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[Epic Games Launcher - Mac version 1.6.674] Game stuck on black screen at launch

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3 years ago
Dec 27, 2021, 1:34:28 PM

Hi!


I bought this game in the Epic Games Launcher. Installing worked fine, but launching the game opens a black screen. No matter how long I wait it stays black. All help is welcome.


System:

MacBook Pro (16-inch, 2019)

CPU: 2,3 GHz 8-core Intel Core i9

RAM: 16 GB 2667 MHz DDR4

GPU: AMD Radeon Pro 5500M 4 GB

Updated 3 years ago.
0Send private message
3 years ago
Dec 28, 2021, 6:10:52 AM

became a searcher,wanting to discover who i was and what made me precise. my view of myself turned into changing. i desired a stable base to start from. i commenced to resist3 stress to behave in ways that i didn’t like any greater,and i used to be delighted by who i in reality become. i got here to feel a good deal extra sure that no one can ever take my region.
https://www.bestbloger.com

0Send private message
3 years ago
Dec 31, 2021, 12:19:59 PM

I've got the same problem :(


MacBook Pro (13-inch, 2020, Two Thunderbolt 3 ports)

1,4 GHz Quad-Core Intel Core i5

16 GB 2133 MHz LPDDR3

Intel Iris Plus Graphics 645 1536 MB


Constantly appearing new diagnostic logs when launching from Epic Games Launcher:


13:18:16:762None

Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 31200 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:18:16:974None

Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 31300 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:18:17:185None

Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 31400 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:18:17:422None

Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 31500 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:18:17:646None

Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 31600 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)


Diagnostic logs when launching Humankind directly:


Friday, December 31, 2021 1:24 PM
HUMANKIND V1.06.0674-S10, RELEASE (64-bit Standalone, build: 186390)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.

13:24:05:235None

Waiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Framework.Application+d__117:MoveNext()

13:24:05:329None

Component [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"MapEditor" [KeyboardQualitySettingsChanger is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour:WarnAboutTooLongWait(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:329None

Scene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Framework.Application+d__117:MoveNext()

13:24:05:331None

Amplitude.Framework version 2.7.1+3b7f3818ab.

Amplitude.Framework.Application:OnApplicationStarting()

13:24:05:331None

Starting the application, version is V1.06.0674-S10, RELEASE (64-bit Standalone, build: 186390)...

Amplitude.Framework.Application:OnApplicationStarting()

13:24:05:331None

Multiplayer cross-compatibility version is 701040631a596a34e3cb4d0cd4074503.

Amplitude.Mercury.Application:OnApplicationStarting()

13:24:05:349None

Parsing the command line arguments...

Amplitude.Mercury.Application+d__11:MoveNext()

13:24:05:359None

Registry file '/Users/bmagrys/Games/HUMANKIND/Humankind.app/Contents/Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:359None

Registry file '/Users/bmagrys/Library/Application Support/Humankind/Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistryFile(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:360None

Loading plugin scene 'Assets/Scenes/Plugins/Platform/EGS (Platform).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

13:24:05:430None

AssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

13:24:05:438None

AssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:440None

AssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:458None

Loading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Framework.Application+d__98:MoveNext()

13:24:05:493None

Loading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Framework.Application+d__98:MoveNext()

13:24:05:568None

[EGS] EGS initialization

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()

13:24:05:589None

[EGS] [LogEOSEcom] [Verbose] Purchase flow is disabled due to flags passed to EOS_Platform_Create

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__23_0(System.Reflection.MonoParameterInfo)

13:24:05:590None

[EGS] [LogEOSAntiCheat] [Info] [AntiCheatClient] Anti-cheat client not available. Verify that the game was started using the anti-cheat bootstrapper if you intend to use it.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__23_0(System.Reflection.MonoParameterInfo)

13:24:05:593None

using Credentials, Type = Developer, Id = , Token = 

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__25:MoveNext()

13:24:05:599None

[EGS] [LogEOSAuth] [Error] Invalid parameter EOS_Auth_Credentials.Id reason: must not be null or empty

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

13:24:05:604None

[EGS] Auth Login failed : InvalidParameters

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnAuthLogin(System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnAuthLogin(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Auth.AuthInterface:OnLoginCallbackInternalImplementation(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Bindings:EOS_Platform_Tick(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Platform.PlatformInterface:Tick()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__25:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:622None

