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Endless Space Q&A (Ask away here)

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12 years ago
Aug 16, 2012, 8:46:05 PM
Szei wrote:
How do you increase G2G points? It's not just from posting or medals. I've seen people with <10 posts and 2 or 3 forum medals (from pre-order and time registered) who have around 2000 G2G points.




I got 1000 for buying the game on Steam, another 500 for Admiral edition, and another 500 for Emperor edition, then 100 for joining the forum and the rest for forum activity (or something close to those numbers - I don't remember exactly). I'm not sure if the G2G points I got were a deal at the time because ES was being featured on Steam.
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12 years ago
Aug 17, 2012, 4:44:28 PM
MrZing147 wrote:
Do you mean total or for an individual fleet?




I may be asking the wrong question. I'm wondering how to see how many CPs I can group together into a single fleet so I know for example I need to build 4 Yottas, 2 Petas, and a destroyer.

Thanks
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12 years ago
Aug 17, 2012, 4:51:01 PM
filosmith wrote:
I may be asking the wrong question. I'm wondering how to see how many CPs I can group together into a single fleet so I know for example I need to build 4 Yottas, 2 Petas, and a destroyer.

Thanks




Your fleet size (CP) depends on the techs you have researched. Your fleet will be shown with a size of 7/11 or such with the second number being the max fleet size.
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12 years ago
Aug 18, 2012, 12:48:03 AM
At the moment missiles fired from a single ship track and destroy one ship. Sounds right no issues. Well lasers and guns do the same thing with one addition, they shoot around three times per round. So if a ship blows up after the first volley the second volley targets a new ship. Again sounds right no issues. So say you have ten missiles on a ship all ten will go for a single ship. That is overkill on just about all ships. In order to make missiles more viable why can't missiles do the same as the lasers and guns. Once a ship takes the damage needed to be destroyed the missiles go after the next ship. I have messed around in few games and have come to the conclusion the way missile damage is currently done makes them sub par compared to the other two damage types. Missiles are a decent sub weapon but not a primary one. In a scenario where you have less ships then your opponent with only missiles on your ships you can only destroy as many ships in a round as you have in your fleet. While a laser or even a gun ships throwing enough damage could destroy all ships in a single round with the same scenario. Are there any plans to fix this or for some reason is this as intended?
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12 years ago
Aug 18, 2012, 4:07:05 AM
Are there any plans to lower the price of the game once it reaches a certain popularity? I've managed to convince most of my friends to buy the game, but the moment they hear the price they refuse to ever touch it.
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12 years ago
Aug 24, 2012, 3:38:13 PM
Hi I'm new to the game and bought it yesterday. I have played galactic civ 2 befor and the thing that eludes me during my first playthroug was that i had several colonies with lots of food 28< and colonised a bad system with one gas giant and 2 lava. the system didnt have food but I got some from upgrades 2+ +0,4 -2 =0 so my population didn't grow. And later I see that one of my system (taken from hisso) have trade for dust ant technology with my enemy who has a planet many lightyears away.

My question is why can't I send my abundance in food to my bad system so that they can grow?
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12 years ago
Aug 27, 2012, 12:11:40 AM
Ylkor wrote:


My question is why can't I send my abundance in food to my bad system so that they can grow?




Excuse the late reply, I hadn't noticed a new post here. Long story short, all food produced in a system, can only be used in that system. It cannot be exported to other systems and feed them. You can however build colony ships, and ferry population around from one system to the other.
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12 years ago
Sep 6, 2012, 3:18:40 PM
is it good to colonize an ocean planet as the first planet on a star system? or are there better ones that i can choose?
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12 years ago
Sep 6, 2012, 8:18:55 PM
colorado wrote:
is it good to colonize an ocean planet as the first planet on a star system? or are there better ones that i can choose?




For sure. The 3 food and 4 science per population is great. The only possible concern is production, as it is only 2 production per turn. Still, a great planet to colonize. More info on all the different plents here:

http://endlessspace.wikia.com/wiki/Planet
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12 years ago
Sep 25, 2012, 11:39:02 AM
MORE SHIPs in FLEET?

Well I can only have 7 ships in my fleet, even after 200 turns of balanced research.

All my opponents quickly have 15 off.

I suppose it is somewhere in tech tree or?
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12 years ago
Sep 25, 2012, 11:40:54 AM
COMPLETE MAP of TECH TREE ?

Is there a pdf document of all the tech tree somewhere?

That can be very useful to study it a bit before starting.

Most useful thing in the box.
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12 years ago
Sep 25, 2012, 4:25:04 PM
The most convenient way to look at all the details of the tech tree is in-game. That way you can zoom-in to the closest setting, hover your mouse on a tech or what it unlocks, and read the tooltips. Great feature, but a new player might not know he can get more info by zooming in.



You will find the technologies giving +Command Points Cap in the tree on left, Diplomacy & Trade. There are more details on command points in this wiki page, and technologies in that one.



I don't know how you play, but in my games with Slow speed setting, by turn 180 I have pretty much 80% of all the tech in the game (if all goes well). I sure have over 7 Command Points Cap, since the 2nd tech giving more of them is an early-mid game research, only costs 1800 Science. I'm sure you'll learn how to develop faster...
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12 years ago
Oct 2, 2012, 5:44:41 PM
I really like the game, and mostly play it against friends.



A few suggestions, especially relevant for multiplayer smiley: smile



1. Move the morale bonus tree from the production hero to the wit hero. I feel the production hero is really overpowered.

2. Enable an option that in multiplayer everyone starts with the same set of heroes (2 production heroes vs 0 is an autowin)

3. Enable an option to turn off random events (no fun playing against a friend when you have a -20 % happiness and -10 % fids event for 20 turns)

4. enable an automatic/quick resolve option that lets you choose the cards anyway in combat. Maybe just choose 3 and can't change them midway.
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12 years ago
Oct 5, 2012, 12:13:01 PM
The FIDS bonus of the Orbital Platforms improvement only stacks up to 15 ships, is this a feature or a bug?
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12 years ago
Oct 5, 2012, 3:54:16 PM
It's a balancing-decsiion. Not sure, but Isn't this even mentioned in the buildings description?
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12 years ago
Oct 6, 2012, 5:32:58 AM
No, it wasn't mentioned in the building description, so I tested it in-game in order to find the cap.
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12 years ago
Oct 9, 2012, 10:45:29 AM
Is there a point in handling more than 4 units of any resource?
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12 years ago
Oct 9, 2012, 1:38:53 PM
To be honest - no. But if you handle more than 4 units of any resource, you may give it to another player/npc or change for some diplomacy improvements with other side of the conflict
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