Bug Related to the Beta branch with the changes for the next update, Vauban.
HERE link of the blog with the sneak peak of the key elements of the patch


Community Known Issues

  • Soft lock when launching
  • Memory leak reported by the community (very late game)
  • Impossible to choose first culture before AI at blitz speed
  • Stuttering audio
  • Zone of control is not deactivated for puppet independent people
  • Independent people can be assimilated while their city is sieged
  • Allies' and vassals' units can be ambushed
  • Ransacking Satelites' and Space Exploration's shared projects doesn't cancel the construction
  • Rarely a crash to desktop can occur when opening the Diplomatic screen with other Empire.
  • A specific multiplayer save file has the player's capital getting a science osmosis event every turn
  • Claimed island territories display a 0% influence
  • The city/unit rename button disappears if the city/unit window is closed while editing the name
  • Neolithic map curiosities bonuses are not received when the unit is spawned on them
  • There is a limit to the number of times a world wrapped map can be panned horizontally
  • The "Artistic Expression" Civic choices do not work
  • The user can build "Cothon" or "Bandari" harbors on sea ice tiles
  • Some users are crashing on launch with their OS language as Thai
  • AI may attack the player when the player moves a unit in to start combat causing the player to become the defender.
  • Barbican prevent the player to ransack their city tiles
  • Random World Shape doesn't always follow the other world generation settings
  • End Game sequence is triggered again when loading and playing on a save created after End Game
  • Tooltip error is wrong when trying to target a too far away enemy with the ability Artillery Strike
  • Sometimes transportation mode choice reset to Naval transport when selecting Land transport
  • The highest planes' air strike range is applied to the whole squadron
  • Early eras ranged units can shoot over mountains
  • Player can ends up with no Capital if capturing a city before creating the first city
  • Often the AI respawn too close to the player after "A Fresh Start" if the battle started near its spawn point
  • influence given by Cultural Blitz doesn't take into account neighbours
  • Sometimes the pathfinding for multiple turns moves leads to Lost at Sea while there are safer path
  • Crash when using diplomacy screen
  • Placement preview is wrong when Pyramid of the Sun is build in an other territory
  • Placement preview in a specific city is wrong when building a Farmers Quarter
  • Units involved in a fight but not used as reinforcement lose their movement points after the fight
  • A player gets stuck on an infinite Pending Turn probably at StatusManager.cs:line 246
  • Wondrous effect obtained by Hanging Gardens can be stolen
  • Battlefield expands immediately after deploying thus nullifying deployement strategy
  • The checkboxes are missing in the Shared Project's construction window
  • Client State Independent People loses the Empire's colour when reloading the save
  • The money percentage bonuses on trade routes do not work correctly
  • Client State Independent People do not lose the Empire colour if they are attacked
  • A client-state territory is not considered friendly territory
  • Ambush can occur between Liege and Vassal
  • The Civic choice "Globalization" doesn't allow to trade while being at Peace with no Trade treaties
  • Pathfinding does not take into account Airports
  • The outpost FIMS placement preview pin is overlapped by the trading post pin
  • The name of the city mentioned in the notifications is not updated if the player renames the city and reopens the notification
  • Obsolete units can be kept indefinitely in the construction queue and may be exploited later on in the session
  • AI persona strengths are no longer displayed when selecting another AI persona in the lobby AI persona panel
  • Allied units grant a stability bonus on player cities
  • Tribe unit does not spawn an additional unit after ransacking a Sanctuary in a specific community provided session
  • Naval and ground units with 6 movement points can move an extra tile
  • Ships on a harbor tile during battle are displayed beneath the 2d model of the harbor
  • The harbor is not rewarding the city outpost with any resource exploited through adjacency with a point of interest tile
  • Unfair difference between the various Game Speed for the Buyout with Population mechanics
  • Vassal Resources Available Through Mediation are buyable
  • When ransacking an Outpost under construction, the player is able to instantly build it afterwards.
  • Fission test shared project can be constructed multiple times
  • The event "The Human cost"'s choice "Process" adds population to all cities



