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My humble suggestions regarding managing a conquered city

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4 years ago
Nov 18, 2020, 4:23:08 AM

After reading several comments I have come up with several ideas for population relocation.

1) As a new civilian unit: "emigrant/immigrant" unit and instead of "disband" function, it has "emigrate/immigrate" function. Must be cheaper than other military units.

2) With a seperate GUI for relocation: Just like Spaceport in Endless Space 2. Can move several populations at a time. Maybe unlocking road or other technologies make it even more efficient?

3) As a event decision: conquering a foreign city or pressing specific button on city screen triggers event?

4) As a part of trade deal?: may trade population with other civilization. Just like slave trade in real life maybe?


Although before we could trade population with others, I guess there should be some kind of hierarchy, to which each population is assigned.

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4 years ago
Nov 18, 2020, 5:27:18 AM
200mm wrote:

After reading several comments I have come up with several ideas for population relocation.

1) As a new civilian unit: "emigrant/immigrant" unit and instead of "disband" function, it has "emigrate/immigrate" function. Must be cheaper than other military units.

2) With a seperate GUI for relocation: Just like Spaceport in Endless Space 2. Can move several populations at a time. Maybe unlocking road or other technologies make it even more efficient?

3) As a event decision: conquering a foreign city or pressing specific button on city screen triggers event?

4) As a part of trade deal?: may trade population with other civilization. Just like slave trade in real life maybe?


Although before we could trade population with others, I guess there should be some kind of hierarchy, to which each population is assigned.

Based on your ideas... Could the new civilian unit board ships, like the Mayflower, immigrating to America?  Could the new civilian unit follow an Oregon Trail, and settle out West in America, or even use a mass migration command like Manifest Destiny (moving more than several populations at a time)?  Would the new civilian unit need a General like Military units need in an Army or can this cost be cut too?  Can other populations be forced into a Trail of Tears, relocatting their civilian units?  If there's an American slave trade, buying population from distant lands, would there eventually be an in game event for a Civil War, if they aren't freed within a certain amount of time?  What are your thoughts?  Cool idea for a new Civilian unit, by the way!

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4 years ago
Nov 18, 2020, 5:52:00 PM
200mm wrote:

After reading several comments I have come up with several ideas for population relocation.

1) As a new civilian unit: "emigrant/immigrant" unit and instead of "disband" function, it has "emigrate/immigrate" function. Must be cheaper than other military units.

2) With a seperate GUI for relocation: Just like Spaceport in Endless Space 2. Can move several populations at a time. Maybe unlocking road or other technologies make it even more efficient?

3) As a event decision: conquering a foreign city or pressing specific button on city screen triggers event?

4) As a part of trade deal?: may trade population with other civilization. Just like slave trade in real life maybe?


Although before we could trade population with others, I guess there should be some kind of hierarchy, to which each population is assigned.

Those are good ideas/guesses indeed. In fact, a Settler unit can be seen on a WIP tech tree in the first Feature Focus Video :

There's nothing much known for that unit currently (apart that it comes in Early Modern Era, based on the tech tree), but one of the VIPs on Humankind's Discord channel hinted that this could be a unit used for colonization. For all is known, it could be used to relocate population or increase/boost the yields of an oversea's city.


Progress wrote:
With the 1 extra population generated from disbanding a unit, can't you purchase with each population unit other stuff that your city can build, even wonders of the world

Yes, you can buyout any construction with the correct amount of population, even Wonders :


Progress wrote:
Could the new civilian unit board ships, like the Mayflower, immigrating to America?  Could the new civilian unit follow an Oregon Trail, and settle out West in America, or even use a mass migration command like Manifest Destiny (moving more than several populations at a time)?  Would the new civilian unit need a General like Military units need in an Army or can this cost be cut too?  Can other populations be forced into a Trail of Tears, relocatting their civilian units?  If there's an American slave trade, buying population from distant lands, would there eventually be an in game event for a Civil War, if they aren't freed within a certain amount of time?

In terms of historical references, that's exactly what the game wants us to do : immerse and dive in History, recreate/rewrite it in our own way, while playing and having fun. I can only suggest you to watch (or rewatch) this great stream about Narrative Events and Storytelling with Humankind's Principal Writer Stephen Gaskell, it will give you a lot of infos about events and the way they work and how they appear in the game.


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4 years ago
Nov 18, 2020, 7:54:49 PM
Waykot wrote:
In fact, a Settler unit can be seen on a WIP tech tree in the first

Curious: what would be the difference hypothetically be between a civilian Settler unit unlocked by research and a cheap early-game scout military unit?  Given its function, is there a cost reduction because they can be ready to move sooner, or a speed bonus given a team of horses with access to luxury resources, pulling wagons or something before the invention of cars in the contemporary era?

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4 years ago
Nov 18, 2020, 8:04:10 PM
Progress wrote:

Curious: what would be the difference hypothetically be between a civilian Settler unit unlocked by research and a cheap early-game scout military unit?  Given its function, is there a cost reduction because they can be ready to move sooner, or a speed bonus given a team of horses with access to luxury resources, pulling wagons or something before the invention of cars in the contemporary era?

So many questions ... So few answers, unfortunately :)

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4 years ago
Nov 19, 2020, 4:16:04 AM
Waykot wrote:

Those are good ideas/guesses indeed. In fact, a Settler unit can be seen on a WIP tech tree in the first Feature Focus Video :

There's nothing much known for that unit currently (apart that it comes in Early Modern Era, based on the tech tree), but one of the VIPs on Humankind's Discord channel hinted that this could be a unit used for colonization. For all is known, it could be used to relocate population or increase/boost the yields of an oversea's city.


Wow thank you... That is a very blurry text and only visible for a few hundred miliseconds. No wonder how I missed that information from the video haha.

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