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Who uses the system AI?

Never
Only when my empire is too huge to manage on my own!
Sometimes, when I don't feel like managing everything
All the time! It's really useful
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13 years ago
May 14, 2012, 12:02:13 AM
I haven't tried it yet, but Ai doesn't usually do things like you want to do them in games like these. An example is workers in Civ 5... still have nightmares. Have to try it out though.
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13 years ago
May 16, 2012, 7:10:50 AM
Never, I tried once on one planet and imho it does not work. AI build all useless buidlings no matter what I chose.
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13 years ago
May 16, 2012, 6:40:35 AM
KingofParis wrote:
An example is workers in Civ 5... still have nightmares.




WHY would you build a bunch of trading posts NEXT TO A RIVER?!?!?!?!?
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13 years ago
May 16, 2012, 3:01:21 AM
Never. The maps are not big enough to overwhelm me with data. Plus it's turn-based; take all the time in the world.
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13 years ago
May 16, 2012, 2:38:02 AM
I use the system AI after I start claiming new systems (10+) and I set the managers to approval, typically. I keep a core set of systems with the highest production to pump out ships under my control
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13 years ago
May 14, 2012, 2:05:26 PM
The micromanaging doesn't seem too bad in the first place here. Huge galaxies aren't really all that... huge in Endless Space, so it's no great trouble to iterate through all my systems to optimize their build queues.
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13 years ago
May 14, 2012, 1:53:59 PM
I like to micromanage so I always leave it off. I usually iterate through all systems every turn in order to make sure the empire runs close to peak efficiency. Maybe I will try out the AI at one point, so I can let her do the rough work so I just need to come back later to turn each system into a refined gem later. smiley: cool
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13 years ago
May 14, 2012, 1:32:42 PM
I agree, I do this also. Use the ai, but check/ change the strategy as needed. It removes some of the pain of micromanaging.



Radon wrote:
Always use the AI for engi, because i have that many improvements, of course i'll check what it's currently queued up to see if it fits the bill. But it generally works out unless you start switching which mode it's in. I'll only ever change it when i need something done manually ie ships, and even then i just cancel what it's doing build my queue and let it go :P Of course sometimes i'll prioritise things if i know what i'm doing.
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13 years ago
May 14, 2012, 1:01:25 PM
Always use the AI for engi, because i have that many improvements, of course i'll check what it's currently queued up to see if it fits the bill. But it generally works out unless you start switching which mode it's in. I'll only ever change it when i need something done manually ie ships, and even then i just cancel what it's doing build my queue and let it go :P Of course sometimes i'll prioritise things if i know what i'm doing.
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13 years ago
May 14, 2012, 12:53:07 PM
It would be nice if we could make a build queue template and ask the AI to build according to our template.
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13 years ago
May 14, 2012, 12:15:04 PM
I think there should've been an extra option for us who knew the option was there, but never really thought of it. Instead of just sound like we're against AI.
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13 years ago
May 13, 2012, 6:35:47 PM
I'm just wondering how many of you use the system AI and what you think of it?



I personally don;t want to trust it with my systems early to mid-game and forget that it exists by end game. I remember trying it once and being reasonably impressed, but those were early days, so how effective it really was I don't know.
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13 years ago
May 13, 2012, 10:58:28 PM
SwineFlu wrote:
Ive found that when using system AI it tends to do things in a strange order, like initially going for a high tier industry tech which takes dozens of turns to acquire instead of several lower tier cheaper techs to get things moving first. Also once they run out of, say, industry production techs, they develop all the other ones in a seemingly random order, regardless of the size of the system and its location. This leads to massively unnecessary expenses which can, if left unchecked, grind an economy to a standstill as even the safest systems well behind your front line are costing you heavily to maintain defensive structures they don't need at all.




Its obbsessive complosive with the improvements, like me XD
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13 years ago
May 13, 2012, 10:54:16 PM
Ive found that when using system AI it tends to do things in a strange order, like initially going for a high tier industry tech which takes dozens of turns to acquire instead of several lower tier cheaper techs to get things moving first. Also once they run out of, say, industry production techs, they develop all the other ones in a seemingly random order, regardless of the size of the system and its location. This leads to massively unnecessary expenses which can, if left unchecked, grind an economy to a standstill as even the safest systems well behind your front line are costing you heavily to maintain defensive structures they don't need at all.
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13 years ago
May 13, 2012, 10:36:35 PM
That's interesting. I may have to play around with the AI myself then if it really isn't that catastrophic. smiley: smile
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13 years ago
May 13, 2012, 7:55:57 PM
I usually have some AI systems that I couldn't care less about. They seem to progress well enough without too much guidance and I don't have to reconstruct the whole builld queue when something new and fancy gets researched. Occasionally I check every system and set a queue if I need something specific.



Depending on the size of the galaxy, I have enough pumped-up industrial systems to keep my fleets stocked, a few fine-tuned research systems, some moneymakers to keep me wealthy and the rest is just AI (maybe 25-40%).
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13 years ago
May 13, 2012, 7:10:22 PM
@AW I know what you mean. Sometimes you invade an enemy world and wonder why they fought so hard to keep it smiley: smile
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13 years ago
May 13, 2012, 7:10:11 PM
I'll set the AI on and let it do what it does till i deliberatly eithr need somthing done, or the AI does somthing stupid, but overall in the mid game when taking AI colonys who already built everthing it works fine. smiley: smile
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