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[Discussion] Does Garden of Eden make sense on Asteroids?

Yes, certain anomalies don't make sense on every planet type.
No, just let it be randomized any way.
I don't care.
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13 years ago
Jun 10, 2012, 9:09:58 AM
I don't know, perhaps by "garden of eden" on asteroids what they mean is that underneath the asteroid's athmospheric domes the climate is really pleasant.... alternatively, perhaps the climate inside the asteroid is awesome, something along the lines of huge terraformed caves inside the asteroid, star trek genesis project style....



Should indeed the Devs have the latter thing in mind, then perhaps a picture of a hollowed out asteroid's lush green cave could be included to make it obvious.. and also because everyone loves eye candy! smiley: smile



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13 years ago
Jun 8, 2012, 1:19:36 AM
I disagree. I think the random anomalies are fine. A Garden of Eden is purely a subjective term, referring to a certain area that is significantly better than the rest. When dealing with an asteroid, anything even remotely alive is better. And who says the Endless didn't create this Garden of Eden.



Quite frankly, I think most anomalies can be explained on most planet types. Besides, there's nothing wrong with a little imagination if need be.



Also lastly, who says this universe abides by our laws of physics etc.?
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13 years ago
Jun 8, 2012, 1:43:12 AM
I voted yes. For me, I'd like to see some basic guidelines given to some of these anomalies.



But if you did that, then I would want anomalies to change when you terraform. If for some reason you turn a Garden of Eden world into a Barren planet, then it loses Garden of Eden. Likewise, if you terraform a planet up (let's say to Arid) then there is a chance Garden of Eden will appear on it.
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13 years ago
Jun 8, 2012, 1:54:45 AM
Prophet wrote:
If for some reason you turn a Garden of Eden world into a Barren planet, then it loses Garden of Eden.




But why? Rain falls in the deserts too you know.
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13 years ago
Jun 8, 2012, 2:39:53 AM
Doesn't mean that Desert is perfect for life to grow on. Anyway, barren planets are barren.
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13 years ago
Jun 8, 2012, 4:19:16 AM
An garden of eden is an anomaly - an rare condition that depicts the perfect storm for making a world more habitable, despite whatever conditions that world may otherwise have. Perhaps on a barren world, the lack of an atmosphere actually helps the form of life that has evolved on that world, since the radiation and sunlight doesn't have a pesky barrier to keep such things out. This world could be quite cold since there is no greenhouse effect, but these lifeforms could still absorb the heat and energy that the sun gives off, resulting in plentiful growth. Now, obviously these conditions won't directly lend themselves to supporting human life - but the lifeforms that evolved on this world could serve as food and other resources that most other worlds of that type would lack.



As to gardens of eden being destroyed by terraforming, that is certainly a possibility. However, I would hope that civilizations that undertake terraforming projects would try to retain the benefits that a world offers, since natural resources and species would lend themselves to bettering civilization. Perhaps races like the Sowers could have a trait that negates the destruction of positive traits, or to even add them to their worlds, while other races are likely to destroy them by accident. Especially the Cravers.
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13 years ago
Jun 8, 2012, 5:07:07 AM
Ill be honest, I do find it quite amusing when I come across an asteroid belt with long seasons.

I think certain anomalies should be limited from certain planet types, mostly the types that can't be teraformed.

So asteroids and gas giants.
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13 years ago
Jun 8, 2012, 7:42:21 AM
Stargem wrote:
What, exactly, prevents life from evolving on a Jovian world?



Carl Sagan - Jovian Life




...uh...most of the things Carl mentioned which make it very unlikely? It isn't impossible, and I didn't say it was, just that it's very unlikely. My point is that I think people complaining about anomalies from a 'realism' perspective are forgetting that the game is set in a universe where grumpy space birds, narcissistic clones, utopian blobs, semi-sentient-ancient-magitech-nano-dust, colonies on the 'surface' of gas giants, and space war that plays out like drive-by space broadsides are common place. I just have a bit of a lol when people can accept all that and more, but oh no, a lava planet with ice? well that's just silly!



And the thing is that I'm even totally okay with restricting anomalies which don't make sense not on a planet (like the previously mentioned Long Seasons) to planets, but dang would I miss my Gas Giants with Robot Locals and Asteroids with Bluecap Mold (seriously, how Lensmen is that?).



