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Official Endless Mod Not Activating

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2 years ago
Aug 17, 2022, 7:58:15 AM

I have no other mod and I even turned off all my addons (like Africa, Latin America, Delux, etc.) and it still won't activate.


It keeps giving me the below error message.


Do I need to downgrade Humankind to an earlier version?


Updated 2 years ago.
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2 years ago
Aug 17, 2022, 11:55:35 PM

FWIW the mod was pretty broken in the immediately previous version of the game. It was obvious from having attempted to play it that it has not been updated to keep up with patches for the past several releases (issues I saw included unit movement not consuming movement points, combat stalls, and all tech in an era costing the same amount). I would interpret this as a "we are taking this mod offline until we can patch it back in at a later date".

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2 years ago
Aug 18, 2022, 11:25:34 AM

Hello! 

In order for us to fully investigate this issue we need the following:
1. Video from which we can see the changes you are applying, forwarded of the screen message error.

2. After you apply the changes of the Mod, do you try to continue the game, load a save or you are starting new game?

Thank you for taking the time to send us this report.

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2 years ago
Jan 21, 2023, 1:26:55 AM

endless still in my subscribed mod list but not showing in my list of usable mods, has this one been deactivated?

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a year ago
Jul 9, 2023, 7:09:09 PM

I also cannot get it to show up even though I'm subscribed and connected to mod.io.


I've restarted the game, unsubscribed from both mod.io and the in-game browser and then re-subscribed -- I even saw the message pop-up that the mod was successfully added. Yet it was still not in the list. Restarting did not help.



Edit: Ah, I didn't think to check the mod page itself. Here is a comment exchange there:

It's been two months, but I guess they haven't updated it yet.

Updated a year ago.
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a year ago
Jul 10, 2023, 7:42:09 AM

No, the mod has not been updated yet. In short, the next update contains some big changes, and the team has been busy with those first. (Not to mention they would likely immediately render the mod incompatible again.)

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