Hey I ran into an error when trying to load a save and it gave me this message.
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Index was outside the bounds of the array.
at Amplitude.Mercury.Simulation.ActionController.InitializeOnLoad () [0x00000] in <00000000000000000000000000000000>:0
at Amplitude.Mercury.Sandbox.Sandbox.ThreadStart (System.Object parameter) [0x00000] in <00000000000000000000000000000000>:0
at ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch.Invoke (System.String value) [0x00000] in <00000000000000000000000000000000>:0
at ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch.Invoke (System.String value) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0
at ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch.Invoke (System.String value) [0x00000] in <00000000000000000000000000000000>:0
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I'll attach the last save that loads correctly, the save after that can't be loaded, and my most recent save that also can't be loaded. Unfortunately I think there's like a 10 turn gap between the last working save and the one after that breaks. I'll also post the diagnostic file.
Hopefully you guys can snuff out this bug, I think I'll wait until the next hotfix comes out and then try a new game and see if I can finish it then. Thanks
Even though this is a year later than OP, I also just encountered this bug with two newer games, while an older one works fine. I hope you can fix this, the newest game was intense and insanely fun, I was looking forward to finishing it.
Index was outside the bounds of the array.
at Amplitude.Mercury.Options.GameOptionsManager.RefreshEndGameInfoIFN (Amplitude.StaticString optionName, System.String value) [0x0013a] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Mercury.Options.GameOptionsManager.OnOptionChanged (Amplitude.Framework.Options.Option`1[OptionDefinitionType] changedOption, System.Boolean silent) [0x0002d] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Framework.Options.OptionsManager`1[OptionDefinitionType].Amplitude.Framework.Options.IOptionsManager<OptionDefinitionType>.OnOptionChanged (Amplitude.Framework.Options.Option`1[OptionDefinitionType] changedOption, System.Boolean silent) [0x00000] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Framework.Options.Option`1[OptionDefinitionType].OnOptionChanged (System.Boolean silent) [0x00000] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Mercury.Options.TextGameOption.SetValue (System.String value, System.Boolean checkVisibility, System.Boolean silent) [0x0001b] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Framework.Options.OptionsManager`1[OptionDefinitionType].SetOption (Amplitude.StaticString optionName, System.Boolean checkVisibility, System.String value) [0x00012] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Mercury.Options.GameOptionsManager.LoadFromGameSaveDescriptor (Amplitude.Mercury.Game.GameSaveDescriptor gameSaveDescriptor) [0x0009a] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Mercury.Session.SessionState_LobbyOwner+<DoRun>d__1.MoveNext () [0x00200] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Coroutine.Run () [0x00019] in <64c835451c4a41e180e10c1500a6fbd7>:0
Sorry to read this... I hope we will be able to solve your issue asap.
The error, while prompting a similar message is not quite related. So I will need a few more information to be able to solve it.
Do you still have your save and perhaps even your diagnostics files? That would help me to reproduce your problem to find a way to help you and fix the bug.
Once again, I apologize for the inconvenience and hope we can unlock the situation asap!
Update 2: Just happened again with a new game I just started. Trying to re-load a turn WHILE in the game caused the error and threw me into the main menu, unable to continue the game.
I too am having this issue. My savegames aren't loading. I'd been experiencing this the last couple of days. Even after starting new games.
Index was outside the bounds of the array.
at Amplitude.Mercury.Options.GameOptionsManager.RefreshEndGameInfoIFN (Amplitude.StaticString optionName, System.String value) [0x0013a] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Mercury.Options.GameOptionsManager.OnOptionChanged (Amplitude.Framework.Options.Option`1[OptionDefinitionType] changedOption, System.Boolean silent) [0x0002d] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Framework.Options.OptionsManager`1[OptionDefinitionType].Amplitude.Framework.Options.IOptionsManager<OptionDefinitionType>.OnOptionChanged (Amplitude.Framework.Options.Option`1[OptionDefinitionType] changedOption, System.Boolean silent) [0x00000] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Framework.Options.Option`1[OptionDefinitionType].OnOptionChanged (System.Boolean silent) [0x00000] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Mercury.Options.TextGameOption.SetValue (System.String value, System.Boolean checkVisibility, System.Boolean silent) [0x0001b] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Framework.Options.OptionsManager`1[OptionDefinitionType].SetOption (Amplitude.StaticString optionName, System.Boolean checkVisibility, System.String value) [0x00012] in <c46392af85aa44f08acf3224636f8c30>:0
at Amplitude.Mercury.Options.GameOptionsManager.LoadFromGameSaveDescriptor (Amplitude.Mercury.Game.GameSaveDescriptor gameSaveDescriptor) [0x0009a] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Mercury.Session.SessionState_LobbyOwner+<DoRun>d__1.MoveNext () [0x00200] in <97c4dd2bf58b49f899fb70ae3fdf2ae9>:0
at Amplitude.Coroutine.Run () [0x00019] in <64c835451c4a41e180e10c1500a6fbd7>:0
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