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[KI]Bug : You can build obsolete units forever in any era if you chain them in construction queue

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3 years ago
Dec 3, 2021, 8:39:52 PM

There is a feature that I consider problematic for the game balance, and illogical.


You can put obsolete units in the queue. For example archers. Put 20 of them for example. Then skip the next few eras, and keep them in the back. They will remain archers, even in the modern era.


This is useful because it allows you to always have units in production stock at very low industrial cost, which you can create very quickly, and upgrade if necessary.


And it is very illogical that you can build archers in the renaissance in my humble opinion.

Updated 3 years ago.
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3 years ago
Dec 4, 2021, 3:39:47 AM

I mean the technology isn't lost. Some people have argued that being forced to build the 'currently' unlocked unit is game breaking because production was flattened with the launch of Fabius.

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3 years ago
Dec 4, 2021, 7:18:02 AM

We are not going to produce archers in the industrial era. 1 because no civilization would do it in the time of guns and 2 because yes, we have some of the know-how about the bow and the tactical use of archers in armies.


And above all, it's just a feat. Guys put archers in their bar to either use them, because obsolete units can do too much damage against modern units, or more likely to upgrade them with a nice gold bank.


The best thing would be simply that any unit that is two eras behind if the technology is mastered, is automatically transformed in the production bar, into the modern unit.


So if you have archers in your bar and you can make crosbows, they stay archers. But if you can make harquebusiers, your archers are automatically transformed into arquebusies.

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3 years ago
Dec 4, 2021, 9:06:02 AM

The upgrade gold cost does not change at all no matter how old the unit being upgraded is, it is cheaper than buyout, and does not incur the extra population cost that training or buying a new one would. I guess the standard upgrade process and minimum damage formula are what really make this an exploit. If those were fixed, nobody would want to queue up hundreds of ancient archers to unleash in the contemporary era. In the screenshot below, all three of these unit stacks from different eras cost 1290/unit to upgrade to a Line Infantry (which also costs 4 population to build normally).



Updated 3 years ago.
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3 years ago
Dec 4, 2021, 12:51:19 PM

One could argue that giving out modern rifles to a unit will have the same cost whether they'll be giving up their muskets or bows, but being able to skip pop cost that way is a bit gamy. Maybe the additional pop required could be calculated into the upgrade cost, i.e. if original unit costed 1 pop and upgraded costs 4, then gold cost of healing unit from 25% health (1 pop vs. 4 pop) would be added to the upgrade cost?


That and maybe tweaking upkeep to be (more) dependent on current era, rather than the units themselves, to discourage purposefully keeping the outdated armies around.

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3 years ago
Dec 5, 2021, 6:10:45 PM

I always hated how some 4x games make you delay progress to train soon to be obsolete units.

And my most annoying scenario, building the unit to 90% only for it to be changed to the next era variant costing 4x the production.


So, I like how Humankind handles it, but some limitations are needed.

- like clearing queued units that are twice obsolete

- removing units from the queue after x turns

- or even freezing the queue when it contains obsolete units (you either allow the queue to complete, or you have to remove the obsolete units if you want to change the queue)

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