Back in Lucy OpenDev, it was possible to build districts, as long as they are adjacent to any kind of already existing districts, including remote ones like harbours, forts, mines... As of this build, it is now allowed to build next to administrative centers or completely connected districts (to city center, so that the entire districts would have themselves behind the wall). I am not sure if it were testing a new approach or a permanent change, but it was also interesting experience.
However there is one thing that is very inconvenient. When certain districts (fort, artisan's districts) without valid placement spot for districts are finally connected to the city center, it is still impossible to place anything next to them, even though they are completely protected behind city wall. Just like the screen shots below.
The district highlighted with red hexagon is fully connected to city center.
But it is impossible to place anything on the yellow hexagonal tile.
I think at the minimum, if the districts are completely connect to city center or administrative center, they should provide valid spots for placing districts. Otherwise, expanding a city beyond that tile would forcibly cost 1 resource, since placing other valid districts would prevent extraction of the resource.
200mm
Fanatic Sentient
Der Geist ist willig, aber das Fleisch ist schwach.
200mm
Fanatic Sentient
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Seven Heretic
Making bug and code around here, in that order.
DEVDrunkenChoko
Seven Heretic
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Fanatic Sentient
Der Geist ist willig, aber das Fleisch ist schwach.
200mm
Fanatic Sentient
18 700g2g ptsReport comment
Why do you report 200mm?
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