Logo Platform
logo amplifiers simplified

Annoying paradox...

Reply
Copied to clipboard!
11 years ago
Jun 14, 2014, 3:33:38 PM
Well without the visual, there are not depth immersion and no feel of evolution.



When you have the most powerful empire of Auriga after 250 turn of hard fight and your units are still the same, thats... not cool at all and it crush the immersion.



Ok it cost alot, time and money, still, the dev team need to something about it. It cant stay like it is atm.
0Send private message
11 years ago
Jun 15, 2014, 9:19:35 AM
Well, I disagree with you about the "Era" term.



In my opinion, is a very "fantasy game" word.



I like it.
0Send private message
11 years ago
Jun 15, 2014, 8:45:32 AM
Well, a lot to say again.



Naval fight would be awesome. Just think about launching an assault with a volley of canonball on a city! lol But I don't know what a Broken Lord fleet would look like...:l



Diplomatic relations with Ia, it's --> first meeting --> 3 turns after : war without reason and annihilation of the Ia. So I hope that the next update will improve that too.



For the "era" word, I'm okay with you Zenicetus. But how could we name them, then? Century? Decade?smiley: confused



And we're coming on the same things again, which is necessary for the devs to make modifications of equipment depending on stuff, Money And Time. IMO it would be awesome, but I don't think it is a priority. More diplomatic/commercial options would be good for now.



Good day/evening everyone. <("<) ^( " )^ (>">)
0Send private message
11 years ago
Jun 14, 2014, 9:54:45 PM
Like most of us, I think it would be great to see armor upgrades represented visually, and I also understand that it's a question of resources and focus. Frankly, I'd rather see a great diplomatic system than visual perks like this, so it's always a question of priorities.



I just wanted to point out one thing:



Civ5 gets brought up in discussions like this, but I don't think EL is intended to cover the same very long period of time, where you would expect drastic changes in the look of military units.



Maybe it's a mistake to call the different research periods "eras," because that implies such a long period of time, when actually the level of technology in other areas besides military actually doesn't advance that far. Every faction already starts out at a sort-of medieval level of technology (plus dust magic), and doesn't really move that far out of it, by the end of the game. We don't end up driving around in tanks and flying airplanes, as in Civ. Leaving the planet in a spaceship may be the endgame (for some factions?), but we're getting a big head-start, compared to starting where you do in Civ games. We're also recovering high tech from artifacts, which speeds things up.



So, if the game is really about a battle for domination of Auriga over a shorter period of time, then it's not such a big deal (IMO) that the units don't look different at the end of the game. That's how I plan to role-play it, anyway.

smiley: wink
0Send private message
11 years ago
Jun 14, 2014, 5:14:45 PM
Kingsguard wrote:
Well, at least we all agree that would be awesome.



The debates take end there.



Alea jacta est !



Please dev team make us an awesome surprise !



I trust in you guys smiley: wink We all do !




No doubt. We are all in agreement, more or less. Now the dev team needs to find a hidden cache of $350K?!? to make this a reality, and we're golden.
0Send private message
11 years ago
Jun 14, 2014, 5:11:42 PM
Well, at least we all agree that would be awesome.



The debates take end there.



Alea jacta est !



Please dev team make us an awesome surprise !



I trust in you guys smiley: wink We all do !
0Send private message
11 years ago
Jun 14, 2014, 5:03:01 PM
PawnTakesCheck wrote:
Uhmm....just as an aside, units' appearance never change in Civ 5. Cities' skins change per era, but each unit has a single skin. As units get upgraded along their upgrade path they get new skins (warrior -> swordsman -> longswordsman), but if you go from the Ancient to the Classical era, for example, your warrior units' appearance don't change at all. The closest thing there is to a unit getting a unique skin in Civ 5 are the Civ's Unique Units, like the Companion Cavalry having a unique skin from the Horsemen for Greece.




yup





Here's a link



http://i.stack.imgur.com/d1rX7.png



But that's my point. In E:FELH and Pandora, the units physical appearance reflects their gear and tech level. In Civ, when the unit upgrades it changes appearance. That would be nice to have in EL.





Buuuuuut, that's all about the time an money. If they can spare it, we'd love them for it, but I am not complaining. It's Early Alpha still. I'm still waiting for proper ship combat and hoping there is at least one unit per faction for air combat too.
0Send private message
11 years ago
Jun 14, 2014, 4:36:28 PM
Laquantus wrote:
I can 100% agree with you , changing like CIV5 ( i have it ) would be totally awesome , but it seems the devs can't add that in the moment ( be it money or time ) but i hope that after the game launch that they will be able to do that kind of change .



OBS : Do you guys know if in Age of wonder that same thing happens ( the units visual change) after each era ?


