Logo Platform
logo amplifiers simplified

Symbols on Battle Cards

Yes! Somebody please do this!
Problem exists, but I don't like the solution
Fine with the cards as is.
Other/Misc (post below)
Vote now
Copied to clipboard!
13 years ago
Jul 9, 2012, 11:30:21 AM
While i agree a more efficient system would be nice, until you have all the cards memorized that is. In practice this idea may create more problems than solve... Some of the cards don't really fit so easily into one category so choosing the right pictures to denote use. Also pictures would be harder to understand for new people on the fly, and lets face it new players are confused enough. Also you said in replacement of the text, i say in addition to the text.
0Send private message
13 years ago
Jun 17, 2012, 7:36:42 PM
reading sevral cards before battles with the tiny text they have is a pain and i would like an easier way to find out what each card does. +1 internets for you sir
0Send private message
13 years ago
Jun 17, 2012, 11:11:47 PM
I heartily +1 this idea. Also, maybe you could just point at a symbol and the game would show what it stands for. This way you don't have to memorise all the symbols or consult the legend, just point at it and voila - you know what is what.
0Send private message
13 years ago
Jun 19, 2012, 10:43:27 PM
Lee_Nox wrote:
I heartily +1 this idea. Also, maybe you could just point at a symbol and the game would show what it stands for. This way you don't have to memorise all the symbols or consult the legend, just point at it and voila - you know what is what.




Interesting idea. Since combat is timed, the popup would have to show instantly; you cannot afford to wait. That might get annoying after awhile. I mean, I can definitely see it being useful for someone new to the game. But after that, I'd at least want the option to disable it.



Besides, the way I see it you could use symbols already established in the game. The average player eventually learns what the three different weapon symbols are. Same goes for the three defense symbols. All six are plastered throughout research and ship design. I am willing to bet just using those six symbols would replace 75% of the text explaining what each card does.
0Send private message
13 years ago
Jun 20, 2012, 4:29:59 AM
+1

Good idea. Could also auto arrange the cards into their types more clearly (current arrangement looks jumbled to me, possibly separate them into their own columns) on top of the already set suggestions of clearer color coding and more abbreviated text.
0Send private message
13 years ago
Jun 23, 2012, 6:53:40 PM
Slash_Enris wrote:
+1

Good idea. Could also auto arrange the cards into their types more clearly (current arrangement looks jumbled to me, possibly separate them into their own columns) on top of the already set suggestions of clearer color coding and more abbreviated text.




Absolutely agree with you there, especially with better organizing the cards. I know that has been mentioned here more than once.



Ultimately, all these ideas we've come up with boil down to one concept: make it easier for us to determine which card we want. We need to examine the cards, absorb the information, and make a choice. But our time is limited, so the information needs to be easier to absorb. Symbols, card arrangement, and distinct color coding all seek to address this issue.
0Send private message
13 years ago
Jul 8, 2012, 7:29:02 PM
I like your idea, and i would like to add to it... I think when you have the card screen open, the timer should stop, so your also not rushed to pick a card smiley: stickouttongue
0Send private message
13 years ago
Jul 8, 2012, 10:12:57 PM
Wilson212 wrote:
I like your idea, and i would like to add to it... I think when you have the card screen open, the timer should stop, so your also not rushed to pick a card smiley: stickouttongue




Thanks for the support! I was just thinking I should Bump this thread. Now I do not have to.



As for the pause idea, yeah I am all for it. If you scroll up this thread to my post on 06-03-12, you will find a link to a proposal for just that. Go there, voice your support, and get us a pause feature! smiley: biggrin
0Send private message
13 years ago
Jul 9, 2012, 11:16:36 AM
I just want the cards to make sense in the first place. Why would I ever select a card which boosts kinetic/missile damage if I don't have them. As in, cards need to be simplified. Offensive cards should affect all your fleet weapons while defensive oriented cards could selectively boost a defense. There could be mixed cards, boost my offense - raise one defense but slacken the others.
0Send private message
0Send private message
13 years ago
Jul 10, 2012, 1:19:40 AM
NewHorizon wrote:
Some of the cards don't really fit so easily into one category so choosing the right pictures to denote use.




I agree, not all cards fit. But if you changed the ones that DID have easy categories, it would go a long way to helping the average player when it comes to battle card selection. Instead of having to read text on, say 15 cards, you may only have 3. The other 12 would have symbols that you could easily skim.



NewHorizon wrote:
Also pictures would be harder to understand for new people on the fly, and lets face it new players are confused enough.




I disagree. Folks have an easier time with symbols than text. That is why so many games heavily rely on symbols to relay information.



And it is not like we need to come up with new symbols. As I have already stated, Endless Space already utilizes symbols for weapon types and defense types. These are symbols new players will need to learn regardless. So why not use them here, further reinforcing the symbols' importance. They alone could replace most battle cards' text.



Okay, here's my (crude) depiction of what I am talking about.



CURRENTLY





WHAT I PROPOSE





The symbols I used are directly cut-and-paste from the Endless Space ship design screen.



As I look at it, not only do the symbols convey the info easier but also numbers (and the block bonus) stand out clearer. The percentages are not lost in amongst the text.
0Send private message
13 years ago
Jul 10, 2012, 1:31:19 AM
i kinda agree but for a small symbol not the whole "kinetic picture" on the card.

i think a " PAUSE " button like at the arrival phase could help a lot to consider the cards right?
0Send private message
13 years ago
Jul 10, 2012, 1:58:52 AM
That does look nice, and i suppose the learning curve isn't much worse than learning what a deflector does and what a shield does.
0Send private message
13 years ago
Jul 11, 2012, 7:06:13 AM
+1. The preparation phase is the most frustrating for me, being so short.



I'd like it to be sth like: " +40% dmg /n -20% eff".



+1 for the starting active pause idea also.
0Send private message
0Send private message
13 years ago
Jul 17, 2012, 3:52:30 AM
You should learn the cards, and decide what you're likely going to use before the battle even starts. The arrival phase is merely for selecting the choices you've already made.
0Send private message
13 years ago
Jul 19, 2012, 10:22:22 PM
Velaux wrote:
You should learn the cards, and decide what you're likely going to use before the battle even starts. The arrival phase is merely for selecting the choices you've already made.




A wise rule to follow. But what do you do when you are attacked? You cannot look at cards before battle then.
0Send private message
13 years ago
Jul 20, 2012, 8:56:44 PM
I don't have an issue with this at all, but this change wouldn't hurt me and would most definitely help others.
0Send private message
13 years ago
Jun 3, 2012, 12:42:15 PM
AtoningUnifex wrote:
Yep great idea +1



I have to say that i really dislike the timed aspect of the combat though. I like turn based games because i like to consider options carefully without having to rush. I think the card selection in combat should pause the action giving time to think..... rant over smiley: wink




Yes indeed to this idea of having longer times or a pause. Espcially for the Tutorial and Newbie Difficulty settings there should be a Pause Button. You could off players new to this kind of thing by not giving them some slack in this department Devs. smiley: sarcastic
0Send private message
13 years ago
Jun 2, 2012, 9:39:49 PM
I support this, though your "Yes!" option is a touch too enthusiastic for me. smiley: stickouttongue
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message