ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
There are definitely lights. Maybe a population improvement that creates an ecumenopolis (A world city). So think how Coruscant was in Star Wars. And since you completely built over the surface all anomalies are negated. But you get a +3 or something to world population on any size planet. And a 25% DUST bonus for all the corporations and such that now sprawl your planet.
Username wrote: Hi, this is my first post so sorry if I'm being stupid.
I really like the game so far. This "issue" is merely an aesthetic one and have no effect on gameplay. But I feel when I enter a planet the view is pretty uninspiring.
This is what I think it should look like when uncolonized. But when colonized I think you should see an actual city or something in the left corner. Either if it's too much work one picture for colonized and one for uncolonized. Or different cities depending on the level of colonization, alien race, anomaly and stuff like that. And maybe if you look at the 3D planet you see lights from the cities or something. That would be much more exciting and inspire more.
What do you think?
so you know we are working on that at the moment... as soon as we have something satisfying we'll post a picture on the forums
Noticed the cities/ships on my first game, it's a nice touch. A visual appearance to craver depleted planets would be nicer than the obtrusive red text.
Would rather see much-needed gameplay changes have top priority though, as gfx/aesthetics would be the easiest thing to patch in post-release.
I like the planets how they are currently. I'd rather see more random textures for the planets, especially terran / jungle. I once had a system with 6 planets that were terran / jungle and they just looked like larger or smaller versions of one another. I think they were rotating at the same rate too ( which is boring ).
How is the atmosphere of a planet affected by the rotation rate?
There's no real rhyme or reason to the placing of the 'city lights' though - and no connecting highways or suchlike. We've all seen the pictures of low-pop areas of Earth - you're looking at a few small dots of light and any cities are generally on the 'coasts' (whatever coasts would be for a Barren planet...)
On the upper level, though, you should really have Orbitals and planet-cities.
I want to put a voice in support of this. The planets are pretty bleak right now. The only way in which settled planets evolve right now is late-game when you can terraform them, which causes all my lava and Barren worlds to go Lava-Desert-Tundra-Jungle (or Ocean). I'd love to see actual cities on them, especially since some of the technologies and improvements make reference to planet-sized cityscapes.
Hi, this is my first post so sorry if I'm being stupid.
I really like the game so far. This "issue" is merely an aesthetic one and have no effect on gameplay. But I feel when I enter a planet the view is pretty uninspiring.
This is what I think it should look like when uncolonized. But when colonized I think you should see an actual city or something in the left corner. Either if it's too much work one picture for colonized and one for uncolonized. Or different cities depending on the level of colonization, alien race, anomaly and stuff like that. And maybe if you look at the 3D planet you see lights from the cities or something. That would be much more exciting and inspire more.
Gordon wrote: Great idea. I would also like some more details on the planet as the population goes up. So it shows that the planet is inhabited. Right now, there are lights and small ships, but I hope that one day that there will be more details.
Are you sure there's lights?? I've only seen the small ships. Guess I should look closer.
Great idea. I would also like some more details on the planet as the population goes up. So it shows that the planet is inhabited. Right now, there are lights and small ships, but I hope that one day that there will be more details.
Nosferatiel wrote: Hm. It'd be nice to see different architectural styles for sophons, cravers, UE, Hissho, Horatio... and whatever else will come. They should have totally different housing preferences.
Indeed that would be great. Requires alot of imagination
lurker wrote: It would be great to see more signs of life on colonised planets, yeah. In an ideal world even changes based on population, e.g. very obvious signs of population / megacities on fully-populated planets. Lots of work for the art team though!
Yeah maybe that would be too much work. But some signs would be nice even if it doesn't change based on population
Hm. It'd be nice to see different architectural styles for sophons, cravers, UE, Hissho, Horatio... and whatever else will come. They should have totally different housing preferences.
It would be great to see more signs of life on colonised planets, yeah. In an ideal world even changes based on population, e.g. very obvious signs of population / megacities on fully-populated planets. Lots of work for the art team though!
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