Logo Platform
logo amplifiers simplified

Annoying paradox...

Reply
Copied to clipboard!
11 years ago
Jun 11, 2014, 3:01:09 PM
Well, I thought that units would have different abilities ^^



But indeed, thats a point. I did not understood the weapons restrictions like that.

And what about heroes ?
0Send private message
11 years ago
Jun 13, 2014, 12:35:09 AM
Definitely an interesting point Kingsguard. I would agree with you by saying that customization is definitely one of the most important parts, albeit a little more cosmetically, of game play. I think it would be pretty awesome to watch our units evolve through the eras from simple "Viking"-esque Marine, to a more high-tech Unit. Its just a small factor that greatly adds to the immersion effect of the game. It's a Fantasy RPG 4X game that I look to sink alot of hours into, and after 160 turns of having my victorious army/city look the exact same as it did during turn one kills both the immersion and complexity of the game.



I think what is being sought after is something similar to Civilization V. Where overtime the units evolve and go from B.C. warriors to modern day riflemen. Ideally they are the same exact units both melee, yet the different cosmetic and animation allows for a much greater reward for the player.



I have really high hopes for this so-far brilliant game, and am honestly enjoying it a bit more than Civ V. I cannot wait to see the ambitious features and ideas that become implemented into the game and this is one of those key ideas, whether its placed upon the back burner until the final development cycle or done immediately. This would be a more than welcome addition to fans and newcomers alike.
0Send private message
11 years ago
Jun 12, 2014, 6:53:10 PM
Indeed I forgot those items smiley: smile



But still, the customization is ridiculously limited atm...



NB : That's not the starting idea of this thread.
0Send private message
11 years ago
Jun 12, 2014, 4:39:43 PM
Don't forget the amulet/item slots. The bonuses those provide are significantly more variegated than the armor/weapon. So far, all I've seen on weapons/armor are atk bonus, def bonus, hp bonus, init bonus and crit bonus (I think). Items sometimes modify stats but just as/more often add an ability or modify city output.
0Send private message
11 years ago
Jun 12, 2014, 2:05:30 PM
DotBeta wrote:




As far as customization OP I see where you're going with wanting to see every different detail on varying armies but I don't think you're reading into it enough, there's lots of room for customization, you just won't see armors physically on the models on the field.




Hmm what you mean by a lot of room of customization ? Atm the customization is... changing weapon and adding armor points, am I wrong ?
0Send private message
11 years ago
Jun 12, 2014, 3:36:53 AM
Adventurer_Blitz wrote:
this is from the g2g page, ''Choose the skin style for the bonus Vaulters' unit skins included in the Dungeon of the Endless Founder Pack. The other unit skins will be created based on the winner of this vote.''

as far as i can tell they are only doing vaulters skins because it was a promised reward for the founders' edition of DotE.




Yep, if you purchase the Dungeon of the Endless Early Access Founder Pack, you get an alternate Vaulters skin for Endless Legend as a perk for buying into the founder pack along with some other goodies. Have a look see just scroll down a bit.



http://store.steampowered.com/app/249050/



The design is being chosen by the community via g2g votes as mentioned, I'm happy to see the community being able to choose the skin and the designs are all great smiley: smile.





As far as customization OP I see where you're going with wanting to see every different detail on varying armies but I don't think you're reading into it enough, there's lots of room for customization, you just won't see armors physically on the models on the field.
0Send private message
11 years ago
Jun 12, 2014, 1:51:17 AM
Kingsguard wrote:
Well sorry for this double-post but I just saw something which ashtonised me :



A skin pack for the Vaulters !?



Well, that's awesome but wait, why not making this for every factions ?



That would be already more simple and that would improve a lot the customization !



And that's weird cause you, AmpliMath, said to me you wasnt working on new models.



Ok, its one only little model but still ^^



PS :



And about Proodhubba :



U did not answered my question in fact : where is the customization ?




this is from the g2g page, ''Choose the skin style for the bonus Vaulters' unit skins included in the Dungeon of the Endless Founder Pack. The other unit skins will be created based on the winner of this vote.''

as far as i can tell they are only doing vaulters skins because it was a promised reward for the founders' edition of DotE.
0Send private message
11 years ago
Jun 11, 2014, 4:52:09 PM
Well sorry for this double-post but I just saw something which ashtonised me :



A skin pack for the Vaulters !?



Well, that's awesome but wait, why not making this for every factions ?



That would be already more simple and that would improve a lot the customization !



And that's weird cause you, AmpliMath, said to me you wasnt working on new models.



Ok, its one only little model but still ^^



PS :



And about Proodhubba :



U did not answered my question in fact : where is the customization ?
0Send private message
11 years ago
Jun 11, 2014, 3:23:03 PM
Well I see that you are not againt fighting exactly the same hero. But in my opinion, A HERO is someone charismatic, UNIQUE, representating what is the best for his people/race/empire.



So, If I see exactly the same hero in the ennemy army, something will be broken...
0Send private message
11 years ago
Jun 11, 2014, 3:20:08 PM
You can recruit more heroes in the Marketplace, so you aren't restricted to one.



