Game softlocks in a 6 slot multiplayer session after the players disconnect one by one
[MAC] Game hardlocks between turns 90-100 on MAC
When loading a multiplayer save, the Host can enable a custom map with fewer player slots that the original game which causes an infinite loading screen
[New] Under certain circumstances, save files can be corrupt after prolonged nuclear warfare.
[New] Under certain circumstances, menus stopped working properly for several players during a Multiplayer game
Steam Workshop Known Issues
Images can't be upload on mods in the Steam Workshop
Overriding a localization key reset the search result in the localization database
Community Issues - Thanks!
[New] Rarely the AI doesn't play during battle
[New] Game Soft locks in International Crisis vote when rule of favor is active while a surprise war was declared.
[New] Some players can't access to Multiplayer because of an "Access Denied" message
[New] Some Luxury bonus are displayed inside the District category while their description doesn't mention Districts
[New] Negative money per turn could be displayed in teh Merchant Era Star when the Empire has too much Money
[New] Independent Peoples don't build Infrastructures in their cities >> Should be fixed on next Patch
Memory leak reported by the community (very late game)
Some mods don't appear in the Available Mods list
Modded save become incompatible after a minor mod update
Impossible to choose first culture before AI at blitz speed
Zone of control is not deactivated for puppet independent people
Independent people can be assimilated while their city is sieged
Allies' and vassals' units can be ambushed
Rarely a crash to desktop can occur when opening the Diplomatic screen with other Empire.
The displayed era star money value is displayed as negative value past 2.1 million gold
The "Being the first to : Build a city on a different continent from your capital" narrator line is triggered incorrectly
Claimed island territories display a 0% influence
The city/unit rename button disappears if the city/unit window is closed while editing the name
Neolithic map curiosities bonuses are not received when the unit is spawned on them
The "Artistic Expression" Civic choices do not work
The user can build "Cothon" or "Bandari" harbors on sea ice tiles
Other Issues
[New] Army size decreases by 1 when merging the unit form the narrative event Lost Souls 1
[New] Empires can receive Technology Osmosis with Contemporary era technologies while not in Contemporary era
[New] Disabling auto saves in a multiplayer game continues to generate autosaves
[New] Nuclear missile launch is not cancelled when the player occupies the targeted enemy City
[New] In a multiplayer game for 2 players, when the host loses internet connection, the client gets returned to a lobby with added 2 bots.
[New] Trying to strike one of your cities that had been occupied by an Empire you are at war with, displays a tooltip saying you need to declare War
Holding left click before the end game turn starts and launching a nuclear missile causes a black screen
Issues occur when selecting "Imprison" choice of the Narrative Event "It Can't Be Helped"
Game could get stuck when opening an osmosis event
The international sway gain is shown in the "client state" tooltip even without having Together We Rule
Launching a Nuclear Missile after using two of the previous turn cases Critical errors and can lead to a Softlock
Using the keyboard to view the next Mandatory action (End turn shortcut) while inside the Claim wonder confirmation window and then confirming the claim, causes several Critical errors to appear
Minor Community Issues - Thanks
AI may attack the player when the player moves a unit in to start combat causing the player to become the defender.
Barbican prevent the player to ransack their city tiles
Random World Shape doesn't always follow the other world generation settings
[Trade] Sometimes transportation mode choice reset to Naval transport when selecting Land transport
Early eras ranged units can shoot over mountains
player can ends up with no Capital if capturing a city before creating the first city
Often the AI respawn too close to the player after "A Fresh Start" if the battle started near its spawn point
Influence given by Cultural Blitz doesn't take into account neighbors
Sometime the pathfinding for multiple turns moves leads to Lost at Sea while there are safer path
Units involved in a fight but not used as reinforcement lose their movement points after the fight
Battlefield expands immediately after deploying thus nullifying deployment strategy
The checkboxes are missing in the Shared Project's construction window
A client-state territory is not considered a friendly territory
Rarely achievements/trophies can reset after relaunching the game on EGS
Ambush can occur between Liege and Vassal
The Civic choice "Globalization" doesn't allow to trade while being at Peace with no Trade treaties
Mississippians' LT doesn't work on a certain type of District
Pathfinding does not take into account Airports
The outpost FIMS placement preview pin is overlapped by the trading post pin
Users are not notified when a unit in the construction queue can no longer be built
The name of the city mentioned in the notifications is not updated if the player renames the city and reopens the notification
Allied units grant a stability bonus on player cities
Naval and ground units with 6 movement points can move an extra tile
Unfair difference between the various Game Speed for the Buyout with Population mechanics
When at war with a liege and vassalized Empires, the Embassy tab is unlocked for agreements with the vassal Empire
When ransacking an Outpost under construction, the player is able to instantly build it afterward.
Science gain from the "Science Collaboration" Treaty is not calculated properly
Fission test shared project can be constructed multiple times
The event "The Human cost"'s choice "Process" adds population to all cities
Thermonuclear weapons do not unlock the Bring The Heat deed
Other Minor Issues
Stability from units only applies after moving
In the map editor, selecting save as, then cancel may cause issues
Colosseum doesn't give money to allies at war, or wars against the player
The game sometimes won't suggest a placement for outposts or districts
When trying to split an army to reinforce a battle, the whole army joins instead
Isolationism choice from "International Trading" civic does not influence the correct Ideology Axis
Rarely Independent People can be stuck in an infinite Decline state
Technology Osmosis choice can be blocked by Congress Osmosis
Independent people's territory remains under the influence after they de-spawn
The "Locate the event" from the notification tab for a "Demand received" does not lead to the specific City
Rebel Cities and Outpost do not lose Lifespan
"Defense Agency" bonus to Combat Strength is not applied
When Rebels from your Empire have a City and you click on it, the Patronage tab for Bribe/Praise is visible, even though the "Establish Contact" Treaty is not signed
Builder Affinity Bonus: Pride does not apply on District completion
Merchants can use Power Investor on unexplored tiles
Influence gain isn't mentioned in the Placement Preview when building a District next to an Embassy
[MAC] Synchronization between Steam cloud saves made on PC and on Mac is not working properly
Interface didn't register that an AI broke free from Vassalage
Emblematic quarters do not account for already exploited FIMS when suggesting placement
Error when first loading a save after starting the game
DEVDaarkarrow
Heretic Dev
DEVDaarkarrow
Heretic Dev
40 800g2g ptsReport comment
Why do you report Daarkarrow?
Are you sure you want to block Daarkarrow ?
BlockCancelAre you sure you want to unblock Daarkarrow ?
UnblockCancel