Uhmm....just as an aside, units' appearance never change in Civ 5. Cities' skins change per era, but each unit has a single skin. As units get upgraded along their upgrade path they get new skins (warrior -> swordsman -> longswordsman), but if you go from the Ancient to the Classical era, for example, your warrior units' appearance don't change at all. The closest thing there is to a unit getting a unique skin in Civ 5 are the Civ's Unique Units, like the Companion Cavalry having a unique skin from the Horsemen for Greece.
0Send private message
11 years ago
Jun 14, 2014, 4:21:04 PM
Kingsguard wrote:
Well without the visual, there are not depth immersion and no feel of evolution.



When you have the most powerful empire of Auriga after 250 turn of hard fight and your units are still the same, thats... not cool at all and it crush the immersion.



Ok it cost alot, time and money, still, the dev team need to something about it. It cant stay like it is atm.




I can 100% agree with you , changing like CIV5 ( i have it ) would be totally awesome , but it seems the devs can't add that in the moment ( be it money or time ) but i hope that after the game launch that they will be able to do that kind of change .



OBS : Do you guys know if in Age of wonder that same thing happens ( the units visual change) after each era ?
0Send private message
11 years ago
Jun 14, 2014, 3:48:54 PM
Your armies aren't the only graphical thing from your empire. In 250 turns a lot of things will have changed. Armies are just a small part of your empire.
0Send private message
11 years ago
Jun 8, 2014, 5:27:11 PM
Hello Dev Team !

Something scared me about the future of EL in this thread : https://www.games2gether.com/endless-legend/forum/6-game-design/thread/3570-g2g-endless-legend-s-list-of-community-feedback





Well, In my opinion, if we cant customize our army properly (WITH VISUAL ASPECT CHANGES), atleast I thought u would make more units for each factions.



But I saw the planned features and something called me to mind (and scared me):



In Battle/Siege :



Title :

(Black Point, means NEVER) Factions really have a too limited array of units



Detail Comment :

We will improve equipement custom rather than add units and insist on minor factions units to enlarge faction potential



In Unit Design/Hero :



Title :

Armor and accessories changes should be reflected on models



Detail Comment :







WHAT ? Sorry can you repeat ?

Do this mean we will play with clones armies ?



Im very scared by this idea, so please tell me you made a misstake in this Board ^^
0Send private message
11 years ago
Jun 14, 2014, 3:13:04 PM
Querry



Kingsguard wrote:
Why would EL not be more ambitious than ES ? I heard that somewhere.



I think that's not only a random suggestion but a true need.




Response



VieuxChat wrote:
Art assets are expensive both in money and time.



Your problem is not about a lack of visuals, but a lack of a sense of advancement. I think there's room for that without adding more visuals. One thing they need to follow is the 'go big or go home' motto. Each era should have one or two very special tech that opens new gameplay possibilities. A bit like the watchtowers will let you feel your empire is expanding a lot more inside your territory.




EXACTLY. It would be fantastic for it to change based on little cues like E:FELH or Pandora, but it's not Mandatory. I'd rather if each era had unique units like Civ5:BNW does.



But it's all down to time and money in the end.
0Send private message
11 years ago
Jun 14, 2014, 2:53:03 PM
Kingsguard wrote:
Well, thats a big issue offcourse. What can I add so ? Nothing it seems. If you havent enough time and money to do some models, the discussion is closed :/



That's sad. Im disapointed. Again ^^



Maybe you may ask fan to do some free mods about models and giving them the tools to do so. Guys we need to find a solution.



Maybe a donation... Lets try a poll. No ?



Cause, as said Sovereign today in this thread : /#/endless-legend/forum/5-general/thread/1174-units-per-faction-a-plee-for-a-5th-unit



(I told him before : "Be optimistic about the future of the game")







A 4X classy yea. Nothing to add.


I'm not a dev. Just a VIP that had the luck to meet them.

Art assets are expensive both in money and time.



Your problem is not about a lack of visuals, but a lack of a sense of advancement. I think there's room for that without adding more visuals. One thing they need to follow is the 'go big or go home' motto. Each era should have one or two very special tech that opens new gameplay possibilities. A bit like the watchtowers will let you feel your empire is expanding a lot more inside your territory.
0Send private message
11 years ago
Jun 14, 2014, 10:39:38 AM
VieuxChat wrote:
There's one thing you don't take at all into account : Time and Money. They already have a roadmap full of features to implement and assets to create.

The problem isn't "Is it a good idea ?" (it is) but "Is it feasible in a good timeframe without going bankrupt ?".

Don't underestimate the cost (in Time and Money) of creating visuals.




Well, thats a big issue offcourse. What can I add so ? Nothing it seems. If you havent enough time and money to do some models, the discussion is closed :/



That's sad. Im disapointed. Again ^^



Maybe you may ask fan to do some free mods about models and giving them the tools to do so. Guys we need to find a solution.



Maybe a donation... Lets try a poll. No ?



Cause, as said Sovereign today in this thread : /#/endless-legend/forum/5-general/thread/1174-units-per-faction-a-plee-for-a-5th-unit



(I told him before : "Be optimistic about the future of the game")



"Okay if u say so then I am optimistic about that in EL the customization will be both tactical (concerning stats) and visual. And the visual customization which is indeed a huge argument for many many players will make EL extremly popular and turn it into a 4X classy!



