Another problem is that once the manufactury is made, that culture keeps it for the rest of the game.
I just had a situation where I had 7 salts, and an AI had 1 salt. Well he was ahead of me and stole the manufactury. How is it fair that I can't take control back in a war or something? Should it be a war goal?
Another problem is that once the manufactury is made, that culture keeps it for the rest of the game.
I just had a situation where I had 7 salts, and an AI had 1 salt. Well he was ahead of me and stole the manufactury. How is it fair that I can't take control back in a war or something? Should it be a war goal?
When you conquer the territory in which that Salt Manufactory was built you should take over the control of Wondrous Effect. Patronage only allows you to build manufactories; wondrous bonuses come from ownership of manufactory districts.
I do not understand why you want to remove this from the game. If it is OP for you then simply don't use it. It is really that simple. You have the choice. First you have to research the technology and then you have to build the Manufactory. Don't build the Manufactory. Nobody is forcing you to do it.
Agree that you should have to have the actual resources in your territory, trading for them shouldn't count, in order to build the Manufactory. But you are saying that it would still be OP even if you owned enough of the resources to qualify for building the Manufactory, and so you want it gone.
Removing this from the game takes the choice away from others. Why would you want to do that?
That's why in my idea thread I suggested adding ability to build Manufactories on a single copy of every luxury resource you own, but have them provide only a lesser version of Wondrous Effect, while Wondrous Effect itself would be something you'd need to claim with Influence and could be taken from empire by someone having access to one more copy in their territory. So missing out on Wondrous Effect on its own isn't such a big hit and a Wondrous Effect is harder to obtain as well.
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