ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
We own them all, they just don't know it because we are .... you know.... ninjas
MT4K wrote: If they do minor civs. you know certain people who shall remain nameless for my own protection :S, but these people will want space ninja minor civ.
If minor civs make it into the game, I'd like to see a peacefull way of getting them to join you. Not just trade but make them an ally or something like that
If they are not interested in colonization that would assume that they are a relatively low technological planet (because they haven't destroyed their planet and thus the need to colonize), what sort of commodities would they have that could benefit the player?
I don't know if it has been mentioned so far but i think it would be nice to have some minor neutral civilizations on some planets, which are not ready for colonization of other planets.
They could be a trade partner or just being killed for some extra dust. Maybe they could also be held as slaves to increase the income and a greater start population (+2 or so) when you conquer and enslave them.
The galaxy looks a little lifeless at the moment and that could be an interesting addition and provide some new strategies.
Sharidann wrote: Nothing minor with ninjas, lemme tell you!
We own them all, they just don't know it because we are .... you know.... ninjas
It would be a definite error to include ninjas as a minor civilization. They'd probably become pirate ninjas with monkeys very fast and that would be the end of civilisation!
This would be fun, maybe adding the ability to take them over through diplomatic relations, or maybe certain minor civilizations have advanced technology that you get when you take them over.
Minor civilizations would be silly to turn down and not bother with, their existence seems harmonious with the current territory systems. They could co-exist with a conqueror/assimilator in the same system, and have autonomous military/cultural/economical/diplomatic usages/benefits.
tony2077 wrote: i think this is a good idea if done right. civ5 did a good job of having them but i know these guys could do better if they feel like it
Civ5 did a terrible job with city-states. The gameplay is too shallow.
GalCiv2's minor races were a little better, but they just end up being whipping boys for the real civs.
Not a huge fan of minor civs personally. Although early game does need something to spice it up, since we dont have ruins/anomolies to find, and only very limited lanes on which to travel.
because it's fitting more here my ideo of a "faction"
The Plague
The idea of only be able to Steal technology is a hard balancing problem. They should be a CPU only race, that can be turned on/off for a game. (like Pirates?!? )
Or they wait in a deserted system until a player explores them and then are activated.
I will not give Positives/Negatives because they are not a playable race. But they should be able to build fleets fast and use one extra technology they can build into their ships to steal technology (use a card as a combat action)
Story:
A Failed experiment by their creators the Endless .Build as a Weapon in their internal War, in a distant system (Planet Naiva), but soon out of control they destroyed many planets and exterminated every life they found until there was no life near them.
With no Target close, they returned to their Homeplanet and fell asleep waiting for new biological victims.
Visual Style:
Like evil looking Bio-mechanical-Insects on two feet.
Game Design:
-Can't research
-Have a chance to aquire technology through battle (no matter if they survive)
-one extra ship that has a extra module to increase the chance to "steal" technology
-no Diplomacy
-no Heroes
-"Dust" & "food" =supplements
-No Approvel or Influence
-Naiva = If they are defeated their conqueror gets a Planet that should be a strong scientific jungle Planet.
-they should be able to get new planets but they "replace" the population with their own. breeding and building new ships.
Minor civs is a must have and while with civ5 was an ok system what drove me crazy is that I would pick them up and support them and they never truly "grew" would be awesome if we could support their development so they could actually expand their borders allowing us to to truly create an "empire" with multiple kingdoms/nations we rule over so we could also have a multi-race empire. We could direct what areas they can expand into, gain resources or taxes as well but since they are "independent" they would decide what and when they build things depending on their government and personality. Great benefits but at the risk of rebellion if you were to mistreat them and lack of control over some of their development.
Perhaps your race would give bonuses to certain interactions with the minor civ, some races are more inclined to wipe them out and salvage and take their tech and resources while others take them as slaves or just pull them into their nation completely while other races find more benefit to treat them as allies or can accept them as a member of the empire.
Without an actual player or AI player supporting them they would sit there and develop at a snails pace but never expand borders so we don't find ourselves with minor civs growing too big.
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