ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I agree, I usually end up just building them later in game because its easier and I'm getting so much dust it makes little to no impact on the production of it.
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I'd love for improvements that absolutely cannot help to be dimmed out or even absent from the list. For improvements that can only help if a certain condition is met it might be nice to have some tooltip saying, for instance (-2 dust on construction, +1 dust per explored moons (1/1 moon explored + 1 dust)) or something along those lines.
+1 its quite annoying to sort out all the improvments you don´t need in that system if you got more than 20 Systems in your empire. I get confused all the time which improvment i didn´t need in that system or in that. I would even be happy if i could just dim out all the improvments i don´t want.
What might also be useful is some kind of filter on the improvements.
i.e. some checkboxes down the side to filter on, e.g: +ind, +food, +dust, +science etc
This would make it a *lot* easier to pick improvements. Most of my choices consist of: "I need to boost happiness in this system, what should i pick?"
Or better still, give us a proper system level improvements screen. When you click on a planet we get an entire screen's worth of UI to enable us to pick from just a few improvement choices. But for the system all of the possibilities are crammed into a tiny box in the bottom left of the screen. Seems wrong to me.
This does sound really useful, this could also be done with another little popup window which would show what effects the building would have on this system, for instance if you would build Endothermic Structures on a system with only medium sized planets it would show "effect on this system +0 pop" and if there were small or tiny planets then "effect on this system +X"
+1 because i just click the same sequence of buildings and dont want to check if there's one not fit for my system (liek the small/tiny or moons buildings)
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I think that's quite a bit different, as he's looking for an option to manually de-prioritize improvements that you don't want, whereas I'm thinking along the lines of a default-mechanic getting rid of those you really don't need. Why go the extra mile to look up which improvements are unnecessary (and probably do it several times as you advance in the tech tree), when they can simply be hidden by default.
Still, the other idea seems like a good way to create individual build orders. Maybe there would even be a way to name & save them (e.g. "military priority" hiding all the trade perks)
There are several Improvements in the game that only work under certain conditions, and are otherwise useless.
For example, "Endothermic Structures" improves the pop-cap for small and tiny planets, but does nothing in Systems with only med-sized planets or larger.
At first, it's hardly a problem to check if the prequisites are met, but when your Empire grows larger, and you're constantly jumping between different queues, all the "dead weight" in the build menu becomes very irritating.
So my suggestion would be to hide those improvements, in systems where they do nothing.
It would help to manage large empires, and prevent people from wasting dust
Yep, that has to be implemented later. I might get used pretty fast to why I don't use certain improvements in certain systems but it's still bugging sometimes, especially since the window showing the improvements is pretty small considered to how many improvements can be unlocked.
completely agree. i spend way too much time thinking why a certain improvement is not yet built in a system just to re-realize that the system is not suitable. again and again.
Agreed. This would help a lot because once you get deeper into the tech tree, you will eventually get overrun with improvements, and most of them are useless on some systems that doesn't have a moon or is a certain planet type.
It will also help to avoid erroneous clicks and for some of those times late game where I just kind of start mass queuing things in newly acquired systems.
Yes, this is something I noticed in my first playthrough. Hopefully this will be fixed/patched as I'm sort of a completionist and don't like little icons and stuff floating around in menus, or quests in RPGs that are completed but aren't marked as completed.
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