ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I hate to be the guy that has no substantive input in terms of the voting results, but those all sound pretty cool, if they're implemented the right way. For things like plauge, space monsters, pirates, a bit deal would be the rarity/severity ratio of it. Constant irritating small monsters, or much rarer (like once ever twenty games or so) an "Oh christ, screw me" monster that comes with a serious benefit to beating it. That's the duality I mean. I'd rather have the latter, provided its not a game killer, and was implemented to be spawned when it would be challenging, and not wreck you in the first ten turns kinda thing.
Big rogue autonomous ball of dust or something? Still getting the backstory worked out.
I definitely feel big random events do a lot for diminishing the routineness and potential boredom a game can fall into. Remember what the first 'wtf is that?!' Borg ship did for the Star Trek franchise for example? Other things like mineral rich asteroid belts or undiscovered artifacts, ad nauseum (I mean isn't there always a smarter precursor race?) keep me at least in the exploration mode and I feel greatly enhance replayabiilty.
Though things I miss in these kinds of games are some of the personality 'traits' that can affect you. MOO was well MOO. Emperor of the Fading suns was fun with the church adding another wild card power broker through your galactic society (will people all become Scientologists?). Sins of the Solar Empires I found myself totally ignoring most other empires and their demands as they lacked personality.
Too much stuff gets cumbersome too though. Kind of what the Total War series have been attempting to find the sweet spot on.
I had to vote for all of the above just exclude the "None of the above part" (that really should have been left out).
The thing I want is ancient horrors.... like "the pretzel brain" and the "ninja-robot-pirate-monkeys" (there is a support-group for getting them into the game here at the forums - please join)
Alderbranch wrote: I had to vote for all of the above just exclude the "None of the above part" (that really should have been left out).
The thing I want is ancient horrors.... like "the pretzel brain" and the "ninja-robot-pirate-monkeys" (there is a support-group for getting them into the game here at the forums - please join)
I think events should put handicap on the players and not bonus ... the reason is that it's more interesting to struggle through the difficulty by choosing solutions than just being carried by the bonus, imho.
These comments about random events are super interesting for us, if you had to choose just a couple of these, would you rather have only positive ones or include negative ones as well? or maybe try to find events that would be either a pro or a con (depending on your faction for instance)?
Hi there, my 2 cents on events. There are some ideas for events (most of them extreme) with lengthy descriptions in my blog's forum, authorship of one of the forum members named bertipa. I think it would be very worthwhile for you to check them out since you're into the events thing. Examples: "Time Storm", "The impossible Black Dwarf", "Asteroid incoming, a deep impact armageddon event", "Nova", etc...
A good balance of events quantity and quality is a must for any good game. Surprises are at the heart of fun. Good or bad doesn't matter, what matters is to figure out a good system (UI, events quality) and the right amount of events to keep players entertained.
These comments about random events are super interesting for us, if you had to choose just a couple of these, would you rather have only positive ones or include negative ones as well?
As Sharidann, definitely not only positive because..hey shit happens.
or maybe try to find events that would be either a pro or a con (depending on your faction for instance)?
The first idea I have for instance could be a plague. For instance let's say we have a faction composed of biological beings, and another one composed of robots. Well, if there is a viral plague in a planet where there is biological beings, it would matters. But with robots, they won't care. Or maybe they could try to develop the virus based on that plague in order to create a biological weapon and stuff and do bad things to their living enemies etc..
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