[EGS] [LogEOS] [Info] Updating Platform SDK Config, Time: 0.008242

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

13:24:05:665None

[EGS] CopyUserAuthToken : InvalidParameters

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__26:MoveNext()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__26:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:675None

[EGS] [LogEOSEcom] [Error] Invalid parameter EOS_Ecom_QueryOffersOptions.LocalUserId reason: must be the ID for a logged in user

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

13:24:05:676None

[EGS] QueryOffers failed with result : InvalidUser

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnQueryOffers(System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnQueryOffers(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Ecom.EcomInterface:OnQueryOffersCallbackInternalImplementation(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Bindings:EOS_Ecom_QueryOffers(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Ecom.EcomInterface:QueryOffers(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:InitializeDownloadableContent()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__22:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:680None

[EGS] [LogEOSUI] [Warning] EOS_UI_AddNotifyDisplaySettingsUpdated failed because the overlay is not currently configured.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

13:24:05:680None

Using digital distribution client: [EGSClient] (Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient)

Amplitude.Framework.Application+d__105:MoveNext()

13:24:05:686None

[EGS] GetUserIdentifier failed with result NotFound.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetUserIdentifier()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetUserIdentifier()
Amplitude.Framework.Application+d__105:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:686None

[EGS] GetUserName failed with result NotFound.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetUserName()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetUserName()
Amplitude.Framework.Application+d__105:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:687None

[EGS] GetCurrentGameLanguage failed with result NotFound.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetCurrentGameLanguage()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetCurrentGameLanguage()
Amplitude.Framework.Application+d__105:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:05:697None

Using digital distribution credentials: '', 0x0000000000000000, EGS.

Amplitude.Framework.Application+d__105:MoveNext()

13:24:05:697None

Using digital distribution current game language: 'en-US'.

Amplitude.Framework.Application+d__105:MoveNext()

13:24:05:698None

Operation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

13:24:05:699None

Operation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.StorageThread:QueueOperation(System.Reflection.MonoParameterInfo)

13:24:05:916None

Simulation: Entity contract count: 37 / 63.

Amplitude.Framework.Simulation.SimulationEntityRepository:Initialize()

13:24:05:953None

Initializing the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

13:24:05:957None

Cannot locate the soundbank folder: '/Users/bmagrys/Games/HUMANKIND/Humankind.app/Contents/Public/Audio/SoundBanks/'; terminating the Wwise sound engine...

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

13:24:05:958None

Aborting, binding the 'null' audio service.

Amplitude.Wwise.Audio.AudioManager+d__52:MoveNext()

13:24:05:959None

Binding the 'Null' audio service.

Amplitude.Wwise.Audio.AudioManager:BindNullAudioService()

13:24:05:984None

Changing display settings to 2880x1800 (60)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

13:24:05:984None

... switching to 2880x1800 (60) (fullscreen: True, FullScreenWindow)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

13:24:06:043None

AssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:052None

Storage thread started.

Amplitude.Framework.Storage.StorageThread:StartThread()

13:24:06:054None

[EGS] DoBindServices EGSDigitalDistributionClient

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__97:MoveNext()

13:24:06:054None

[EGS] CopyUserAuthToken : InvalidParameters

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__26:MoveNext()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__26:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutineManaged2(System.Reflection.MonoParameterInfo)
UnityEngine.MonoBehaviour:StartCoroutine(System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.Application+d__106:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:057None

Object reference not set to an instance of an object

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__95:MoveNext()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__95:MoveNext()
Amplitude.Coroutine:Run()

13:24:06:057None

Calling Application.Quit() now...

Amplitude.Framework.Application:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:057None

Shutting down...

Amplitude.Framework.Application+d__101:MoveNext()

13:24:06:094None

Scanning assemblies for subclasses of Message...

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

13:24:06:140None

AssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

13:24:06:186None

Scanned 125 assemblies in 91 milliseconds.

