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I hope this mod, which modifies all aspects of the game, will get the attention it deserves

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2 years ago
May 3, 2023, 10:19:08 AM

It is one of the most comprehensive and versatile mods available to the entire community, and the only mod that reinvents almost all of the game's systems. --A wide range of gameplay systems, a sea of modifications, all in this all-encompassing mod.

 Link to detailed change documentation files(just take a look at the table of contents to see how radical and wonderful the this mod changes are to the game of ):https://kdocs.cn/l/crTGSdirKZLx


I'll just list a few of the mod's features below, and you'll be tempted to click on the links above to find out more

Here is a partial list of its features

Underlying mechanics changes

Diplomacy mechanics overhaul

AI Attitude Attribute Modifications

AI diplomatic logic modified

AI Strategic Tendency Modification

AI combat logic modified

AI no longer declares wonders

Difficulty value overhaul

Complete revision of combat units

Created a new combat system

Overhauled cultural attributes

Fully revised specific effects of civilization type natures

Overhaul of the badge system

Complete revision of the wonders

City costing modifications

Religious system modifications

Municipal policy effects overhauled

Ideology overhaul

Religious system overhaul

Infrastructure overhaul

Stability system overhaul to create a new environment around the stability system

Unit maintenance fee overhaul

Luxury system

Complementary units

New siege system

Technology tree reshaping

Significantly reduced overheads for agreements with independent folk

Heritage beyond effect overhaul

Municipal trigger condition overhaul

New culture

Independents attribute modifications

Independents agreement price modification

Independence agreement effect modification

Independent army configuration overhaul

Independent army refresh frequency Logic adjustment

Cultural and technological infiltration system established

Embassy-Emissary-Spy system overhauled

Doomsday Man Machine setup (can be enabled)

War support system reworked

Commercial routes modified

Cultural invasion - technological infiltration system created

Technology for nation-building play

Population system modifications


This feat of total game modification is rather shocking, isn't it? If you're interested, click on this link to subscribe to the Steam Creative Workshop. It would be great if you could give it a five-star rating along with your subscription, the creator of this solo development would be very grateful for that!

https://steamcommunity.com/sharedfiles/filedetails/?id=2968726317


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2 years ago
May 3, 2023, 12:07:21 PM

There are a lot of passionate modders. 

I think they should hire couple of them.

Updated 2 years ago.
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2 years ago
May 3, 2023, 12:38:37 PM
scarletclake wrote:

There are a lot of passionate modders. 

I think they should hire couple of them.

Yeah, but maybe the studio has its own internal problems and considerations, from humankind's first test to the fifth test to the official release nearly two years later, his performance on mechanics, gameplay updates and content updates is really unsatisfactory, the framework shown in the third test is very good, when everything looked promising, but too slow official changes caused the current situation, this game on the basis of the third test could have done better, and hope that the development studio changes in the future may be possible.

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2 years ago
May 3, 2023, 4:17:39 PM

I cannot access to any of the both links.

Updated 2 years ago.
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2 years ago
May 3, 2023, 6:29:43 PM
scarletclake wrote:
A1y0sh4 wrote:

I cannot access to any of the both links.

Copy-paste works for me

Thank you

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2 years ago
May 3, 2023, 6:35:08 PM

I really like Saint Basils ability to increase militia numbers in the buit city.

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2 years ago
May 4, 2023, 12:28:24 AM
A1y0sh4 wrote:

I really like Saint Basils ability to increase militia numbers in the buit city.

I just saw the news and it's good  to hear that you like the changes to this mod hah

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2 years ago
May 4, 2023, 7:23:45 AM

Actually I really like every aspect of the mod and its philosophy itself, but that thing amazed me particularly. I wish you good luck for your project. 

Updated 2 years ago.
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2 years ago
May 4, 2023, 9:13:53 AM

Hey, thanks for sharing the mod. You have done an amazing job, there are interesting changes.
Thanks for compiling all the changes, I will be sharing it with the team and having sometime I will try it.

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2 years ago
May 5, 2023, 10:16:41 AM

That is an impressive changelist to say the least! :0


I will definitely try this out, kudos to the creator!

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2 years ago
May 5, 2023, 2:03:29 PM
Daarkarrow wrote:

Hey, thanks for sharing the mod. You have done an amazing job, there are interesting changes.
Thanks for compiling all the changes, I will be sharing it with the team and having sometime I will try it.

I hope humankind gets better and better. From the discounts on the game itself + the launch of the FLC + the opening of the steam workshop, the player community I've organised can clearly feel the arrival of new players and the return of some old ones. The official roadmap promised is promising, if there are resource storage mechanics, separate switches for merchant routes, new content for naval battles, then the game will come to a whole new level and hopefully starting with this Trifecta combo and route update, humanity will be back on track!

                                                 Love from the Chinese Human player

Updated 2 years ago.
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2 years ago
May 5, 2023, 2:25:03 PM
CaptainAdHoc wrote:

That is an impressive changelist to say the least! :0


I will definitely try this out, kudos to the creator!

Salute to the game studio members!  Thank you for creating this exquisitely beautiful game.  I fell in love with Humankind from the third testing phase and started writing Chinese introductions for the game content since then.  In fact, I have been ruminate over  and improving the game system through re-structuring and re-planning since the official release of the game last year.  In June of last year, my ideas had basically taken shape, and I had a very detailed plan for the early and mid-game.  From August last year, I started making the mod, and it took me about 2000 hours of intermittent work to produce the current result.  I never thought I could do so much before, haha.  I really enjoy making mods and never tire of it.  Thank you for creating a game that is worth looking forward to.  I hope the studio will continue to update it!  Love you all!

Updated 2 years ago.
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2 years ago
Jun 13, 2023, 10:24:19 PM

Thanks for this mod, seems really good so far. One minor comment is that I've noticed the AI doesn't build any wonders? I'll make some other comments once I finish a couple of games with it.

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2 years ago
Jun 14, 2023, 5:12:01 AM
dongliz wrote:

Thanks for this mod, seems really good so far. One minor comment is that I've noticed the AI doesn't build any wonders? I'll make some other comments once I finish a couple of games with it.

aha, in fact this is a basic feature of the mod that cannot be turned off, this feature is designed to allow players to have access to the spectacle of their choice to build their gameplay when choosing an aesthetic culture, to avoid situations where the AI steals the Wonder and disrupts the player's expectations.

and glad to see you're having fun!

Updated 2 years ago.
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2 years ago
Jun 14, 2023, 8:07:15 PM

Does the mod do anything to map generation? Because this natural wonder is on a two tile island and the territory has no other land so can't be settled!


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2 years ago
Jun 14, 2023, 10:54:17 PM
dongliz wrote:

Does the mod do anything to map generation? Because this natural wonder is on a two tile island and the territory has no other land so can't be settled!


No, there are no related functions, the mod's detailed documentation is linked in the steam Workshop

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2 years ago
Jun 16, 2023, 5:28:54 AM
maximsinnott wrote:
Josean wrote:
dongliz wrote:

Does the mod do anything to map generation? Because this natural wonder is on a two tile island and the territory has no other land so can't be settled!


No, there are no related functions, the mod's detailed documentation is linked in the steam Workshop

Could you please help me, where more concretely can I find this?

The Stars shine introducing

https://kdocs.cn/l/crTGSdirKZLx

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