Customization is for many players one of the first things they check if they concerning to buy a 4X game (at least my friends do so) so pls make as many things as possible customizable."




A 4X classy yea. Nothing to add.
0Send private message
11 years ago
Jun 14, 2014, 8:53:01 AM
Firstly, hi KingsGuard.



I understand your point of view, but as VieuxChat said:

The problem isn't "Is it a good idea ?" (it is) but "Is it feasible in a good timeframe without going bankrupt ?".




Also, if I understand clearly your idea, units will change of models depending on their armor/equipment? It could be cool yeah. But it is a huge quantity of models. For exemple, there is 7 materials from which you can make armors, if I'm not mistaken. Make the calculation: It would make 7x4(tier of progression of equipment)=28. 28 models for each unit? It's huge.



Also, I think some armies won't need that, or shouldn't use that system. Using a titanium texture on a Broken Lord Stalwart would break their color panel, which include this golden armor that they all wear. Wild walker, on the other side, could be cool with such modifications. And for the Necrophages, instead of an armor, a new shell. But I'm losing myself.



Finally, i'm okay with you on another point: the fact that Vaulters Marines look like Vikings, and can't use melee weapons. I think they could, but with an attack power modification. When you see your marines hiding behind their shield and firing where they can in melee, this doesn't look logic! Give them axes, but with a reduction of attack power!(because they're ranged troops, and must stay to their place, not becoming a "hole-filler" version unit in your army.)



So on some points, I'm alright, but some are questionable. Anyway, good day everyone.



EDIT: Because I forgot another thing. Heroes should be able to use the weapon of their choice. I'm completely okay with that, but again, with some terms. For exemple whch used a axe and a shield during all is war-time, would become horribly bad if he was given another weapon, and would need another huge time to master both weapons. And the more weapons you used before that one, the more this one will be hard to learn on how to use. Like this, a hero would ned such a time that he would be eliminated long before he can master everything, and players would prefer to master only one or two weapons, for their hero to become stronger in a specific way of fighting.



Once again, good day everyone.
0Send private message
11 years ago
Jun 14, 2014, 6:02:48 AM
Kingsguard wrote:
Thx alot Leviathan, I was needing help on the thread, and what you said is the truth itself smiley: wink , "after 160 turns of having my victorious army/city look the exact same as it did during turn one kills both the immersion and complexity of the game".



Your comparision to Civ V is very interresting too. "Where overtime the units evolve and go from B.C. warriors to modern day riflemen. Ideally they are the same exact units both melee, yet the different cosmetic and animation allows for a much greater reward for the player."

Atm, in EL, our units do not evolve at all accross the eras... I have to say its disapointing, even boring.



You may think about it, dear Dev Team !



You dont seem to be aware about any visual changes about units, but still, I think that's crucial part of the development of this game. (That's not in my power to decide about it, offcourse)



Best Regard !

You loyal disciple, the Kingsguard.


There's one thing you don't take at all into account : Time and Money. They already have a roadmap full of features to implement and assets to create.

The problem isn't "Is it a good idea ?" (it is) but "Is it feasible in a good timeframe without going bankrupt ?".

Don't underestimate the cost (in Time and Money) of creating visuals.
0Send private message
11 years ago
Jun 13, 2014, 11:22:07 PM
(Its weird that the rate of this thread changed from 4/5 to 2/5 in a hour... I was watching out every hour. Very weird.)
0Send private message
11 years ago
Jun 13, 2014, 5:57:56 PM
Nasarog wrote:
Kingsguard/Amplimath - I think you're both french. Why not try to hash this out in french and this language will not be a barrier. As a non-native french speaker, I'm having a hard time figuring out what is going on. It's feels like you're dancing on the same dance floor but to different tunes.



On edit: someone cleared it up. I see what you're implying now. I'd have to agree with L_P, he makes a good point..... but..... this is a fantasy game, and units don't change that much. Think of Endless Space. How much time passes and yet, the ships do not become more advanced looking at time passes.



Just sayin'






I want that everyone being able to read and to come into the debate, so we will not speak in french atm ^^



And about your edit. I think that not an excuse. Many fantasy games (World of Battle, Dawn of Fantasy...) use visual customization too ! Why would EL not be more ambitious than ES ? I heard that somewhere.



I think that's not only a random suggestion but a true need.
0Send private message
11 years ago
Jun 13, 2014, 4:10:07 PM
Kingsguard/Amplimath - I think you're both french. Why not try to hash this out in french and this language will not be a barrier. As a non-native french speaker, I'm having a hard time figuring out what is going on. It's feels like you're dancing on the same dance floor but to different tunes.



On edit: someone cleared it up. I see what you're implying now. I'd have to agree with L_P, he makes a good point..... but..... this is a fantasy game, and units don't change that much. Think of Endless Space. How much time passes and yet, the ships do not become more advanced looking at time passes.



Just sayin'
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message