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Current state of the game

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a month ago
Nov 16, 2024, 5:43:44 PM

Just have tried the Enheduanna Beta and game become real candy. The new civics finally allow to play different city planning patterns, and choices there now become really interesting. The aesthetic and merchant affinities are also balanced now very well. Also love the new growth formula and other improvements. Thank you, devs, for this great work!


After two walkthroughs I could mention only next annoying things, that may be improved in future:

0) Battles should not block city production

1) Other formulas need to be tweaked the same as growth one: the buyout cost, especially pop buyout, the district cost and etc.

2) More than 1 pop per turn birth. The new growth formula allowed me to grow up big city, but going on war devastates city so badly. If there will be more than +1 surplus will allow to use pop buyout button and rely on workers.

3) IPs stationary units need to have ability to be hired. Also their units need to be upgraded with eras. Because now I couldn’t use hired armies as they are old or stationary. 

4) Tweaking religion: adding bonus for owner to make religion competitive, nerfing some tenets like +2cs and 50 science from wonder, buffing other 4tier tenets.

5) Some infrastructure rework, buffing palisades, worker slots, some districts interactions from techs and infrastructure. The same as civics buff common quarters now, which is very great. 

6) I would like to see more interactions with Cultural Proximity and Badges in vanilla

7) Line bonus for line infantry. Just like with man o wars. Why not, it will be very authentic for this era, and give us difference from modern infantry gameplay.

8) Balancing/scaling of events effects 

9) Victorious city status need to be last more than 1 turn, for sake of Roman EQ and War-Slaves Civic


Im very happy that each update turns game into more polished state and im sure that in 1-2 updates it will fully polished. 


Updated a month ago.
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a month ago
Nov 18, 2024, 11:29:12 AM

I am glad that you like the changes that will be part of the Enheduanna patch and Thanks for your feedback ✨
I'm not sure we could do all the changes, but I take note of your proposals!

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23 days ago
Dec 1, 2024, 8:22:34 PM

Hey, I just wanted to +1 the positive feedback about the patch's changes. In particular:

  1. The civics rebalance worked really well and makes me actually choose different civics at different times.
  2. The rebalance between commons quarter and garrison has made city design more interesting.
  3. MOST OF ALL: Instant movement was the change I never realized I needed. I always wanted to play at normal+ speed but couldn't enjoy it because the games just took too long in real world time. Instant movement fixed that problem.


Updated 23 days ago.
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22 days ago
Dec 2, 2024, 8:42:19 AM

novar89 wrote:

Hey, I just wanted to +1 the positive feedback about the patch's changes. In particular:

  1. The civics rebalance worked really well and makes me actually choose different civics at different times.
  2. The rebalance between commons quarter and garrison has made city design more interesting.
  3. MOST OF ALL: Instant movement was the change I never realized I needed. I always wanted to play at normal+ speed but couldn't enjoy it because the games just took too long in real world time. Instant movement fixed that problem.


Thanks!! 😻

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