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[Suggestions] Stars need to play a role in molding the colony stats.

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13 years ago
May 23, 2012, 8:05:34 AM
+1 from me.

I love the idea to make the systems stats influenced by the type of the star.

But then ther also should be planet improvements wich make use from an start typ.

And some techs wich negate the negative effect but as tier 2 or 3 i think.
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13 years ago
May 23, 2012, 3:20:30 AM
I haven't even read your post, based on title alone I fully support this idea.
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13 years ago
May 23, 2012, 3:25:22 AM
+1 here. great idea.

also maybe move this to design discussion and add to jetkars list?



star terraforming. hell yeah
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13 years ago
May 23, 2012, 3:47:37 AM
I think that you have some great ideas here! I hope they can be worked into the beta.
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13 years ago
May 23, 2012, 3:51:40 AM
Awesome Idea! I think stars having an effect on the game would be totally rad! It would give you something to shoot for on the Galactic map. If you see a really sweet looking star (maybe some ancient pulsar or something that has a high probability of having a bunch of old abandoned ghost worlds full of crazy old technology) then you are going to be hell bent on trying getting there rather than just exploring all the stars closest to you.



And Hell ya, star terraforming! If you find a system with a bunch of arctic/tundra planets then BAM heat up the star and turn all those ice worlds into tropical paradises all at once!



Good Idea Baleur!
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13 years ago
May 23, 2012, 5:15:38 AM
Scientist: Supreme overlord what we plan to do is inject Hyper-Non-Baryonic particles into the the stars crust creating an increase in the stars mass collapsing it from red giant into a yellow dwarf, which will turn all those cold dead planets in tropical resort planets.

Overlord: Why don't we just terraform the planets by increasing greenhouse gases?

Scientist: That costs more money and this way is cooler.



Hah, cool idea it would be some great late game tech +1
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13 years ago
May 23, 2012, 5:24:37 AM
Ummm. How ya gonna heat up a star? That is a function of it's mass and how hot it has to burn to generate enough radiation pressure to couterbalance it's "weight" trying to collapse it to a point. You could toss every planet of a given system into a star and not add enough mass, which would have to be mass that is fuse-able, btw, and it wouldn't add enough mass to a star to matter. Planets forming outta the dregs of the molecular cloud they formed out of in the first place. You'd have to drag another star into it to add enough mass, which would disrupt the orbits of the planets involved and make it a moot point as they either get absorbed by the heavier star, or get flung out into interstellar space.



Also, quasars aren't stars. They are distant galaxies with active black holes in the process of absorbing matter, which heats up the infalling matter which gives off buckets of gamma/x-rays, that are directed out along it's magnetic field outta the respective galaxy as semi-focused rays, but are so far away we see them as a point. If the rays happen to be pointing at us enough to hit, 'head on', like a laser shot in your eye, they are called blazars.



Not sure anyone would want to be around a wolf-rayet star. The radiation involved as they throw off their mass would make living around them pretty ..... microwavy? Make dealing with the worst x-class flare hitting Earth look like a fart in the breeze. Now planets around neutron stars would be interesting. They would have formed outta matter re-collapsed from the progenitor start going nova. The kinda exotic materials they would have in them would be very interesting, and rare. The original planets having been absorbed by the original star during giant phase, or lost when the star blew, throwing off it's mass, changing the gravitic well. They would end up wandering interstellar space as rogues as their original orbital speeds would be far to high for the reduced mass left to the neutron star to be able to hold on to. But the boffins looking for planets have found some round these old dead stars. The radiation around them would be a challenge to deal with tho. And the magnetic fields too.
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13 years ago
May 23, 2012, 5:45:37 AM
Sleel wrote:


Not sure anyone would want to be around a wolf-rayet star. The radiation involved as they throw off their mass would make living around them pretty ..... microwavy? Make dealing with the worst x-class flare hitting Earth look like a fart in the breeze. Now planets around neutron stars would be interesting. They would have formed outta matter re-collapsed from the progenitor start going nova. The kinda exotic materials they would have in them would be very interesting, and rare. The original planets having been absorbed by the original star during giant phase, or lost when the star blew, throwing off it's mass, changing the gravitic well. They would end up wandering interstellar space as rogues as their original orbital speeds would be far to high for the reduced mass left to the neutron star to be able to hold on to. But the boffins looking for planets have found some round these old dead stars. The radiation around them would be a challenge to deal with tho. And the magnetic fields too.
Well if we can find poor soil on a gas giant and a garden of Eden on an asteroid belt, anything is possible.
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13 years ago
May 23, 2012, 5:56:35 AM
lmaoboat wrote:
Well if we can find poor soil on a gas giant and a garden of Eden on an asteroid belt, anything is possible.




Stranded explanation:

The endless did it.
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13 years ago
May 23, 2012, 7:20:37 AM
Sleel wrote:
Ummm. How ya gonna heat up a star? That is a function of it's mass and how hot it has to burn to generate enough radiation pressure to couterbalance it's "weight" trying to collapse it to a point. You could toss every planet of a given system into a star and not add enough mass, which would have to be mass that is fuse-able, btw, and it wouldn't add enough mass to a star to matter. Planets forming outta the dregs of the molecular cloud they formed out of in the first place. You'd have to drag another star into it to add enough mass, which would disrupt the orbits of the planets involved and make it a moot point as they either get absorbed by the heavier star, or get flung out into interstellar space.