In the current release there is a lack of distinction among the heroes in the Marketplace though. I think this is more a result of content being a work-in-progress (more portraits, more abilities), rather than purposeful design.
0Send private message
11 years ago
Jun 13, 2014, 12:58:39 AM
Leviathan_Prime wrote:
Definitely an interesting point Kingsguard. I would agree with you by saying that customization is definitely one of the most important parts, albeit a little more cosmetically, of game play. I think it would be pretty awesome to watch our units evolve through the eras from simple "Viking"-esque Marine, to a more high-tech Unit. Its just a small factor that greatly adds to the immersion effect of the game. It's a Fantasy RPG 4X game that I look to sink alot of hours into, and after 160 turns of having my victorious army/city look the exact same as it did during turn one kills both the immersion and complexity of the game.



I think what is being sought after is something similar to Civilization V. Where overtime the units evolve and go from B.C. warriors to modern day riflemen. Ideally they are the same exact units both melee, yet the different cosmetic and animation allows for a much greater reward for the player.



I have really high hopes for this so-far brilliant game, and am honestly enjoying it a bit more than Civ V. I cannot wait to see the ambitious features and ideas that become implemented into the game and this is one of those key ideas, whether its placed upon the back burner until the final development cycle or done immediately. This would be a more than welcome addition to fans and newcomers alike.




Thx alot Leviathan, I was needing help on the thread, and what you said is the truth itself smiley: wink , "after 160 turns of having my victorious army/city look the exact same as it did during turn one kills both the immersion and complexity of the game".



Your comparision to Civ V is very interresting too. "Where overtime the units evolve and go from B.C. warriors to modern day riflemen. Ideally they are the same exact units both melee, yet the different cosmetic and animation allows for a much greater reward for the player."

Atm, in EL, our units do not evolve at all accross the eras... I have to say its disapointing, even boring.



You may think about it, dear Dev Team !



You dont seem to be aware about any visual changes about units, but still, I think that's crucial part of the development of this game. (That's not in my power to decide about it, offcourse)



Best Regard !

You loyal disciple, the Kingsguard.
0Send private message
11 years ago
Jun 11, 2014, 2:38:16 PM
Vaulter Marines are a ranged unit. The units in this game have distinct combat roles and are not paper dolls to add equipment to. Allowing Marines (for example) to take any sort of weapon would make them into generic human units. Taken to every unit in the game, everything would be generic and the only non-cosmetic differences between each unit would be the weapons you put on them.



Why would we bother to recruit Minor Factions to fill in combat roles or go after higher-tech units if we could simply equip our basic units to fit what ever role is needed?
0Send private message
11 years ago
Jun 11, 2014, 1:56:51 PM
Hello AmpliMath smiley: smile



I think you barely understood what I said. First : I said models (1 model by tier) for the 2 units (for example, for the Vaulters, the Marines and the Dawn Officers) by major factions. Not including ogres or any other minor factions. But thats a detail.



Then, I agree with you on the point about the Gameplay. Its always the most important in a game. Its ok.



But, still, the customization at the moment is ridiculous. We have only 1 hero by faction, which can't even bear the weapons we want ! Same about the units. As an exemple (which shocked me the most), The Vaulters. The marines cant bear axes or sword or any melee weapons... Marines looks like Vikings, I want them to bear axe or hammers ! Why I cant ?! Are they too skinny to hold an axe ? Its ridiculous, really ^^



Same about the hero of the Vaulteers. Customization lack of freedom.

So, if we cant even do what we want with weapons and we cant see the new aspect of a unit with a new armor, where is the customization ?



For me, at the moment, its only adding more armor points and changing between Axe or Hammer or Sword.

Not so cool I must say.



Cheers dear dev team !
0Send private message
11 years ago
Jun 11, 2014, 1:38:13 PM
Hi Kingsguard,



Thanks for your feedback on unit customization. I understand your point, and I understand it could be nice to see my ogres outfitted with adamantium armor pieces, but as Pikou stated, it is a tremendous production effort.



When we develop a game, gameplay comes first, this is why we have a rich unit customization feature, in terms of gameplay. In terms of visual, some games have chosen to use only humanoid units, so visualizing the equipment is doable from a production standpoint (though ugly in most cases from my point of view). But on the other hand, we want to make very distinct factions, each with its own exotic representation and model. You suggest using skins, but representing a piece of Glassteel armor on a mostly naked ogre model would not work. We would have to model 3D geometry in any case to represent this correctly.



So we had to come to a decision : we chose very varied and exotic units, and equipment representation limited to the weapon model. I can assure you Endless Legend is a very very ambitious project, into which we have invested several times more (in effort, emotions, time and finances) than into Endless Space. Visualization the whole equipment though, or even intermediate tierded limitations is not possible for now.



What I can offer is continue thinking about this in the back of our heads, and get back to you if we find an appropriate solution.



Also If I did not understand well your propositions, please make a sketch / drawing / etc to make me get it.



