though. After all, you get grievances for being attacked, too, not only for being defeated in combat.
One defence against Expansionist cultures is to have a nominal garrison (unit, not the quarter) on all your admin centres. Even one shitty outdated unit is enough to prevent the Expansionist army from buying your admin centre, unless they attack the unit but then you would get a grievance in that case. I hope that helps!
One defence against Expansionist cultures is to have a nominal garrison (unit, not the quarter) on all your admin centres. Even one shitty outdated unit is enough to prevent the Expansionist army from buying your admin centre, unless they attack the unit but then you would get a grievance in that case. I hope that helps!
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