Just have tried the Enheduanna Beta and game become real candy. The new civics finally allow to play different city planning patterns, and choices there now become really interesting. The aesthetic and merchant affinities are also balanced now very well. Also love the new growth formula and other improvements. Thank you, devs, for this great work!


After two walkthroughs I could mention only next annoying things, that may be improved in future:

1) Other formulas need to be tweaked the same as growth one: the buyout cost, especially pop buyout, the district cost and etc.

2) More than 1 pop per turn birth. The new growth formula allowed me to grow up big city, but going on war devastates city so badly. If there will be more than +1 surplus will allow to use pop buyout button and rely on workers.

3) IPs stationary units need to have ability to be hired. Also their units need to be upgraded with eras. Because now I couldn’t use hired armies as they are old or stationary. 

4) Tweaking religion: adding bonus for owner to make religion competitive, nerfing some tenets like +2cs and 50 science from wonder, buffing other 4tier tenets.

5) Some infrastructure rework, buffing palisades, worker slots, some districts interactions from techs and infrastructure. The same as civics buff common quarters now, which is very great. 

6) I would like to see more interactions with Cultural Proximity and Badges in vanilla

7) Line bonus for line infantry. Just like with man o wars. Why not, it will be very authentic for this era, and give us difference from modern infantry gameplay.

8) Balancing/scaling of events effects 


Im very happy that each update turns game into more polished state and im sure that in 1-2 updates it will fully polished.