Bug Related to the Beta branch with the changes for the next update, Vauban. HERElink of the blog with the sneak peak of the key elements of the patch
Community Known Issues
Soft lock when launching
Memory leak reported by the community (very late game)
Impossible to choose first culture before AI at blitz speed
Stuttering audio
Zone of control is not deactivated for puppet independent people
Independent people can be assimilated while their city is sieged
Allies' and vassals' units can be ambushed
Ransacking Satelites' and Space Exploration's shared projects doesn't cancel the construction
Rarely a crash to desktop can occur when opening the Diplomatic screen with other Empire.
A specific multiplayer save file has the player's capital getting a science osmosis event every turn
Claimed island territories display a 0% influence
The city/unit rename button disappears if the city/unit window is closed while editing the name
Neolithic map curiosities bonuses are not received when the unit is spawned on them
There is a limit to the number of times a world wrapped map can be panned horizontally
The "Artistic Expression" Civic choices do not work
The user can build "Cothon" or "Bandari" harbors on sea ice tiles
Some users are crashing on launch with their OS language as Thai
AI may attack the player when the player moves a unit in to start combat causing the player to become the defender.
Barbican prevent the player to ransack their city tiles
Random World Shape doesn't always follow the other world generation settings
End Game sequence is triggered again when loading and playing on a save created after End Game
Tooltip error is wrong when trying to target a too far away enemy with the ability Artillery Strike
Sometimes transportation mode choice reset to Naval transport when selecting Land transport
The highest planes' air strike range is applied to the whole squadron
Early eras ranged units can shoot over mountains
Player can ends up with no Capital if capturing a city before creating the first city
Often the AI respawn too close to the player after "A Fresh Start" if the battle started near its spawn point
influence given by Cultural Blitz doesn't take into account neighbours
Sometimes the pathfinding for multiple turns moves leads to Lost at Sea while there are safer path
Crash when using diplomacy screen
Placement preview is wrong when Pyramid of the Sun is build in an other territory
Placement preview in a specific city is wrong when building a Farmers Quarter
Units involved in a fight but not used as reinforcement lose their movement points after the fight
A player gets stuck on an infinite Pending Turn probably at StatusManager.cs:line 246
Wondrous effect obtained by Hanging Gardens can be stolen
Battlefield expands immediately after deploying thus nullifying deployement strategy
The checkboxes are missing in the Shared Project's construction window
Client State Independent People loses the Empire's colour when reloading the save
The money percentage bonuses on trade routes do not work correctly
Client State Independent People do not lose the Empire colour if they are attacked
A client-state territory is not considered friendly territory
Ambush can occur between Liege and Vassal
The Civic choice "Globalization" doesn't allow to trade while being at Peace with no Trade treaties
Pathfinding does not take into account Airports
The outpost FIMS placement preview pin is overlapped by the trading post pin
The name of the city mentioned in the notifications is not updated if the player renames the city and reopens the notification
Obsolete units can be kept indefinitely in the construction queue and may be exploited later on in the session
AI persona strengths are no longer displayed when selecting another AI persona in the lobby AI persona panel
Allied units grant a stability bonus on player cities
Tribe unit does not spawn an additional unit after ransacking a Sanctuary in a specific community provided session
Naval and ground units with 6 movement points can move an extra tile
Ships on a harbor tile during battle are displayed beneath the 2d model of the harbor
The harbor is not rewarding the city outpost with any resource exploited through adjacency with a point of interest tile
Unfair difference between the various Game Speed for the Buyout with Population mechanics
Vassal Resources Available Through Mediation are buyable
When ransacking an Outpost under construction, the player is able to instantly build it afterwards.
