I've seen this dependency on a few other civics. Maybe this file / tag is part of the no civics bug that persists. I'll try this again with the option that you much have made at least 1 government civic choice but I may end with only 1 trigger effect.
After a successful 'build and RUN' with a third version of a mod I'm working on I think I've found a 'bug'. Maybe it's in the mod kit and maybe it's in the actual game code.
But what if the no civic has nothing to do with multiplayer games but is an error generated when the game is closed. Previously generated 'tags' for Civics are lost until the game is patched prompting a new re-build of the game engine with fresh and working tags?
Ningauble
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