Cheers,
0Send private message
11 years ago
Jun 9, 2014, 3:09:46 PM
Thx a lot for your answer Pikou BUT, what you are saying annoy me a bit, cause this mean you must play with the same units (visual) from the beginning to the end.



[Infact,myparadoxwas:youdevs,inonehandyousaidthatyoushallnotaddunitsbecausetherearelargeoptionsofunitscustomizationbutontheotherhandyoualsosaidthattherewillnotbeanygraphicalcustomization:conclusion:customizationlimitedtoweaponchanges(eventhisislimitedforeachfactions!)andtoaddingarmortounits...]



And when 2 same factions fight, its Clones Wars. So, after playing hours and hours, you get tired of those clones fighting with the same heroes and the same gear (else weapons, a bit... ).



I dont ask for a total visual change for each item but ATLEAST, one skin by tier, (for each special materials ?) for each major factions units. (not including the settlers and the 3rd units, only the 2 basic units)



So, 2 by factions = 16 skins by tier.

Tier one is done.

So 16x5 = 80




Plus more models if you make special ressources armor visual changes. (less important)



Well, it does 80 modified (not new) models. No so much compared to some other games. But I dont really know how your team make the graphic models. Everyone as a different method ^^



If you really do so, we would be able to create our own customized empire's armies and that would be lovely ! Isnt it seducing ?



But I understand that your priority isnt here nevertheless I thought when I bought EL Founder Pack that " unit customization" truly meant that we could customize our units.

I have to say im disapointed.

I also thought that Amplitude was more ambitious, but maybe what most of the community ask for is too much.

(offcourse, we all expect that Endless Legend will be the best 4x in the world smiley: stickouttongue)



I hope I'm not too agressive or something like that, I'm french and I dont use the word as I would in french. ^^



This aspect of the game is close to my heart, as many of us (there are plenty of threads about Visual Armor changes, those 2 ones as an example :

/#/endless-legend/forum/5-general/thread/1049-visual-representation-of-armor

/#/endless-legend/forum/6-game-design/thread/3000-various-suggestions-about-units-unit-design-and-other-things )



As a solution, for example, it could be a serie of (cheap smiley: stickouttongue) DLC, one by factions, permitting more customization.

Im sure u will get a lot of money and a lot of happiness fromm the community smiley: smile



I hope you will take a look to what we ask for without being obligated to change your plans.



Best regards,



Hail the best (french) dev team ever !
0Send private message
11 years ago
Jun 9, 2014, 1:52:18 PM
Hello Kingsguard (and the many others),



I'm not sure I completely understand the paradox you expose in your first post and I'm sorry in advance if my answer seems elusive.



To clarify a bit I hope we do not plan on a short notice neither to add visual changes of units/heroes according to their armor/accessories (red point as one day when possible), nor to add new units for major factions (black point as never).

It is not our priority right now considering we still have a lot of other things to focus on.

Only weapons actually change on the models.



Thus so far the system could be compared to ES with no change of the unit visual depending on the equipment but a lot of modules available nevertheless. Those elements you place in the unit design are our form of customization. For EL at the moment we only intend to amplify the differences between the sets of armor/accessories/etc depending of their strategic resource style. It should help personnalize/customize each unit (at least their characteristics).



And when you consider that in a game you can have at minimum 4 units and 1 hero, but potentialy lot more heroes and approximatively 16 minor factions to assimilate, it seems to be already a good start for various customizations even if one could always say that more units will be welcome smiley: smile



If you need further details on the subject or want to add a comment please do not hesitate.

Cheers,
0Send private message
11 years ago
Jun 9, 2014, 2:20:29 AM
Oh weird.



My Ended just rendered in battle bearing the sword I equipped them with.



Earlier today they had the same sword but rendered using the generic iron sword they had originally.



I'm guessing they're supposed to render the equipped weapon, despite what the feature-implementation thread says, and they occasionally render the generic one instead as part of a bug?



EDIT: Oh, nvm, I'm dumb. I upped the graphics quality about half an hour ago. I bet that's what did it. They use generic textures when graphics are set to fastest. I just changed to "beautiful" and mon dieu it makes a difference in general quality but perhaps it's also what caused the specific weapon to render.
0Send private message
11 years ago
Jun 8, 2014, 7:12:49 PM
Adventurer_Blitz wrote:
as for having more units there were a few old threads that hosted a fairly in depth discussion. links:



/#/endless-legend/forum/5-general/thread/1174-units-per-faction-a-plee-for-a-5th-unit



/#/endless-legend/forum/5-general/thread/1169-number-of-units-per-faction




Its not what I meant.



Im asking what does mean CUSTOMIZATION for the dev team.

Cause when you play with the same units from the first Era to the last one, it quickly become boring !
0Send private message
11 years ago
Jun 8, 2014, 6:05:07 PM
I do agree, if we were able to vote or whatever on the features listed in that thread the "Armor and accessories changes should be reflected on models" would probably be my number one. I support the three units per faction (six with minor factions), I like the fact that you get more units by customizing from templates. Love that, actually. But I would very, very much appreciate all the work that went in to displaying custom textures in the unit customization screen being used for the on-map and in-battle textures as well.
0Send private message
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message