Fission test shared project can be constructed multiple times
The event "The Human cost"'s choice "Process" adds population to all cities
Other Known Issues
Game softlocks in a 6 slot multiplayer session after the players disconnect one by one
Game hardlocks between turns 90-100 on MAC
When loading a multiplayer save, the Host can enable a custom map with fewer player slots that the original game which causes an infinite loading screen
Holding lefet click before the end game turn start and launching a nuclear missle causes a black screen
Issues occur when selecting "Imprison" choice of the Narrative Event "It Can't Be Helped"
Game could get stuck when opening an osmosis event
The international sway gain is shown in the "client state" tooltip even without having Together We Rule
Loading a Multiplayer save while ingame creates an invisible and unjoinable lobby
Launching a Nuclear Missile after using two the previous turn cases Critical errors and can lead to a Softlock
Critical error appears when using the shortcut key to view next Mandatory action (End turn shortcut) while inside the District placement override confirmation window and then confirming the override
Using the keyboard to view next Mandatory action (End turn shortcut) while inside the Claim wonder confirmation window and then confirming the claim, causes several Critical errors to appear
Nuclear Weapons Test does not unlock the Nuclear Weapons Test Pioneer deed
Player can have both Nuclear Missiles and the "Nuclear Disarmament" civic choice rewards for forbidding them
Stability from units only applies after moving
"Judicial Control" and "Political Control" civics can be unlocked in Industrial Era
The game sometimes won't suggest a placement for outposts or districts
Construction queue filters do not account for certain districts
Placement suggestions on targetted territory often won't show up and may flicker when moving the mouse
When trying to split an army to reinforce a battle, the whole army join instead
"Industrial Production" choices' influence on the Ideology Axes is with an incorrect amount
Isolationism choice from "International Trading" civic does not influence the correct Ideology Axis
"Industrial Production" civic can be unlocked in Ancient Era
Artistic Expression civic choices don't give the accurate stability bonuses
The "Cultural Blessing" civic doesn't unlock after its prerequisites are met
Discorvering Natural Wonders in Neolithic increase the Knowledge Star
Rarely Independent Peoples can be stuck in an infinite Decline state
Narrative Events can be bypassed when timer is enabled
Placeholder text is displayed in the AI reaction when an AI accept or refuse a gift
Territory count is incorrect in Humanitarian Aid's tooltip
Interface feedbacks when receiving a gifts isn't the same as other Diplomatic actions that require mendatory decision
Technology Osmosis choice can be blocked by Congress Osmosis
Independent people's territory remains under influence after they disappear
Nuclear warfare and tests do not generate pollution
Exhibition Hall doesn't provide the correct amount of Science
The "Locate the event" from the notification tab for a "Demand received" does not lead to the specific City
Colonial office (british emblematic quarter) is not removed from the district list when there aren't any more available territories for building it
Narrative event "Child Savior" can be triggered before a city is constructed
Placeholder text is displayed on Power Investor's tooltip when used on Independent People's exploited deposits
Outposts can evolve into a City when playing as the Singaporeans
Communal Housing doesn't gain Influence when building a Commons Quarter in an adjacent tile
Rebel Cities and Outpost do not lose Lifespan
War support gain is displayed when ransacking a Redoubt
"Defense Agency" bonus to Combat Strength is not applied
"Strip Mining Complex" EQ can be constructed in Outposts
Only one unit is selected when gaining un Unit in a Nomadic Army
When Rebels from you Empire have a City and you click on it, the Patronage tab for Bribe/Praise is visible, even though the "Establish Contact" Treaty is not signed
Resource in Fog of War, that was invested in, does not change its grey color
Builder Affinity Bonus: Pride does not apply on District completion
Merchants can use Power Investor on unexplored tiles
Influence gain isn't mentioned in the Placement Preview when building a District next to an Embassy
Culture tooltip disappears instantly while using Cultural Blitz on new Territories
Sometimes the lines between territories are cut or invisible in the Society overlay
The name of Independent People's City or Outpost is a placeholder text
Nuclear and Thermonuclear missiles are not present in Industrial era after unlocking them
Synchronization between Steam cloud saves made on PC and on Mac is not working properly
Interface didn't register that an AI broke free from Vassalage
Thermonuclear weapons do not unlock the Bring The Heat deed
The event "The Human cost"'s choice "Process" adds population to all cities
Fission test shared project can be constructed multiple times
DEVDaarkarrow
Heretic Dev
DEVDaarkarrow
Heretic Dev
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