ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Taking over planets: I think when a campaign for conquest is over, all population should be dead and you have to resettle the planet (like Sins), unless the enemy race is the same race as you. otherwise...
QUOTE]Culture: Show a Culture meter in each system, telling me the mix of the population. This could even be its own mechanic, as you could have a race that excels in Finance and Diplomacy that does even better the more mixes of races each planet has. In other words, if you are a friendly, trading civilization, other races will start emigrating to your planets, especially if your Economy is the strongest in the galaxy. If you have a significant amount of pop of another race, events will start occuring. If you are friendly to them and if your policies (another game aspect that should be added) are friendly to immigrants, than you will get good events. If you are unfriendly with this race, or have bad policies, bad events, like protests, etc, will occur. Also, the bonuses and problems of each race will be determined by the race it is. Maybe, if you have alot of Sophons on your planet, one of them turns into a Mad scientist and tries to take over the world! Or, if you have United Empireans on your planet, they are trying to smuggle. Contrariwise, good effects would be, with the Sophons, one of them discovers a free tech for you, or adds to the research pool. For the United Empireans, perhaps they increase your trade routes in that system by one, and add a free, lucritive trade route. Anyways, would certainly add alot.
Trading: a. Give me an option to ask what I would have to give to get what I have placed in the asking box
b. (Bug?) The computer 'broke' a tech deal with me, which makes no sense. Once you've traded technologies, it's over. Knowledge isn't exactly something you can reneg on. With that said, it looks like I kept all the technology, it was just really weird.
Wasteless Supply Chain: This building costs WAY too much at the moment. The only time I would be able to build it is in a fully functioning system, but, by then, it doesn't matter anymore. There is another improvement that is very similar, which gives food for Lava and a few others, which is like a tenth of the cost. I think they should cost the same, since they are very similar structures.
Moon Findings: Have a 'Go to' on the Moon Findings when you find something, and, in the dialogue box, actually tell me what the finding does. As of now, it is a frustratingly useless dialogue box.
I had gone through your thread a majority of your suggestions have already been suggested and listed on summary list. Please amend your list so its easiers which ones we need to add if any.
I have unloaded my thoughts on the current approval system, and given some suggestions about how the system could be made more representative of the actual planets and population distribution in systems.
- Would be nice to implement events with choices that affects the game.
- Would be nice nice to have more immersion. Perhaps could have a voice (Kinda homeworld 2 sexy voice) that warns you whenever something happens.
- not easy always to understand what the ships are intend for. Would be nice to have a small line giving a general idea of what is the role/purpose of ships.
- Ship customisation is nice but would be nice to see graphically a few changes to the design + It would be nice to be able to zoom a little on the ship and be able to turn it.. •will it be possible to add skins/ colors to ships?
- Import logos on ships or even text.
The combat system:[/U]
I would suggest a few things to have more a strategic feel to fights (those are simply ideas not sure they all work but its to give a direction):
- Perhaps do something more in turn by turn
- create a sort of grid where you could move your ships?
- Adding "objects" in space that could alter the combat in anyway: dust clouds, asteroid belts, wreckages where small ships could hide.
- ship formations could also give strategic bonuses.
- Are there some fighters dogfights?
- would it be possible to add ingame fight targetting ships subsystems?
- Add combat animations, ship damages etc...
- In fight comments and alarms when ship is taking critical damages...
- a larger variety of ships (corverttes, cruisers, frigates, bombers, boarding ships..)
- The possibility to flee at some point
- and finally perhaps something like blueprints of ships displayed where you actually see the parts of the ships damaged and where you could make urgent repairs.
Other suggestions:
- Will we have like a planet invasion fight also with cards?
- And in the diplomatic field, will it be possible to spy on other races? Steal technologies, assassinate heroes, governors any other important characters?
- Will it be possible to foment revolts on planets? Sabotage buildings etc....
I personally would be happy to wait a few more month for the dev to modify and implement a better combat system to make this game a GEM.
- Would be nice to implement events with choices that affects the game.
- Would be nice nice to have more immersion. Perhaps could have a voice (Kinda homeworld 2 sexy voice) that warns you whenever something happens.
- not easy always to understand what the ships are intend for. Would be nice to have a small line giving a general idea of what is the role/purpose of ships.
- Ship customisation is nice but would be nice to see graphically a few changes to the design + It would be nice to be able to zoom a little on the ship and be able to turn it.. •will it be possible to add skins/ colors to ships?
- Import logos on ships or even text.
The combat system:[/U]
I would suggest a few things to have more a strategic feel to fights (those are simply ideas not sure they all work but its to give a direction):
- Perhaps do something more in turn by turn
- create a sort of grid where you could move your ships?
- Adding "objects" in space that could alter the combat in anyway: dust clouds, asteroid belts, wreckages where small ships could hide.
- ship formations could also give strategic bonuses.
- Are there some fighters dogfights?
- would it be possible to add ingame fight targetting ships subsystems?
- Add combat animations, ship damages etc...
- In fight comments and alarms when ship is taking critical damages...
- a larger variety of ships (corverttes, cruisers, frigates, bombers, boarding ships..)
- The possibility to flee at some point
- and finally perhaps something like blueprints of ships displayed where you actually see the parts of the ships damaged and where you could make urgent repairs.
Other suggestions:
- Will we have like a planet invasion fight also with cards?
- And in the diplomatic field, will it be possible to spy on other races? Steal technologies, assassinate heroes, governors any other important characters?
- Will it be possible to foment revolts on planets? Sabotage buildings etc....
I personally would be happy to wait a few more month for the dev to modify and implement a better combat system to make this game a GEM.
thanks for the good work!
A majority of your suggestions are already on the summary list. If you feel a suggestion(s) and or ideas not been mentioned then create a thread and link it to this discussion thread and I will look at it again
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