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Endless Space Q&A (Ask away here)

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12 years ago
Oct 9, 2012, 4:06:38 PM
VIL_COYOTTE wrote:
MORE SHIPs in FLEET?

Well I can only have 7 ships in my fleet, even after 200 turns of balanced research.

All my opponents quickly have 15 off.

I suppose it is somewhere in tech tree or?
Yes, there are several techs (the left tree) you can research to increase fleet size, they have like an eagle wings with a red star icon:

  • Improved Fleet Management
  • Quantum Communication
  • Directed AI Computing
  • Galactic Trade Center





The size of fleets are dependant on Command Points (CP). The bigger ships like Cruiser and Battleship use 2 CP per ship, and Dreadnaughts use 4 CP per ship, so if you use more of those ships in a fleet, you can have less total number of ships in the fleet.





AleNes wrote:
Is there a point in handling more than 4 units of any resource?


I would say it depends. If they're on a really bad planet I wouldn't get it. You still get the normal bonuses from them.



You can also trade your left-overs like silensa said, for other resources you might not have.
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12 years ago
Oct 10, 2012, 1:53:41 AM
I have a few questions regarding resources in the game. I'll use T-70 in these questions, but it applies to all strategic resources

According to the in-game info (1.0.27),

[list=1]
  • T-70 provides +1 ind per pop
  • T-70 provides -10% ind cost per T-70 on modules using T-70 (max +30%)
  • Abundance give -30% ind cost on modules using T-70

  • [/list]

    Is it correct to assume that:
    • The first point applies only to the planet containing the T-70?
    • Multiple units of T-70 don't stack at the planet level, so T-70 (2) still provides only +1 ind per pop?



    • The second point only apply to the system containing T-70?
    • Total units within the system stack for -10% ind cost for T-70 modules (up to a maximum of -%30) within this system?



    • The abundance provides the -30% ind cost for T-10 modules to all empire system, even if a system has no T-70?

      -or-
    • The abundance provides the -30% ind cost for T-10 modules to all empire system, only if it already contains at least one T-70?



    Now regarding trading of these resources, do you get the planet and system benefits of the resource just from having it in system, regardless of trades?



    Example:
    • If I have a system with one unit of T-70, and I trade that unit (leaving zero units), do I lose the +1 ind per pop on planet and -10% ind cost for T-70 modules in system?

      • If so, let's assume I have two systems with one unit each, can I tell which system the traded unit will come from?

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    12 years ago
    Oct 10, 2012, 2:26:35 AM
    only the Industry per pop bonus is applied on system level. This is not lost or modified in any way by monopolies, trading (in or away).



    All other bonuses and trade effects are applied on an empire wide level.
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    12 years ago
    Oct 10, 2012, 2:36:14 AM
    ryousei wrote:
    only the Industry per pop bonus is applied on system level. This is not lost or modified in any way by monopolies, trading (in or away).


    So if a system has one planet with T-70, all planets in that system get the +1 ind per pop?



    ryousei wrote:
    All other bonuses and trade effects are applied on an empire wide level.


    If that's the case, what is the point of a monopoly? I need 4 units for a monopoly, but if I have just 3 units it will stack to give the same -30% bonus empire wide as a monopoly anyway wouldn't it?

    EDIT: Or do you mean the abundance bonus is applied on top of the 3 x T-70 bonus for a total of 60% empire wide?
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    12 years ago
    Oct 10, 2012, 2:17:37 PM
    Strudo76 wrote:
    So if a system has one planet with T-70, all planets in that system get the +1 ind per pop?





    If that's the case, what is the point of a monopoly? I need 4 units for a monopoly, but if I have just 3 units it will stack to give the same -30% bonus empire wide as a monopoly anyway wouldn't it?

    EDIT: Or do you mean the abundance bonus is applied on top of the 3 x T-70 bonus for a total of 60% empire wide?




    No, you only get +1 industry per pop on the planet that has the T70.

    You dont get -10% cost on T70 modules per resource. You only get -30% cost if you have 4+ T70.



    The tool-tip that shows when you hover over the resource clearly says this. Where did you get the -10% cost per T70 from?
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    12 years ago
    Oct 11, 2012, 6:06:13 AM
    prassel wrote:
    You dont get -10% cost on T70 modules per resource. You only get -30% cost if you have 4+ T70.



    The tool-tip that shows when you hover over the resource clearly says this. Where did you get the -10% cost per T70 from?




    This shot shows the tool tip displayed when mousing over the T-70 resource icon in the empire overview screen. The same tool tip is displayed when mousing over the T-70 icon in the system overview screen too.

    It lists T-70 as providing -10% ind cost per T-70 on modules requiring T-70 (up to -30%)

    http://i806.photobucket.com/albums/yy345/strudo76/T-70Tooltip.png



    So you're saying that there is zero cost reduction unless you have a monopoly?
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    12 years ago
    Oct 11, 2012, 7:15:18 AM
    Strudo76 wrote:
    This shot shows the tool tip displayed when mousing over the T-70 resource icon in the empire overview screen. The same tool tip is displayed when mousing over the T-70 icon in the system overview screen too.

