I've found several issues on my new playthough, and I've posted them on steam, but I'm reposting them here too for visibility as I'm not sure that Steam forums are being actively monitored by Amp staff:
I've noticed that now when I click the "Claim Territory" button to place a new outpost on a territory with any unit, most of the time I no longer get the best placement recommendation that I had before. On previous versions, when a unit was about to claim a territory, the best possible location was marked on the map (based on FIMS score). It's a bug of the new version, a removed feature, or do I have to enable it somewhere now? (tried to look into the options menu, but cannot see anything like that)
I've received the new event The shape of Seas, and once completed, the notification window in the sitrep bar got some placeholder texts with unresolved variables, as can be seen on the attached screenshot: https://ibb.co/ZWQKVKF
When reaching the Early Modern Era, the description of the Maori new civilization has some unresolved variables on the text as seen on the screenshot attached: https://ibb.co/R0WS27w As reference, playing as Norsemen with no ongoing wars active at the time.
With the newest Bonny update (and all DLCs active) the Tourney Field infrastructure cannot be built on any territory which doesn't have Horses resource present within its limits ("access" by trade is not enough, it needs physical presence of horses in the region itself) due to "Not adding anything useful to this region" message. That was never the case before, and I assume it's a bug, as other similar resource improvement infrastructures do not behave this way.This infrastructure does indeed provide a very useful feature for any region, (horses or not), with a -15% Unit industry cost bonus, and is also prerequisite to other infrastructure (Military School) unrelated to horses at all.
Screenshot attached: https://ibb.co/KFCsWr4
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According to the DevBlog here https://steamcommunity.com/games/1124300/announcements/detail/5536665410893707248 any army/navy Poaching a trade node should be Flagged as Outlaw, allowing any other empire to attack them without generating grievances (and as such, I assume without needing to declare a full fledged war beforehand).
Nevertheless, on my current game an IA fleet is poaching a neutral oceanic trade node, which is disrupting the flow of some of my trade routes (both domestic and with another nation), but they are not being flagged as Outlaws, so I'm unable to attack them with my fleets without declaring war first (which I cannot do easily because there are no grievances generated and my War support is thus low)
So the other nation is able to raid my trade resources and disrupt my trading, and I cannot do anything about it :/
Your diagnostics logs. These are time stamped, and any time you close and relaunch the game, new ones are started. Please grab all diagnostics logs related to the session you were playing where the issue occurred. These are by default located:
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