Amplitude.Framework.Networking.Message:ScanAssembliesForMessageTypes()

13:24:06:212None

AssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:214None

AssetProvider 'mercury.data.ui.update.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:293None

AssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

13:24:06:324None

AssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:347UI Steam

[UI] In UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 872 collisionFreeHashSetSize

Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:Load()
Amplitude.UI.UIMaterialCollection:LoadIfNecessary()
Amplitude.UI.Renderers.UIRenderingManager:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviour:LoadIfNecessary()
Amplitude.UI.UIBehaviour:OnEnable()

13:24:06:353None

AssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

13:24:06:399None

AssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:695None

Creating atlas [Font:distanceFieldAtlas] from 2048x2048xRFloat

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:06:695None

Creating atlas [Font:softwareRasterAtlas] from 2048x2048xARGB32

Amplitude.Graphics.Text.GlyphAtlas:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:09:022None

Changing display settings to 2880x1800 (60)...

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

13:24:09:024None

... skipped change because resolution remains the same.

Amplitude.Framework.Display.DisplayManager:ChangeDisplaySettings()

13:24:09:027None

Mounting complete

Amplitude.Mercury.Input.InputManager+d__0:MoveNext()

13:24:09:028None

[EGS] GetCurrentGameLanguage failed with result NotFound.

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetCurrentGameLanguage()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:GetCurrentGameLanguage()
Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:09:029None

Failed to find a language convertion for ''.

Amplitude.Mercury.Interop.LocalizationManager+d__6:MoveNext()

13:24:09:054None

AssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:Mount(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:09:251None

The database of type 'Amplitude.Framework.Input.ActionDefinition' has overriden an element because its key name 'RenameSelected' was already registered for the same revision number #1.

Amplitude.Framework.Datatable`1[[Amplitude.Framework.Input.ActionDefinition, Amplitude.Framework, Version=2.0.0.0, Culture=neutral, PublicKeyToken=null]]:AddRange(System.Reflection.MonoParameterInfo)

13:24:09:252None

Discarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

13:24:09:258None

Discarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

13:24:09:260None

Discarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

13:24:09:261None

Discarding action map 'Presentation.HelpLayer.Internal' because of accessibility level 'Internal' < Public.

Amplitude.Framework.Input.ActionMapper+d__18:MoveNext()

13:24:09:442None

[EGS] [LogEOS] [Verbose] Large tick time detected 3.3478

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+<>c:b__22_0(System.Reflection.MonoParameterInfo)

13:24:09:444UI Steam

[UI] Resolution initialized to 2880x1800

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

13:24:09:534None

Start play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Mercury.Application+d__14:MoveNext()

13:24:09:544None

[EGS] QueryOwnership failed with result : InvalidUser

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnQueryOwnership(System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnQueryOwnership(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Ecom.EcomInterface:OnQueryOwnershipCallbackInternalImplementation(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Bindings:EOS_Ecom_QueryOwnership(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Ecom.EcomInterface:QueryOwnership(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:QueryDowloadableContentOwnership()
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__17:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:09:545None

Object reference not set to an instance of an object

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:QueryDowloadableContentOwnership()
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:QueryDowloadableContentOwnership()
Amplitude.Mercury.DigitalDistribution.DownloadableContentManager+d__17:MoveNext()
Amplitude.Coroutine:Run()

13:24:09:545None

Calling Application.Quit() now...

Amplitude.Framework.Application:ExceptionHandler(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:09:561None

[EGS] Logout failed : InvalidUser

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnLogout(System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient:OnLogout(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Auth.AuthInterface:OnLogoutCallbackInternalImplementation(System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Bindings:EOS_Auth_Logout(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Epic.OnlineServices.Auth.AuthInterface:Logout(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__21:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

13:24:14:573None

[EGS] Shutdown EGS : Success

Amplitude.EGS.DigitalDistribution.EGSDigitalDistributionClient+d__21:MoveNext()

13:24:14:573None

Shutdown complete.

Amplitude.Framework.Application+d__101:MoveNext()

13:24:14:577UI Steam

[UI] Loading regular fallback texture dcd92d053b27adc4d97b97e345d65460 (nullref: True)

Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:GetFallbackTexture()
Amplitude.UI.Renderers.UIRenderingManager:RetrieveTextureSource(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.UITexture:GetAsset()
Amplitude.UI.UIPrimitiveDrawer:Rect(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.UI.Renderers.UIImage:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UISortedRenderCommandSet:Render(System.Reflection.MonoParameterInfo)
Amplitude.UI.UIView:Render()
Amplitude.UI.Renderers.UIRenderingManager:Render()
Amplitude.UI.UIUpdatingManager:Render()
Amplitude.UI.UIUpdatingManager:LateUpdate()

Updated 3 years ago.
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