I admit, I could've chosen a better way to segue into that but I was a bit grumpy, so, sorry for picking on your post. ;>_>
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13 years ago
Jun 9, 2012, 3:50:48 AM
Jacrench wrote:
But why? Rain falls in the deserts too you know.




I said Barren, not Desert. But that's beside the point. What I was trying to say is that I feel terraforming should impact anomalies on worlds, especially if certain anomalies become restricted to certain types of planets. Consider it a consequence of "improving" the planet.



Likewise, there should be a chance that a new anomaly will appear after terraforming. Just as you can destroy a Garden of Eden, you can inadvertently create one.
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13 years ago
Jun 9, 2012, 7:33:28 AM
Jacrench wrote:
But why? Rain falls in the deserts too you know.


But there is no atmosphere on barren planets. It's just a giant flying rock in the space.
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13 years ago
Jun 9, 2012, 12:46:58 PM
Prophet wrote:
(..) What I was trying to say is that I feel terraforming should impact anomalies on worlds, especially if certain anomalies become restricted to certain types of planets. Consider it a consequence of "improving" the planet.



Likewise, there should be a chance that a new anomaly will appear after terraforming. Just as you can destroy a Garden of Eden, you can inadvertently create one.




That you can remove certain anomalies sounds reasonable for me. Maybe there are anomalies that are restricted to a certain planet type and these will vanish with terraforming and others that are independent of the planet type. Hollow planet springs to my mind for the latter one. I like the idea that terraforming can destroy bonus anomalies, so you had to think over if you really want to make every planet in the galaxy a terran.
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13 years ago
Jun 9, 2012, 7:00:54 PM
For garden of eden on hostile worlds, I just assume that the world is mostly hostile but has many pockets of perfect terrain. An oasis of perfection in an otherwise terrible place.



But I've also had gas giants with corrosive soil. You just just roll with it.
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13 years ago
Jun 10, 2012, 8:29:23 AM
I would explain such anomalies by going back to the story of the game - Endless could do just about anything, so they may have created such strange places like Eden Asteroids and so forth.

It's kind of neat, sometimes amusing, but in the context of the story it can be explained.
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13 years ago
Jun 10, 2012, 3:56:17 PM
Ohma wrote:
Ceres doesn't count as a moon...what with it not being a satellite of anything. Ceres is actually a dwarf planet like Pluto, Haumea, or Eris.





I mean moon in the sense that ES works with moons. That is, round body that is too small to really be inhabitable, tho once you can colonize asteroids you should be able to colonize the smaller moons.
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13 years ago
Jun 10, 2012, 8:40:25 PM
Czeak wrote:
I like this anomalies on unusual planet types. All was is needed is a litte bit of imagination.




I agree quite a bit. I feel the poll is set up a bit biased towards the OP preference, wording wise but, the point gets across.



To me, an anomaly is something "strange" or "unusual". What is more unusual than lush vegetation on an asteroid? Or Ice on a Lava planet. Those are some truly strange and interesting phenomena; anomalies truly worth investigating. They lead to exciting potentials in lore (or the personal lore of each match we play).



I beg that anomalies remain as random as they are now.



[edit:Suggestionforpollwording]



Yes - Restrict anomalies to planet types

No - Allow anomalies to be random

No Preference
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13 years ago
Jun 10, 2012, 11:07:24 PM
I think that the anomalies should make sense depending on the planet type, but also agree that if we're restricting anomalies then make sure that new ones are written into the game to compensate so certain planets don't "miss out". Awwwww smiley: smile
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13 years ago
Jun 11, 2012, 8:43:20 AM
I absolutely agree, certain anomalies do not make sense at all. I know, it is Sci-Fi, but the whole point about Sci-Fi is that the Fi becomes plausible because of the Sci. But to be brutally honest, I would like if they correct this in a future update, but it hasn't bothered me at all really.



I also found an asteroid with a GoE-anomaly, the only thing I thought was: "k. cool" *click, click, click*
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13 years ago
Jun 11, 2012, 11:03:21 PM
Leave it be and call it a weird side effect of the Endless trying to mine/colonize/otherwise-exploit the planet.
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