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[KI]City with no unit spawn point (can't train unit)

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3 years ago
Dec 14, 2021, 1:54:55 PM

Hello!


Thank you for the report! This is an issue we are aware of, but do have a workaround for. If you create a garrison, you will be able to select spawning units on the garrison or on the plaza again,

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3 years ago
Dec 14, 2021, 1:58:17 PM

Yes, I'm short on money but I had to rush a Garrison.

Sorry for the duplicate report. I'll try a google search next time.


https://www.games2gether.com/amplitude-studios/humankind/forums/215-bug-reports/threads/45794-pc-steam-v1-0-03-0253-recently-conquered-city-does-not-have-a-spawn-point-for-new-units?page=1

https://www.games2gether.com/amplitude-studios/humankind/forums/215-bug-reports/threads/46564-no-unit-spawn-point?page=1

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3 years ago
Dec 14, 2021, 6:55:56 PM
Ansive wrote:

It was an independent city before I captured it at 0 population.


G6 - Romans Turn 173 - No spawn point.ctr


Saikana wrote:

Hello!


Thank you for the report! This is an issue we are aware of, but do have a workaround for. If you create a garrison, you will be able to select spawning units on the garrison or on the plaza again,


There's actually a cheaper (I should say "no cost") way to get the spawn point back, just move your unit to the Main Plaza's tile.



Once the unit is inside the city's exploitation tiles, you'll be able to build units back :



Here's your savefile, just before moving the unit to the city's Main Plaza, if you wanna try it (I had to kill an enemy unit that was hiding in the fog) : Romains Tour 173.ctr

Updated 3 years ago.
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