Description: Cannot ransack an outpost placed by another AI (purple) on a trade "center" along a route between you (blue) and a second AI (orange) without also destroying the trade route. Further, there isn't always a popup warning that you're destroying the trade route (your trade route that you purchased) and incurring grievances with your trade partner. Lastly, the purple player didn't disrupt trade by placing the outpost and didn't have to ransack the trade route first. It was actually me demanding a different province ("you're oppressing my people") that wasn't along the trade route which caused the "trade disrupted by violence" event. Regardless, there's no way to get purple off the trade route without destroying it- at least so far as my testing determined.
To reproduce: have a trade route that passes through 1+ empty territories. where a second AI comes in to plop down an outpost right on the trade center, then bring a unit over to ransack the would be outpost. I tried various iterations in the description above. (letting the outpost complete vs not, etc)
Expected behavior: You should be able to specify what you're ransacking. And/or if an empire can start an outpost on a "trade center" without disrupting the trade route and earning grievances, you should likewise be able to remove the outpost- again without destroying the route and earning grievances.
Notes: The auto-save is the turn where the outpost is placed and you can do the demand for the non-route territory. If you don't demand the territory right away they may not cede it, but as soon as the demand happens the trade route gets blocked. I have two different versions of turn 48 (two turns later) with and without the pop-up warning about destroying the trade route.
I'll also add that there isn't enough visibility into understanding why successfully demanding a territory away from the trade route resulted in trade being interrupted on that account, whereas it wasn't interrupted by outpost placement or by skirmishing or trying to ransack said outpost. It isn't enough to say "just ransack the outpost and your own trade route, get your money back and try to trade again". The mechanics should be understandable and make sense. One should be able to successfully "defend" their trade route without destroying it and earning grievances.
For example, had it been two AIs with a trade route adjacent to me and I decided to put an outpost down on it, where is the control for me to allow/suspend trade since players don't work by passive "tripwires"? And what would my part be in grievances because of it? If I wanted to ransack (ie rob) the trade route, but I happened to have built my outpost on it, would I have to therefore also destroy my own outpost to rob the trade route?
duggage
Sophon
"Maybe I used too many monkeys..."
duggage
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Sophon
"Maybe I used too many monkeys..."
duggage
Sophon
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