Logo Platform
logo amplifiers simplified

Specific "set aside a technology" coding

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3 years ago
Nov 5, 2021, 10:52:31 AM

the basic system for my mod is that when a tech is researched, another one is randomly set aside. Is there a way to code this ?

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3 years ago
Nov 5, 2021, 11:15:32 AM

I think you can trigger a narrative event with a technology, and narrative event can have random consequences, maybe with that you might get somewhere ?


I gotta tell you that what you're trying to do is not simple, I would advise you to try your hand on a smaller project before going all in on a big rewamp of the whole game.

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3 years ago
Nov 5, 2021, 11:55:59 AM

The whole point of my mod revolves around this idea, of randomly discarding (or at least vastly increasing the cost of) a technology. Another key element is to increase by a little percentage the overall cost of all techs, when a tech is discovered. 

Without these two features, this mod is pointless.


i will gladly have a look into narrative events anyways, thanks for the reply and tip.

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