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Is Level 20 Maximum Hero Level?

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13 years ago
May 16, 2012, 10:00:51 PM
Anyone who wants to train a hero really fast should try this. Take a well-developed system with high production. Assign to it the hero you want to train. (This trick works for combat heroes too!) Now change all the planet's exploitations.



Each exploitation takes 60 production to change. With a sufficiently developed system, you can change all of them, every turn. If that system has six planets, that's six constructions per turn at no additional cost to you. This equals 18 experience per turn, more if you have the techs that increase the training rate. Even at high levels, this means getting a level every few turns.
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13 years ago
May 18, 2012, 9:58:18 PM
wanderingfreely wrote:
Also on the max hero note, will we be allowed to have more than 3 at any one time in the game?




More than 3 heroes? Yes, just research the right techs (can't recall them off the top of my head). If you are asking more than 3 max level heroes, then I would assume we can have as many max level heroes as we can have heroes.
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13 years ago
May 18, 2012, 4:15:51 PM
For those that care, someone has completed a list of hero abilities in ES wiki, click here. I will also update my original post to reflect this URL.



wanderingfreely wrote:
Also on the max hero note, will we be allowed to have more than 3 at any one time in the game?




You can increase maximum number of heroes by researching "Imaginary Game Theory" and "Permanent Advantage" on the "Diplomacy and Trading" tree (west tree). This increases academy cap by +3 and +4, respectively for a total of 10 heroes. These tech names are for Sophon, and I am uncertain if the names are the same for other factions.
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13 years ago
May 18, 2012, 4:35:31 AM
I'd like to be able to "request" elements of the Hero - it can be really frustrating waiting turns and turns and turns for a Commander.
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13 years ago
May 17, 2012, 11:18:40 PM
I have often have multiple items complete on one turn without needing to use buy-out. Of course, I have never had a system with enough 'gears' to pump out more than one DN in one turn.



Oh an excellent exploit on post #13
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13 years ago
May 17, 2012, 11:41:36 AM
MiburosWolf wrote:
The problem is that things don't scale well for late game, you become this massive production juggernaut and can power level heroes like this. They will likely increase the production costs of each stage of planetary exploitation so that you can't do this.
I don't think increasing the production costs is the answer, it is supposed to be easy early on. Perhaps make the parhaps making the explitation cost a % of production in the system, say, 100%, and you would only be able to turn out 1 per round. Of course, the obvious answer is not allowing overflow; that only 1 item can be produced at a time. But I am not a fan of that, as I like creating whole dreadnaught fleets in 1 turn with my major shipyard system.
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13 years ago
May 17, 2012, 10:39:04 AM
I also think fleet commanders level to fast. I just got a new slot in the academy, hired a hero, killed two cruisers with him and instantly went to level 4. Now he is level 15 after 12 turns or so...
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13 years ago
May 17, 2012, 7:45:37 AM
I routinely hit 20, but I play long games on huge maps with 8 AI, thus there is plenty of opportunity. I would argue for more heroes (academy cap) and no level caps. Level caps, to me, are arbitrary in any game.
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13 years ago
May 17, 2012, 5:46:59 AM
FinalStrigon wrote:
1.) Yep. This just means we have to be careful how we spec our Heroes, knowing we can't get everything.




With this in mind, I think it'd be really useful to be able to know what you can get out of your heroes. If their perk tree could be displayed (and greyed out or something) it might help with planning upgrade paths. I do quite enjoy exploring the trees, but it might be useful if the perks change or for new players.
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13 years ago
May 17, 2012, 2:21:42 AM
Platescale wrote:
Yes, it seems like something of an exploit. I won't be surprised or disheartened if it gets patched out.




The problem is that things don't scale well for late game, you become this massive production juggernaut and can power level heroes like this. They will likely increase the production costs of each stage of planetary exploitation so that you can't do this.
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13 years ago
May 17, 2012, 1:45:39 AM
Buio wrote:
Talk about exploiting! smiley: smile




Yes, it seems like something of an exploit. I won't be surprised or disheartened if it gets patched out.
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13 years ago
May 16, 2012, 10:44:30 PM
Platescale wrote:
Each exploitation takes 60 production to change. With a sufficiently developed system, you can change all of them, every turn. If that system has six planets, that's six constructions per turn at no additional cost to you. This equals 18 experience per turn, more if you have the techs that increase the training rate. Even at high levels, this means getting a level every few turns.




Talk about exploiting! smiley: smile
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13 years ago
May 15, 2012, 9:17:22 PM
1) Is Level 20 Maximum Hero Level? There are so many more abilities I wanted to put on him but no more xp gain.smiley: frown



2) If this is the cap for hero levels, is there a way to change it? Later on with mod?



3) Also, can someone point me to where I can get a full list of hero abilities with their prerequistes?



EDIT:

3) For those that want a list of hero Abilities it is on ES Wiki click here
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13 years ago
May 16, 2012, 9:15:11 PM
supersoaker9 wrote:
That is lol! And by your logic, once multiplayer is up and running, the Endless universe will have a pantheon of gods. smiley: biggrin




No there won't. I will have killed them all. Mine will still reign supreme after debunking all the others smiley: smile
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13 years ago
May 16, 2012, 9:11:36 PM
mokaiba wrote:
Not quite sure if it'll acknowledge it but you can change the level in the bin file at this area:









3

2

0

9

6

1

1

0.2

0

0

0

0

1













In the same way, you would be able to change the number of ability points as well.
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13 years ago
May 16, 2012, 1:04:17 PM
Heroes do tend to level up fast. I guess there will be more documentation for this and modding after release.





Zplintz wrote:
for Hero read Demi-God........



Afterall there is only one God. And that happens to be the ruler of MY empire *pious yet evil grin.




That is lol! And by your logic, once multiplayer is up and running, the Endless universe will have a pantheon of gods. smiley: biggrin
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13 years ago
May 16, 2012, 12:17:57 PM
ArrowLance wrote:
They sure feel like gods.




for Hero read Demi-God........



Afterall there is only one God. And that happens to be the ruler of MY empire *pious yet evil grin.
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13 years ago
May 16, 2012, 7:38:28 AM
supersoaker9 wrote:
1) Is Level 20 Maximum Hero Level? There are so many more abilities I wanted to put on him but no more xp gain.smiley: frown



2) If this is the cap for hero levels, is there a way to change it? Later on with mod?



3) Also, can someone point me to where I can get a full list of hero abilities with their prerequistes?




Not quite sure if it'll acknowledge it but you can change the level in the bin file at this area:









3

2

0

9

6

1

1

0.2

0

0

0

0

1









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