Also, quasars aren't stars. They are distant galaxies with active black holes in the process of absorbing matter, which heats up the infalling matter which gives off buckets of gamma/x-rays, that are directed out along it's magnetic field outta the respective galaxy as semi-focused rays, but are so far away we see them as a point. If the rays happen to be pointing at us enough to hit, 'head on', like a laser shot in your eye, they are called blazars.



Not sure anyone would want to be around a wolf-rayet star. The radiation involved as they throw off their mass would make living around them pretty ..... microwavy? Make dealing with the worst x-class flare hitting Earth look like a fart in the breeze. Now planets around neutron stars would be interesting. They would have formed outta matter re-collapsed from the progenitor start going nova. The kinda exotic materials they would have in them would be very interesting, and rare. The original planets having been absorbed by the original star during giant phase, or lost when the star blew, throwing off it's mass, changing the gravitic well. They would end up wandering interstellar space as rogues as their original orbital speeds would be far to high for the reduced mass left to the neutron star to be able to hold on to. But the boffins looking for planets have found some round these old dead stars. The radiation around them would be a challenge to deal with tho. And the magnetic fields too.






1. This game does not simulate orbits, so that piece of scientific reality doesn't matter.

2. You can magically turn an asteroid belt into a barren planet by building a project in the game, doing the same with stars requires no real life accuracy.

3. Of course quasars are not stars, just as black holes are not stars (well, technically they both are 'stars', just dark and compressed to the point that our classification just ends up with "um, singularity").



I'm well aware of all of these things as i've been studying astronomy for quite some time.

This is a thread about suggestions for a computer game set in a pseudo-realistic future with galaxies composed of merely 150 stars, where stars do not age and do not move, and where planets are lined up in an orderly fashion for all eternity without gravity, orbits, or anything else. Why i need to explain this is a mystery to me. It's a game.
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13 years ago
May 23, 2012, 3:15:15 AM
Edit: wrong subforum, sorry





Stars are awesome. This game is awesome. I mean, come on, it bothered to put in protostars.

But besides wishing for more types such as black holes, quasars (perhaps just 1 in the middle of the galaxy), wolf-rayer stars and neutron stars..



I'm really hoping that stars get a bigger role in the release. It's such a wasted opportunity.

What if the star type actually matters?

What if orange stars give +5% food on each planet, but -5% to research since it is a rather common system after all. (in percent rather than flat bonuses, to avoid gimping planets with very low research already).

What if protostars give a chance for attackers to have lower accuracy due to dust interfering with their targeting?

What if binary systems could raise and lower the habitability (food production?) in a steady cycle, alternating every 5 turns or so?

What if red giants gave a penalty to food production but a boost to production instead? Or perhaps "space tourism attraction".



But i think the real reason for this post is that when i'm viewing the gorgeous planets in the system view, zooming in on them to see the picture and stats, i'm always wishing i could do the same with the star. Click on the star in the far left and see it swell up to the size of filling half the screen, with the tiny planets on the right side in a row, while giving me a new screen with a little bit of "lore" info about that star type and what effects it has on the system as a whole.



Something similar to this, but without the orbit lines and having it in a straight nice line instead. http://grasptheuniverse.com/wp-content/uploads/wp-post-thumbnail/_76caK.jpg



And think of the endgame techs.... "Terraforming" a star? Turning a protostar into an orange star? Turning a blue giant into a red dwarf (detonating it)?

Imagine you have an amazing frozen system with tons of research, but the red giant star they orbit gives a small penalty to it.

Inject fancy-schmancy sci-fi babble doohickies, and collapse it into a black hole. Woila, massive research bonus, but an awful morale and food production hit, not to mention danger of damage to any ships in orbit.





So much potential. Please don't leave the stars out. Stars are awesome too smiley: biggrin
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13 years ago
May 23, 2012, 10:11:55 AM
Baleur wrote:
1. This game does not simulate orbits, so that piece of scientific reality doesn't matter.

2. You can magically turn an asteroid belt into a barren planet by building a project in the game, doing the same with stars requires no real life accuracy.

3. Of course quasars are not stars, just as black holes are not stars (well, technically they both are 'stars', just dark and compressed to the point that our classification just ends up with "um, singularity").



I'm well aware of all of these things as i've been studying astronomy for quite some time.

This is a thread about suggestions for a computer game set in a pseudo-realistic future with galaxies composed of merely 150 stars, where stars do not age and do not move, and where planets are lined up in an orderly fashion for all eternity without gravity, orbits, or anything else. Why i need to explain this is a mystery to me. It's a game.




Because maybe things should have a passing resemblance to what is plausible? Stars may not appear to age, but they do. Just because the game takes place in a galactic civilizations "lifespan", during which there would be no apparent aging doesn't mean they don't. Nor would they move enough in the time for said civilization to rise and go extinct, so why bother animating something not noticeable. And singularities are no more stars then planets are just small stars, or brown dwarfs. Everything being a different size ball of mass doesn't make them the same.
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13 years ago
May 23, 2012, 6:58:08 PM
Speaking of proto-stars, we need nebulae. Proto-stars are found in stellar nurseries, their are also dark nebula(haven't started to birth stars yet), planetary nebular (caused by stellar decay over a long period of time), and supernova remnants that speak for themselves. One of the best parts of the Star Trek: Armada RTS games was the various nebulae that had a huge effect on how battles played out. To actually see nebulae get used in a full on $x title would be awsome especial since it work cause the death of stars to play a massive role in a long running game.
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13 years ago
May 23, 2012, 8:40:27 PM
The stars strength doesn't matter so much as the planets proximity to the star and strength of the planets atmosphere.
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