Other Known Issues

  • Game softlocks in a 6 slot multiplayer session after the players disconnect one by one
  • Game hardlocks between turns 90-100 on MAC
  • When loading a multiplayer save, the Host can enable a custom map with fewer player slots that the original game which causes an infinite loading screen
  • Holding lefet click before the end game turn start and launching a nuclear missle causes a black screen
  • Issues occur when selecting "Imprison" choice of the Narrative Event "It Can't Be Helped"
  • Game could get stuck when opening an osmosis event
  • The international sway gain is shown in the "client state" tooltip even without having Together We Rule
  • Loading a Multiplayer save while ingame creates an invisible and unjoinable lobby
  • Launching a Nuclear Missile after using two the previous turn cases Critical errors and can lead to a Softlock
  • Critical error appears when using the shortcut key to view next Mandatory action (End turn shortcut) while inside the District placement override confirmation window and then confirming the override
  • Using the keyboard to view next Mandatory action (End turn shortcut) while inside the Claim wonder confirmation window and then confirming the claim, causes several Critical errors to appear
  • Nuclear Weapons Test does not unlock the Nuclear Weapons Test Pioneer deed
  • Player can have both Nuclear Missiles and the "Nuclear Disarmament" civic choice rewards for forbidding them
  • Stability from units only applies after moving
  • "Judicial Control" and "Political Control" civics can be unlocked in Industrial Era
  • The game sometimes won't suggest a placement for outposts or districts
  • Construction queue filters do not account for certain districts
  • Placement suggestions on targetted territory often won't show up and may flicker when moving the mouse
  • When trying to split an army to reinforce a battle, the whole army join instead
  • "Industrial Production" choices' influence on the Ideology Axes is with an incorrect amount
  • Isolationism choice from "International Trading" civic does not influence the correct Ideology Axis
  • "Industrial Production" civic can be unlocked in Ancient Era
  • Artistic Expression civic choices don't give the accurate stability bonuses
  • The "Cultural Blessing" civic doesn't unlock after its prerequisites are met
  • Discorvering Natural Wonders in Neolithic increase the Knowledge Star
  • Rarely Independent Peoples can be stuck in an infinite Decline state
  • Narrative Events can be bypassed when timer is enabled
  • Placeholder text is displayed in the AI reaction when an AI accept or refuse a gift
  • Territory count is incorrect in Humanitarian Aid's tooltip
  • Interface feedbacks when receiving a gifts isn't the same as other Diplomatic actions that require mendatory decision
  • Technology Osmosis choice can be blocked by Congress Osmosis
  • Independent people's territory remains under influence after they disappear
  • Nuclear warfare and tests do not generate pollution
  • Exhibition Hall doesn't provide the correct amount of Science
  • The "Locate the event" from the notification tab for a "Demand received" does not lead to the specific City
  • Colonial office (british emblematic quarter) is not removed from the district list when there aren't any more available territories for building it
  • Narrative event "Child Savior" can be triggered before a city is constructed
  • Placeholder text is displayed on Power Investor's tooltip when used on Independent People's exploited deposits
  • Outposts can evolve into a City when playing as the Singaporeans
  • Communal Housing doesn't gain Influence when building a Commons Quarter in an adjacent tile
  • Rebel Cities and Outpost do not lose Lifespan
  • War support gain is displayed when ransacking a Redoubt
  • "Defense Agency" bonus to Combat Strength is not applied
  • "Strip Mining Complex" EQ can be constructed in Outposts
  • Only one unit is selected when gaining un Unit in a Nomadic Army
  • When Rebels from you Empire have a City and you click on it, the Patronage tab for Bribe/Praise is visible, even though the "Establish Contact" Treaty is not signed
  • Resource in Fog of War, that was invested in, does not change its grey color
  • Builder Affinity Bonus: Pride does not apply on District completion
  • Merchants can use Power Investor on unexplored tiles
  • Influence gain isn't mentioned in the Placement Preview when building a District next to an Embassy
  • Culture tooltip disappears instantly while using Cultural Blitz on new Territories
  • Sometimes the lines between territories are cut or invisible in the Society overlay
  • The name of Independent People's City or Outpost is a placeholder text
  • Nuclear and Thermonuclear missiles are not present in Industrial era after unlocking them
  • Synchronization between Steam cloud saves made on PC and on Mac is not working properly
  • Interface didn't register that an AI broke free from Vassalage
  • Thermonuclear weapons do not unlock the Bring The Heat deed
  • The event "The Human cost"'s choice "Process" adds population to all cities
  • Fission test shared project can be constructed multiple times