    It lists T-70 as providing -10% ind cost per T-70 on modules requiring T-70 (up to -30%)

    http://i806.photobucket.com/albums/yy345/strudo76/T-70Tooltip.png



    So you're saying that there is zero cost reduction unless you have a monopoly?


    Oh, I'm running an older version.



    Yes, it seems there is no point in having more than 4 of that resource. 3 gives you -30% ind cost and 4 gives you another -30% ind cost, so -60% ind cost is the maximum total no matter how many you have of that resource.
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    12 years ago
    Oct 11, 2012, 11:17:41 PM
    prassel wrote:
    Oh, I'm running an older version.



    Yes, it seems there is no point in having more than 4 of that resource. 3 gives you -30% ind cost and 4 gives you another -30% ind cost, so -60% ind cost is the maximum total no matter how many you have of that resource.




    I thought it was always like that.



    I did notice though that if you mouse over where it says T-70 underneath the planet graphic on the system screen, it doesn't have that line in the tool tip? Either the one in my screen shot is wrong, or the one under the planet doesn't display that bonus. They can't both be accurate and complete, though you would expect they would be getting their information from the same place. Your definition of only getting the 30% with abundance would seem correct to me, as 60% seems like a huge bonus.
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    12 years ago
    Oct 12, 2012, 2:34:52 AM
    Strudo76 wrote:
    So if a system has one planet with T-70, all planets in that system get the +1 ind per pop?





    If that's the case, what is the point of a monopoly? I need 4 units for a monopoly, but if I have just 3 units it will stack to give the same -30% bonus empire wide as a monopoly anyway wouldn't it?

    EDIT: Or do you mean the abundance bonus is applied on top of the 3 x T-70 bonus for a total of 60% empire wide?




    Sorry I meant planet level, thanks to prassel for clearing that up. But yea its 10% with 1 resource and 30% with 4+
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    12 years ago
    Oct 12, 2012, 11:18:08 AM
    Yeah, apparently that 10% cost reduction per resource bonus doesnt show up when you look in the system/planet view, doesnt really make sense that they removed it there.



    Yeah it's 60% on empire with abundance/monopoly. It's not too high whene you consider several other monopoly bonuses give 50-60% bonus aswell on other stuff.
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    12 years ago
    Oct 27, 2012, 8:56:09 PM
    Has anyone else been having trouble with "Careful Sweeping" since the update? I've been looking at it now, and it only ever takes away the dust now, it doesn't get the bonus from planets with explored moons. I had a system with three large population planets that each had an explored moon, and I went from -9 Dust per round to -12 Dust per round after the upgrade. Then to confirm, I went to a system that had two Tiny Lava planets, one with an explored moon (And a Temple at that) and one without a moon. Even with the upgrade, moving population between the two did absolutely nothing to affect the Dust income of that system.
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    12 years ago
    Oct 27, 2012, 9:57:14 PM
    Romeo wrote:
    Has anyone else been having trouble with "Careful Sweeping" since the update?
    It's working fine for me. I checked just now and made sure nothing else finished the same turn that could give more Dust in that system.



    I believe your approval must have dropped in your system.
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    12 years ago
    Oct 28, 2012, 7:45:42 AM
    prassel wrote:
    It's working fine for me. I checked just now and made sure nothing else finished the same turn that could give more Dust in that system.



    I believe your approval must have dropped in your system.


    Nah, I'd factored in both approval and population differences in both examples, they hadn't changed in both cases.



    Perhaps I will abandon that run and start another file and see if it persists.
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    12 years ago
    Oct 28, 2012, 3:44:53 PM
    Romeo wrote:
    Nah, I'd factored in both approval and population differences in both examples, they hadn't changed in both cases.



    Perhaps I will abandon that run and start another file and see if it persists.
    An easier way would be to just scrap the improvement and see if the systems dust changes.
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    12 years ago
    Oct 28, 2012, 5:37:05 PM
    What about tax rates? At 0% taxes, Careful Sweeping will give no dust income, no matter what, while still costing upkeep.
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    12 years ago
    Oct 28, 2012, 9:21:47 PM
    Marthnn wrote:
    What about tax rates? At 0% taxes, Careful Sweeping will give no dust income, no matter what, while still costing upkeep.


    That would be it then. Why wouldn't it though? The description says two dust per person on a planet with an explored moon... The other upgrades apply on their own, why doesn't it?
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    12 years ago
    Oct 29, 2012, 12:45:28 AM
    There is a post about this somewhere, but I can never fins it when I need it. (found it).



    TL;DR version

    Improvement dust income has the tax modifier applied to it. So at 25% tax, the modifier is x0.5 so Careful Sweeping only gives 1 (2x0.5) dust per pop rather than 2. Something along those lines anyway.



    EDIT: The example in that post is wrong though, as careful sweeping is per pop, not per moon and many people initially thought.
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    12 years ago
    Oct 29, 2012, 4:11:17 AM
    dust income is affected by tax rate..... and it doesn't work like the others because the whole point of the tax slider is to balance tax rate (for dust) and approval (for the other 3 "FIS")
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    12 years ago
    Oct 30, 2012, 4:21:20 PM
    The only income that isn't affected by tax rates is Trade Routes. ... And dust diplomatic deals.
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