Description: The food, money, and science penalties to a territory are much smaller than the penalty tooltip implies.

Attachments: The save 'Is pollution Production Penalty being applied correctly.ctr has my first city with a pollution penalty. It gets a 115 stability penalty because of the number of districts in the polluting territory (as expected), but has a -9 food, -41 money, and -34 science penalty. This implies the territory produces 18 food, 82 money, and 68 science, but it actually produces the vast majority of its 713 money, and 225 science production (the city itself has only two territories, and the second territory only has a coal mine and some very large farms. Also attached is the previous autosave: auto-save 798.ctr
Steps to Reproduce: Open the save, got to Nesa (or click on the 'pollution alert' on the bottom bar), and look at the FIMS production tool tips.

Expected Behavior: I would have expected penalties to FIMS much higher (probably about 10 times higher) since the penalties *should* be a 50% penalty to food, money, and science.


As an aside, the 'low pollution' penalty is extremely crippling, if it worked correctly. Any half-way decent territory would collapse into total anarchy (I lost well over 100 stability in a single turn), and if the territory has food (which thankfully this one does not), the population would collapse. I would think that the pollution mechanic would be much more enjoyable if it scaled (non-linearly) to the actual amount of pollution on the territory, with the same '20 pollution grace period'


The tooltip showing almost no food penalty


Before and after FIMS production