I think you can trigger a narrative event with a technology, and narrative event can have random consequences, maybe with that you might get somewhere ?
I gotta tell you that what you're trying to do is not simple, I would advise you to try your hand on a smaller project before going all in on a big rewamp of the whole game.
The whole point of my mod revolves around this idea, of randomly discarding (or at least vastly increasing the cost of) a technology. Another key element is to increase by a little percentage the overall cost of all techs, when a tech is discovered.
Without these two features, this mod is pointless.
i will gladly have a look into narrative events anyways, thanks for the reply and tip.
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Making bug and code around here, in that order.
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